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/*
* Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "internal.h"
/*****************************************************************************/
static int g_display_changed = 0;
/*****************************************************************************/
void GLUTAPIENTRY
glutGameModeString( const char *string )
{
int x, y, bpp;
char *tmp;
if (!string)
return;
tmp = strchr( string, 'x' );
if (tmp) {
x = strtol( string, NULL, 10 );
y = strtol( tmp+1, NULL, 10 );
if (x > 0 && y > 0) {
g_width = x;
g_height = y;
}
}
tmp = strchr( string, ':' );
if (tmp) {
bpp = strtol( tmp+1, NULL, 10 );
if (bpp > 0)
g_bpp = bpp;
}
}
int GLUTAPIENTRY
glutEnterGameMode( void )
{
DFBDisplayLayerConfig prev, cur;
glutInit( NULL, NULL );
primary->GetConfiguration( primary, &prev );
primary->SetCooperativeLevel( primary, DLSCL_EXCLUSIVE );
if (g_game)
__glutDestroyWindow( g_game );
g_game = __glutCreateWindow( GL_TRUE );
if (!g_game)
return 0;
__glutSetWindow( g_game );
g_game->cursor = GLUT_CURSOR_NONE;
primary->GetConfiguration( primary, &cur );
g_display_changed = (cur.width != prev.width ||
cur.height != prev.height ||
cur.pixelformat != prev.pixelformat);
return g_game->id;
}
void GLUTAPIENTRY
glutLeaveGameMode( void )
{
if (g_game)
__glutDestroyWindow( g_game );
primary->SetCooperativeLevel( primary, DLSCL_ADMINISTRATIVE );
}
int GLUTAPIENTRY
glutGameModeGet( GLenum type )
{
switch (type) {
case GLUT_GAME_MODE_ACTIVE:
return (g_game != NULL);
case GLUT_GAME_MODE_POSSIBLE:
if (primary) {
DFBDisplayLayerConfig c;
c.flags = DLCONF_WIDTH | DLCONF_HEIGHT;
c.width = g_width;
c.height = g_height;
/* XXX: bpp */
if (primary->TestConfiguration( primary, &c, 0 ) == DFB_OK)
return 1;
}
break;
case GLUT_GAME_MODE_WIDTH:
if (g_game) {
int w;
g_game->surface->GetSize( g_game->surface, &w, 0 );
return w;
}
break;
case GLUT_GAME_MODE_HEIGHT:
if (g_game) {
int h;
g_game->surface->GetSize( g_game->surface, 0, &h );
return h;
}
break;
case GLUT_GAME_MODE_PIXEL_DEPTH:
if (g_game) {
DFBSurfacePixelFormat f;
g_game->surface->GetPixelFormat( g_game->surface, &f );
return DFB_COLOR_BITS_PER_PIXEL( f );
}
break;
case GLUT_GAME_MODE_REFRESH_RATE:
return 60; /* assume 60hz */
case GLUT_GAME_MODE_DISPLAY_CHANGED:
return g_display_changed;
default:
break;
}
return 0;
}
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