1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
|
/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1997, 1998. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#ifdef __VMS
#include <GL/vms_x_fix.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
#include <assert.h>
#include <string.h> /* Some FD_ZERO macros use memset without
prototyping memset. */
/* Much of the following #ifdef logic to include the proper
prototypes for the select system call is based on logic
from the X11R6.3 version of <X11/Xpoll.h>. */
#if !defined(_WIN32)
# ifdef __sgi
# include <bstring.h> /* prototype for bzero used by FD_ZERO */
# endif
# if (defined(__FreeBSD__) || defined(SVR4) || defined(CRAY) || defined(AIXV3)) && !defined(FD_SETSIZE)
# include <sys/select.h> /* select system call interface */
# ifdef luna
# include <sysent.h>
# endif
# endif
/* AIX 4.2 fubar-ed <sys/select.h>, so go to heroic measures to get it */
# if defined(AIXV4) && !defined(NFDBITS)
# include <sys/select.h>
# endif
#endif /* !_WIN32 */
#include <sys/types.h>
#if !defined(_WIN32)
# if defined(__vms) && ( __VMS_VER < 70000000 )
# include <sys/time.h>
# else
# ifndef __vms
# include <sys/time.h>
# endif
# endif
# include <unistd.h>
# include <X11/Xlib.h>
# include <X11/keysym.h>
#else
# ifdef __CYGWIN32__
# include <sys/time.h>
# else
# include <sys/timeb.h>
# endif
# ifdef __hpux
/* XXX Bert Gijsbers <bert@mc.bio.uva.nl> reports that HP-UX
needs different keysyms for the End, Insert, and Delete keys
to work on an HP 715. It would be better if HP generated
standard keysyms for standard keys. */
# include <X11/HPkeysym.h>
# endif
#endif /* !_WIN32 */
#include "glutint.h"
#if defined(__vms) && ( __VMS_VER < 70000000 )
#include <ssdef.h>
#include <psldef.h>
extern int SYS$CLREF(int efn);
extern int SYS$SETIMR(unsigned int efn, struct timeval6 *timeout, void *ast,
unsigned int request_id, unsigned int flags);
extern int SYS$WFLOR(unsigned int efn, unsigned int mask);
extern int SYS$CANTIM(unsigned int request_id, unsigned int mode);
#endif /* __vms, VMs 6.2 or earlier */
static GLUTtimer *freeTimerList = NULL;
GLUTidleCB __glutIdleFunc = NULL;
GLUTtimer *__glutTimerList = NULL;
#ifdef SUPPORT_FORTRAN
GLUTtimer *__glutNewTimer;
#endif
GLUTwindow *__glutWindowWorkList = NULL;
GLUTmenu *__glutMappedMenu;
GLUTmenu *__glutCurrentMenu = NULL;
void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *);
#if !defined(_WIN32)
void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item, int num, int type) = NULL;
void (*__glutFinishMenu)(Window win, int x, int y);
void (*__glutPaintMenu)(GLUTmenu * menu);
void (*__glutStartMenu)(GLUTmenu * menu, GLUTwindow * window, int x, int y, int x_win, int y_win);
GLUTmenu * (*__glutGetMenuByNum)(int menunum);
GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu, Window win, int *which);
GLUTmenu * (*__glutGetMenu)(Window win);
#endif
Atom __glutMotifHints = None;
/* Modifier mask of ~0 implies not in core input callback. */
unsigned int __glutModifierMask = (unsigned int) ~0;
int __glutWindowDamaged = 0;
void GLUTAPIENTRY
glutIdleFunc(GLUTidleCB idleFunc)
{
__glutIdleFunc = idleFunc;
}
void GLUTAPIENTRY
glutTimerFunc(unsigned int interval, GLUTtimerCB timerFunc, int value)
{
GLUTtimer *timer, *other;
GLUTtimer **prevptr;
#ifdef OLD_VMS
struct timeval6 now;
#else
struct timeval now;
#endif
if (!timerFunc)
return;
if (freeTimerList) {
timer = freeTimerList;
freeTimerList = timer->next;
} else {
timer = (GLUTtimer *) malloc(sizeof(GLUTtimer));
if (!timer)
__glutFatalError("out of memory.");
}
timer->func = timerFunc;
#if defined(__vms) && ( __VMS_VER < 70000000 )
/* VMS time is expressed in units of 100 ns */
timer->timeout.val = interval * TICKS_PER_MILLISECOND;
#else
timer->timeout.tv_sec = (int) interval / 1000;
timer->timeout.tv_usec = (int) (interval % 1000) * 1000;
#endif
timer->value = value;
timer->next = NULL;
GETTIMEOFDAY(&now);
ADD_TIME(timer->timeout, timer->timeout, now);
prevptr = &__glutTimerList;
other = *prevptr;
while (other && IS_AFTER(other->timeout, timer->timeout)) {
prevptr = &other->next;
other = *prevptr;
}
timer->next = other;
#ifdef SUPPORT_FORTRAN
__glutNewTimer = timer; /* for Fortran binding! */
#endif
*prevptr = timer;
}
void
handleTimeouts(void)
{
#ifdef OLD_VMS
struct timeval6 now;
#else
struct timeval now;
#endif
GLUTtimer *timer;
/* Assumption is that __glutTimerList is already determined
to be non-NULL. */
GETTIMEOFDAY(&now);
while (IS_AT_OR_AFTER(__glutTimerList->timeout, now)) {
timer = __glutTimerList;
/* call the timer function */
timer->func(timer->value);
/* remove from the linked list */
__glutTimerList = timer->next;
/* put this timer on the "free" list */
timer->next = freeTimerList;
freeTimerList = timer;
if (!__glutTimerList)
break;
}
}
void
__glutPutOnWorkList(GLUTwindow * window, int workMask)
{
if (window->workMask) {
/* Already on list; just OR in new workMask. */
window->workMask |= workMask;
} else {
/* Update work mask and add to window work list. */
window->workMask = workMask;
/* Assert that if the window does not have a
workMask already, the window should definitely
not be the head of the work list. */
assert(window != __glutWindowWorkList);
window->prevWorkWin = __glutWindowWorkList;
__glutWindowWorkList = window;
}
}
void
__glutPostRedisplay(GLUTwindow * window, int layerMask)
{
int shown = (layerMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) ?
window->shownState : window->overlay->shownState;
/* Post a redisplay if the window is visible (or the
visibility of the window is unknown, ie. window->visState
== -1) _and_ the layer is known to be shown. */
if (window->visState != GLUT_HIDDEN
&& window->visState != GLUT_FULLY_COVERED && shown) {
__glutPutOnWorkList(window, layerMask);
}
}
/* CENTRY */
void GLUTAPIENTRY
glutPostRedisplay(void)
{
__glutPostRedisplay(__glutCurrentWindow, GLUT_REDISPLAY_WORK);
}
/* The advantage of this routine is that it saves the cost of a
glutSetWindow call (entailing an expensive OpenGL context switch),
particularly useful when multiple windows need redisplays posted at
the same times. See also glutPostWindowOverlayRedisplay. */
void GLUTAPIENTRY
glutPostWindowRedisplay(int win)
{
__glutPostRedisplay(__glutWindowList[win - 1], GLUT_REDISPLAY_WORK);
}
/* ENDCENTRY */
static GLUTeventParser *eventParserList = NULL;
/* __glutRegisterEventParser allows another module to register
to intercept X events types not otherwise acted on by the
GLUT processEventsAndTimeouts routine. The X Input
extension support code uses an event parser for handling X
Input extension events. */
void
__glutRegisterEventParser(GLUTeventParser * parser)
{
parser->next = eventParserList;
eventParserList = parser;
}
static void
markWindowHidden(GLUTwindow * window)
{
if (GLUT_HIDDEN != window->visState) {
GLUTwindow *child;
if (window->windowStatus) {
window->visState = GLUT_HIDDEN;
__glutSetWindow(window);
window->windowStatus(GLUT_HIDDEN);
}
/* An unmap is only reported on a single window; its
descendents need to know they are no longer visible. */
child = window->children;
while (child) {
markWindowHidden(child);
child = child->siblings;
}
}
}
#if !defined(_WIN32)
static void
purgeStaleWindow(Window win)
{
GLUTstale **pEntry = &__glutStaleWindowList;
GLUTstale *entry = __glutStaleWindowList;
/* Tranverse singly-linked stale window list look for the
window ID. */
while (entry) {
if (entry->win == win) {
/* Found it; delete it. */
*pEntry = entry->next;
free(entry);
return;
} else {
pEntry = &entry->next;
entry = *pEntry;
}
}
}
/* Unlike XNextEvent, if a signal arrives,
interruptibleXNextEvent will return (with a zero return
value). This helps GLUT drop out of XNextEvent if a signal
is delivered. The intent is so that a GLUT program can call
glutIdleFunc in a signal handler to register an idle func
and then immediately get dropped into the idle func (after
returning from the signal handler). The idea is to make
GLUT's main loop reliably interruptible by signals. */
static int
interruptibleXNextEvent(Display * dpy, XEvent * event)
{
fd_set fds;
int rc;
/* Flush X protocol since XPending does not do this
implicitly. */
XFlush(__glutDisplay);
for (;;) {
if (XPending(__glutDisplay)) {
XNextEvent(dpy, event);
return 1;
}
#ifndef VMS
/* the combination ConectionNumber-select is buggy on VMS. Sometimes it
* fails. This part of the code hangs the program on VMS7.2. But even
* without it the program seems to run correctly.
* Note that this is a bug in the VMS/DECWindows run-time-libraries.
* Compaq engeneering does not want or is not able to make a fix.
* (last sentence is a quotation from Compaq when I reported the
* problem January 2000) */
FD_ZERO(&fds);
FD_SET(__glutConnectionFD, &fds);
rc = select(__glutConnectionFD + 1, &fds, NULL, NULL, NULL);
if (rc < 0) {
if (errno == EINTR) {
return 0;
} else {
__glutFatalError("select error.");
}
}
#endif
}
}
#endif
static void
processEventsAndTimeouts(void)
{
do {
#if defined(_WIN32)
MSG event;
if(!GetMessage(&event, NULL, 0, 0)) /* bail if no more messages */
exit(0);
TranslateMessage(&event); /* translate virtual-key messages */
DispatchMessage(&event); /* call the window proc */
/* see win32_event.c for event (message) processing procedures */
#else
static int mappedMenuButton;
GLUTeventParser *parser;
XEvent event, ahead;
GLUTwindow *window;
GLUTkeyboardCB keyboard;
GLUTspecialCB special;
int gotEvent, width, height;
gotEvent = interruptibleXNextEvent(__glutDisplay, &event);
if (gotEvent) {
switch (event.type) {
case MappingNotify:
XRefreshKeyboardMapping((XMappingEvent *) & event);
break;
case ConfigureNotify:
window = __glutGetWindow(event.xconfigure.window);
if (window) {
if (window->win != event.xconfigure.window) {
/* Ignore ConfigureNotify sent to the overlay
planes. GLUT could get here because overlays
select for StructureNotify events to receive
DestroyNotify. */
break;
}
width = event.xconfigure.width;
height = event.xconfigure.height;
if (width != window->width || height != window->height) {
if (window->overlay) {
XResizeWindow(__glutDisplay, window->overlay->win, width, height);
}
window->width = width;
window->height = height;
__glutSetWindow(window);
/* Do not execute OpenGL out of sequence with
respect to the XResizeWindow request! */
glXWaitX();
window->reshape(width, height);
window->forceReshape = False;
/* A reshape should be considered like posting a
repair; this is necessary for the "Mesa
glXSwapBuffers to repair damage" hack to operate
correctly. Without it, there's not an initial
back buffer render from which to blit from when
damage happens to the window. */
__glutPostRedisplay(window, GLUT_REPAIR_WORK);
}
}
break;
case Expose:
/* compress expose events */
while (XEventsQueued(__glutDisplay, QueuedAfterReading)
> 0) {
XPeekEvent(__glutDisplay, &ahead);
if (ahead.type != Expose ||
ahead.xexpose.window != event.xexpose.window) {
break;
}
XNextEvent(__glutDisplay, &event);
}
if (event.xexpose.count == 0) {
GLUTmenu *menu;
if (__glutMappedMenu &&
(menu = __glutGetMenu(event.xexpose.window))) {
__glutPaintMenu(menu);
} else {
window = __glutGetWindow(event.xexpose.window);
if (window) {
if (window->win == event.xexpose.window) {
__glutPostRedisplay(window, GLUT_REPAIR_WORK);
} else if (window->overlay && window->overlay->win == event.xexpose.window) {
__glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK);
}
}
}
} else {
/* there are more exposes to read; wait to redisplay */
}
break;
case ButtonPress:
case ButtonRelease:
if (__glutMappedMenu && event.type == ButtonRelease
&& mappedMenuButton == event.xbutton.button) {
/* Menu is currently popped up and its button is
released. */
__glutFinishMenu(event.xbutton.window, event.xbutton.x, event.xbutton.y);
} else {
window = __glutGetWindow(event.xbutton.window);
/* added button check for mice with > 3 buttons */
if (window) {
GLUTmenu *menu;
int menuNum;
if (event.xbutton.button <= GLUT_MAX_MENUS)
menuNum = window->menu[event.xbutton.button - 1];
else
menuNum = 0;
/* Make sure that __glutGetMenuByNum is only called if there
really is a menu present. */
if ((menuNum > 0) && (menu = __glutGetMenuByNum(menuNum))) {
if (event.type == ButtonPress && !__glutMappedMenu) {
__glutStartMenu(menu, window,
event.xbutton.x_root, event.xbutton.y_root,
event.xbutton.x, event.xbutton.y);
mappedMenuButton = event.xbutton.button;
} else {
/* Ignore a release of a button with a menu
attatched to it when no menu is popped up,
or ignore a press when another menu is
already popped up. */
}
} else if (window->mouse) {
__glutSetWindow(window);
__glutModifierMask = event.xbutton.state;
window->mouse(event.xbutton.button - 1,
event.type == ButtonRelease ?
GLUT_UP : GLUT_DOWN,
event.xbutton.x, event.xbutton.y);
__glutModifierMask = ~0;
} else {
/* Stray mouse events. Ignore. */
}
} else {
/* Window might have been destroyed and all the
events for the window may not yet be received. */
}
}
break;
case MotionNotify:
if (!__glutMappedMenu) {
window = __glutGetWindow(event.xmotion.window);
if (window) {
/* If motion function registered _and_ buttons held
* down, call motion function... */
if (window->motion && event.xmotion.state &
(Button1Mask | Button2Mask | Button3Mask)) {
__glutSetWindow(window);
window->motion(event.xmotion.x, event.xmotion.y);
}
/* If passive motion function registered _and_
buttons not held down, call passive motion
function... */
else if (window->passive &&
((event.xmotion.state &
(Button1Mask | Button2Mask | Button3Mask)) ==
0)) {
__glutSetWindow(window);
window->passive(event.xmotion.x,
event.xmotion.y);
}
}
} else {
/* Motion events are thrown away when a pop up menu
is active. */
}
break;
case KeyPress:
case KeyRelease:
window = __glutGetWindow(event.xkey.window);
if (!window) {
break;
}
if (event.type == KeyPress) {
keyboard = window->keyboard;
} else {
/* If we are ignoring auto repeated keys for this window,
check if the next event in the X event queue is a KeyPress
for the exact same key (and at the exact same time) as the
key being released. The X11 protocol will send auto
repeated keys as such KeyRelease/KeyPress pairs. */
if (window->ignoreKeyRepeat) {
if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {
XPeekEvent(__glutDisplay, &ahead);
if (ahead.type == KeyPress
&& ahead.xkey.window == event.xkey.window
&& ahead.xkey.keycode == event.xkey.keycode
&& ahead.xkey.time == event.xkey.time) {
/* Pop off the repeated KeyPress and ignore
the auto repeated KeyRelease/KeyPress pair. */
XNextEvent(__glutDisplay, &event);
break;
}
}
}
keyboard = window->keyboardUp;
}
if (keyboard) {
char tmp[1];
int rc;
rc = XLookupString(&event.xkey, tmp, sizeof(tmp),
NULL, NULL);
if (rc) {
__glutSetWindow(window);
__glutModifierMask = event.xkey.state;
keyboard(tmp[0],
event.xkey.x, event.xkey.y);
__glutModifierMask = ~0;
break;
}
}
if (event.type == KeyPress) {
special = window->special;
} else {
special = window->specialUp;
}
if (special) {
KeySym ks;
int key;
/* Introduced in X11R6: (Partial list of) Keypad Functions. Define
in place in case compiling against an older pre-X11R6
X11/keysymdef.h file. */
#ifndef XK_KP_Home
#define XK_KP_Home 0xFF95
#endif
#ifndef XK_KP_Left
#define XK_KP_Left 0xFF96
#endif
#ifndef XK_KP_Up
#define XK_KP_Up 0xFF97
#endif
#ifndef XK_KP_Right
#define XK_KP_Right 0xFF98
#endif
#ifndef XK_KP_Down
#define XK_KP_Down 0xFF99
#endif
#ifndef XK_KP_Prior
#define XK_KP_Prior 0xFF9A
#endif
#ifndef XK_KP_Next
#define XK_KP_Next 0xFF9B
#endif
#ifndef XK_KP_End
#define XK_KP_End 0xFF9C
#endif
#ifndef XK_KP_Insert
#define XK_KP_Insert 0xFF9E
#endif
#ifndef XK_KP_Delete
#define XK_KP_Delete 0xFF9F
#endif
ks = XLookupKeysym((XKeyEvent *) & event, 0);
/* XXX Verbose, but makes no assumptions about keysym
layout. */
switch (ks) {
/* *INDENT-OFF* */
/* function keys */
case XK_F1: key = GLUT_KEY_F1; break;
case XK_F2: key = GLUT_KEY_F2; break;
case XK_F3: key = GLUT_KEY_F3; break;
case XK_F4: key = GLUT_KEY_F4; break;
case XK_F5: key = GLUT_KEY_F5; break;
case XK_F6: key = GLUT_KEY_F6; break;
case XK_F7: key = GLUT_KEY_F7; break;
case XK_F8: key = GLUT_KEY_F8; break;
case XK_F9: key = GLUT_KEY_F9; break;
case XK_F10: key = GLUT_KEY_F10; break;
case XK_F11: key = GLUT_KEY_F11; break;
case XK_F12: key = GLUT_KEY_F12; break;
/* directional keys */
case XK_KP_Left:
case XK_Left: key = GLUT_KEY_LEFT; break;
case XK_KP_Up: /* Introduced in X11R6. */
case XK_Up: key = GLUT_KEY_UP; break;
case XK_KP_Right: /* Introduced in X11R6. */
case XK_Right: key = GLUT_KEY_RIGHT; break;
case XK_KP_Down: /* Introduced in X11R6. */
case XK_Down: key = GLUT_KEY_DOWN; break;
/* *INDENT-ON* */
case XK_KP_Prior: /* Introduced in X11R6. */
case XK_Prior:
/* XK_Prior same as X11R6's XK_Page_Up */
key = GLUT_KEY_PAGE_UP;
break;
case XK_KP_Next: /* Introduced in X11R6. */
case XK_Next:
/* XK_Next same as X11R6's XK_Page_Down */
key = GLUT_KEY_PAGE_DOWN;
break;
case XK_KP_Home: /* Introduced in X11R6. */
case XK_Home:
key = GLUT_KEY_HOME;
break;
#ifdef __hpux
case XK_Select:
#endif
case XK_KP_End: /* Introduced in X11R6. */
case XK_End:
key = GLUT_KEY_END;
break;
#ifdef __hpux
case XK_InsertChar:
#endif
case XK_KP_Insert: /* Introduced in X11R6. */
case XK_Insert:
key = GLUT_KEY_INSERT;
break;
#ifdef __hpux
case XK_DeleteChar:
#endif
case XK_KP_Delete: /* Introduced in X11R6. */
/* The Delete character is really an ASCII key. */
__glutSetWindow(window);
keyboard(127, /* ASCII Delete character. */
event.xkey.x, event.xkey.y);
goto skip;
default:
goto skip;
}
__glutSetWindow(window);
__glutModifierMask = event.xkey.state;
special(key, event.xkey.x, event.xkey.y);
__glutModifierMask = ~0;
skip:;
}
break;
case EnterNotify:
case LeaveNotify:
if (event.xcrossing.mode != NotifyNormal ||
event.xcrossing.detail == NotifyNonlinearVirtual ||
event.xcrossing.detail == NotifyVirtual) {
/* Careful to ignore Enter/LeaveNotify events that
come from the pop-up menu pointer grab and ungrab.
Also, ignore "virtual" Enter/LeaveNotify events
since they represent the pointer passing through
the window hierarchy without actually entering or
leaving the actual real estate of a window. */
break;
}
if (__glutMappedMenu) {
GLUTmenuItem *item;
int num;
item = __glutGetMenuItem(__glutMappedMenu,
event.xcrossing.window, &num);
if (item) {
__glutMenuItemEnterOrLeave(item, num, event.type);
break;
}
}
window = __glutGetWindow(event.xcrossing.window);
if (window) {
if (window->entry) {
if (event.type == EnterNotify) {
/* With overlays established, X can report two
enter events for both the overlay and normal
plane window. Do not generate a second enter
callback if we reported one without an
intervening leave. */
if (window->entryState != EnterNotify) {
int num = window->num;
Window xid = window->win;
window->entryState = EnterNotify;
__glutSetWindow(window);
window->entry(GLUT_ENTERED);
if (__glutMappedMenu) {
/* Do not generate any passive motion events
when menus are in use. */
} else {
/* An EnterNotify event can result in a
"compound" callback if a passive motion
callback is also registered. In this case,
be a little paranoid about the possibility
the window could have been destroyed in the
entry callback. */
window = __glutWindowList[num];
if (window && window->passive && window->win == xid) {
__glutSetWindow(window);
window->passive(event.xcrossing.x, event.xcrossing.y);
}
}
}
} else {
if (window->entryState != LeaveNotify) {
/* When an overlay is established for a window
already mapped and with the pointer in it,
the X server will generate a leave/enter
event pair as the pointer leaves (without
moving) from the normal plane X window to
the newly mapped overlay X window (or vice
versa). This enter/leave pair should not be
reported to the GLUT program since the pair
is a consequence of creating (or destroying)
the overlay, not an actual leave from the
GLUT window. */
if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {
XPeekEvent(__glutDisplay, &ahead);
if (ahead.type == EnterNotify &&
__glutGetWindow(ahead.xcrossing.window) == window) {
XNextEvent(__glutDisplay, &event);
break;
}
}
window->entryState = LeaveNotify;
__glutSetWindow(window);
window->entry(GLUT_LEFT);
}
}
} else if (window->passive) {
__glutSetWindow(window);
window->passive(event.xcrossing.x, event.xcrossing.y);
}
}
break;
case UnmapNotify:
/* MapNotify events are not needed to maintain
visibility state since VisibilityNotify events will
be delivered when a window becomes visible from
mapping. However, VisibilityNotify events are not
delivered when a window is unmapped (for the window
or its children). */
window = __glutGetWindow(event.xunmap.window);
if (window) {
if (window->win != event.xconfigure.window) {
/* Ignore UnmapNotify sent to the overlay planes.
GLUT could get here because overlays select for
StructureNotify events to receive DestroyNotify.
*/
break;
}
markWindowHidden(window);
}
break;
case VisibilityNotify:
window = __glutGetWindow(event.xvisibility.window);
if (window) {
/* VisibilityUnobscured+1 = GLUT_FULLY_RETAINED,
VisibilityPartiallyObscured+1 =
GLUT_PARTIALLY_RETAINED, VisibilityFullyObscured+1
= GLUT_FULLY_COVERED. */
int visState = event.xvisibility.state + 1;
if (visState != window->visState) {
if (window->windowStatus) {
window->visState = visState;
__glutSetWindow(window);
window->windowStatus(visState);
}
}
}
break;
case ClientMessage:
if (event.xclient.data.l[0] == __glutWMDeleteWindow)
exit(0);
break;
case DestroyNotify:
purgeStaleWindow(event.xdestroywindow.window);
break;
case CirculateNotify:
case CreateNotify:
case GravityNotify:
case ReparentNotify:
/* Uninteresting to GLUT (but possible for GLUT to
receive). */
break;
default:
/* Pass events not directly handled by the GLUT main
event loop to any event parsers that have been
registered. In this way, X Input extension events
are passed to the correct handler without forcing
all GLUT programs to support X Input event handling.
*/
parser = eventParserList;
while (parser) {
if (parser->func(&event))
break;
parser = parser->next;
}
break;
}
}
#endif /* _WIN32 */
if (__glutTimerList) {
handleTimeouts();
}
}
while (XPending(__glutDisplay));
}
static void
waitForSomething(void)
{
#if defined(__vms) && ( __VMS_VER < 70000000 )
static struct timeval6 zerotime =
{0};
unsigned int timer_efn;
#define timer_id 'glut' /* random :-) number */
unsigned int wait_mask;
#else
static struct timeval zerotime =
{0, 0};
#if !defined(_WIN32)
fd_set fds;
#endif
#endif
#ifdef OLD_VMS
struct timeval6 now, timeout, waittime;
#else
struct timeval now, timeout, waittime;
#endif
#if !defined(_WIN32)
int rc;
#endif
/* Flush X protocol since XPending does not do this
implicitly. */
XFlush(__glutDisplay);
if (XPending(__glutDisplay)) {
/* It is possible (but quite rare) that XFlush may have
needed to wait for a writable X connection file
descriptor, and in the process, may have had to read off
X protocol from the file descriptor. If XPending is true,
this case occured and we should avoid waiting in select
since X protocol buffered within Xlib is due to be
processed and potentially no more X protocol is on the
file descriptor, so we would risk waiting improperly in
select. */
goto immediatelyHandleXinput;
}
#if defined(__vms) && ( __VMS_VER < 70000000 )
timeout = __glutTimerList->timeout;
GETTIMEOFDAY(&now);
wait_mask = 1 << (__glutConnectionFD & 31);
if (IS_AFTER(now, timeout)) {
/* We need an event flag for the timer. */
/* XXX The `right' way to do this is to use LIB$GET_EF, but
since it needs to be in the same cluster as the EFN for
the display, we will have hack it. */
timer_efn = __glutConnectionFD - 1;
if ((timer_efn / 32) != (__glutConnectionFD / 32)) {
timer_efn = __glutConnectionFD + 1;
}
rc = SYS$CLREF(timer_efn);
rc = SYS$SETIMR(timer_efn, &timeout, NULL, timer_id, 0);
wait_mask |= 1 << (timer_efn & 31);
} else {
timer_efn = 0;
}
rc = SYS$WFLOR(__glutConnectionFD, wait_mask);
if (timer_efn != 0 && SYS$CLREF(timer_efn) == SS$_WASCLR) {
rc = SYS$CANTIM(timer_id, PSL$C_USER);
}
/* XXX There does not seem to be checking of "rc" in the code
above. Can any of the SYS$ routines above fail? */
#else /* not vms6.2 or lower */
#if !defined(_WIN32)
FD_ZERO(&fds);
FD_SET(__glutConnectionFD, &fds);
#endif
timeout = __glutTimerList->timeout;
GETTIMEOFDAY(&now);
if (IS_AFTER(now, timeout)) {
TIMEDELTA(waittime, timeout, now);
} else {
waittime = zerotime;
}
#if !defined(_WIN32)
rc = select(__glutConnectionFD + 1, &fds,
NULL, NULL, &waittime);
if (rc < 0 && errno != EINTR)
__glutFatalError("select error.");
#else
MsgWaitForMultipleObjects(0, NULL, FALSE,
waittime.tv_sec*1000 + waittime.tv_usec/1000, QS_ALLINPUT);
#endif
#endif /* not vms6.2 or lower */
/* Without considering the cause of select unblocking, check
for pending X events and handle any timeouts (by calling
processEventsAndTimeouts). We always look for X events
even if select returned with 0 (indicating a timeout);
otherwise we risk starving X event processing by continous
timeouts. */
if (XPending(__glutDisplay)) {
immediatelyHandleXinput:
processEventsAndTimeouts();
} else {
if (__glutTimerList)
handleTimeouts();
}
}
static void
idleWait(void)
{
if (XPending(__glutDisplay)) {
processEventsAndTimeouts();
} else {
if (__glutTimerList) {
handleTimeouts();
}
}
/* Make sure idle func still exists! */
if (__glutIdleFunc) {
__glutIdleFunc();
}
}
static GLUTwindow **beforeEnd;
static GLUTwindow *
processWindowWorkList(GLUTwindow * window)
{
int workMask;
if (window->prevWorkWin) {
window->prevWorkWin = processWindowWorkList(window->prevWorkWin);
} else {
beforeEnd = &window->prevWorkWin;
}
/* Capture work mask for work that needs to be done to this
window, then clear the window's work mask (excepting the
dummy work bit, see below). Then, process the captured
work mask. This allows callbacks in the processing the
captured work mask to set the window's work mask for
subsequent processing. */
workMask = window->workMask;
assert((workMask & GLUT_DUMMY_WORK) == 0);
/* Set the dummy work bit, clearing all other bits, to
indicate that the window is currently on the window work
list _and_ that the window's work mask is currently being
processed. This convinces __glutPutOnWorkList that this
window is on the work list still. */
window->workMask = GLUT_DUMMY_WORK;
/* Optimization: most of the time, the work to do is a
redisplay and not these other types of work. Check for
the following cases as a group to before checking each one
individually one by one. This saves about 25 MIPS
instructions in the common redisplay only case. */
if (workMask & (GLUT_EVENT_MASK_WORK | GLUT_DEVICE_MASK_WORK |
GLUT_CONFIGURE_WORK | GLUT_COLORMAP_WORK | GLUT_MAP_WORK)) {
#if !defined(_WIN32)
/* Be sure to set event mask BEFORE map window is done. */
if (workMask & GLUT_EVENT_MASK_WORK) {
long eventMask;
/* Make sure children are not propogating events this
window is selecting for. Be sure to do this before
enabling events on the children's parent. */
if (window->children) {
GLUTwindow *child = window->children;
unsigned long attribMask = CWDontPropagate;
XSetWindowAttributes wa;
wa.do_not_propagate_mask = window->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;
if (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) {
wa.event_mask = child->eventMask | (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);
attribMask |= CWEventMask;
}
do {
XChangeWindowAttributes(__glutDisplay, child->win,
attribMask, &wa);
child = child->siblings;
} while (child);
}
eventMask = window->eventMask;
if (window->parent && window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)
eventMask |= (window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);
XSelectInput(__glutDisplay, window->win, eventMask);
if (window->overlay)
XSelectInput(__glutDisplay, window->overlay->win,
window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK);
}
#endif /* !_WIN32 */
/* Be sure to set device mask BEFORE map window is done. */
if (workMask & GLUT_DEVICE_MASK_WORK) {
__glutUpdateInputDeviceMaskFunc(window);
}
/* Be sure to configure window BEFORE map window is done. */
if (workMask & GLUT_CONFIGURE_WORK) {
#if defined(_WIN32)
RECT changes;
POINT point;
UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER
| SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER;
GetClientRect(window->win, &changes);
/* If this window is a toplevel window, translate the 0,0 client
coordinate into a screen coordinate for proper placement. */
if (!window->parent) {
point.x = 0;
point.y = 0;
ClientToScreen(window->win, &point);
changes.left = point.x;
changes.top = point.y;
}
if (window->desiredConfMask & (CWX | CWY)) {
changes.left = window->desiredX;
changes.top = window->desiredY;
flags &= ~SWP_NOMOVE;
}
if (window->desiredConfMask & (CWWidth | CWHeight)) {
changes.right = changes.left + window->desiredWidth;
changes.bottom = changes.top + window->desiredHeight;
flags &= ~SWP_NOSIZE;
/* XXX If overlay exists, resize the overlay here, ie.
if (window->overlay) ... */
}
if (window->desiredConfMask & CWStackMode) {
flags &= ~SWP_NOZORDER;
/* XXX Overlay support might require something special here. */
}
/* Adjust the window rectangle because Win32 thinks that the x, y,
width & height are the WHOLE window (including decorations),
whereas GLUT treats the x, y, width & height as only the CLIENT
area of the window. Only do this to top level windows
that are not in game mode (since game mode windows do
not have any decorations). */
if (!window->parent && window != __glutGameModeWindow) {
AdjustWindowRect(&changes,
WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
FALSE);
}
/* Do the repositioning, moving, and push/pop. */
SetWindowPos(window->win,
window->desiredStack == Above ? HWND_TOP : HWND_NOTOPMOST,
changes.left, changes.top,
changes.right - changes.left, changes.bottom - changes.top,
flags);
/* Zero out the mask. */
window->desiredConfMask = 0;
/* This hack causes the window to go back to the right position
when it is taken out of fullscreen mode. */
if (workMask & GLUT_FULL_SCREEN_WORK) {
window->desiredConfMask |= CWX | CWY;
window->desiredX = point.x;
window->desiredY = point.y;
}
#else /* !_WIN32 */
XWindowChanges changes;
changes.x = window->desiredX;
changes.y = window->desiredY;
if (window->desiredConfMask & (CWWidth | CWHeight)) {
changes.width = window->desiredWidth;
changes.height = window->desiredHeight;
if (window->overlay)
XResizeWindow(__glutDisplay, window->overlay->win,
window->desiredWidth, window->desiredHeight);
if (__glutMotifHints != None) {
if (workMask & GLUT_FULL_SCREEN_WORK) {
MotifWmHints hints;
hints.flags = MWM_HINTS_DECORATIONS;
hints.decorations = 0; /* Absolutely no
decorations. */
XChangeProperty(__glutDisplay, window->win,
__glutMotifHints, __glutMotifHints, 32,
PropModeReplace, (unsigned char *) &hints, 4);
if (workMask & GLUT_MAP_WORK) {
/* Handle case where glutFullScreen is called
before the first time that the window is
mapped. Some window managers will randomly or
interactively position the window the first
time it is mapped if the window's
WM_NORMAL_HINTS property does not request an
explicit position. We don't want any such
window manager interaction when going
fullscreen. Overwrite the WM_NORMAL_HINTS
property installed by glutCreateWindow's
XSetWMProperties property with one explicitly
requesting a fullscreen window. */
XSizeHints hints;
hints.flags = USPosition | USSize;
hints.x = 0;
hints.y = 0;
hints.width = window->desiredWidth;
hints.height = window->desiredHeight;
XSetWMNormalHints(__glutDisplay, window->win, &hints);
}
} else {
XDeleteProperty(__glutDisplay, window->win, __glutMotifHints);
}
}
}
if (window->desiredConfMask & CWStackMode) {
changes.stack_mode = window->desiredStack;
/* Do not let glutPushWindow push window beneath the
underlay. */
if (window->parent && window->parent->overlay
&& window->desiredStack == Below) {
changes.stack_mode = Above;
changes.sibling = window->parent->overlay->win;
window->desiredConfMask |= CWSibling;
}
}
XConfigureWindow(__glutDisplay, window->win,
window->desiredConfMask, &changes);
window->desiredConfMask = 0;
#endif
}
#if !defined(_WIN32)
/* Be sure to establish the colormaps BEFORE map window is
done. */
if (workMask & GLUT_COLORMAP_WORK) {
__glutEstablishColormapsProperty(window);
}
#endif
if (workMask & GLUT_MAP_WORK) {
switch (window->desiredMapState) {
case WithdrawnState:
if (window->parent) {
XUnmapWindow(__glutDisplay, window->win);
} else {
XWithdrawWindow(__glutDisplay, window->win,
__glutScreen);
}
window->shownState = 0;
break;
case NormalState:
XMapWindow(__glutDisplay, window->win);
window->shownState = 1;
break;
#ifdef _WIN32
case GameModeState: /* Not an Xlib value. */
ShowWindow(window->win, SW_SHOW);
window->shownState = 1;
break;
#endif
case IconicState:
XIconifyWindow(__glutDisplay, window->win, __glutScreen);
window->shownState = 0;
break;
}
}
}
if (workMask & (GLUT_REDISPLAY_WORK | GLUT_OVERLAY_REDISPLAY_WORK | GLUT_REPAIR_WORK | GLUT_OVERLAY_REPAIR_WORK)) {
if (window->forceReshape) {
/* Guarantee that before a display callback is generated
for a window, a reshape callback must be generated. */
__glutSetWindow(window);
window->reshape(window->width, window->height);
window->forceReshape = False;
/* Setting the redisplay bit on the first reshape is
necessary to make the "Mesa glXSwapBuffers to repair
damage" hack operate correctly. Without indicating a
redisplay is necessary, there's not an initial back
buffer render from which to blit from when damage
happens to the window. */
workMask |= GLUT_REDISPLAY_WORK;
}
/* The code below is more involved than otherwise necessary
because it is paranoid about the overlay or entire window
being removed or destroyed in the course of the callbacks.
Notice how the global __glutWindowDamaged is used to record
the layers' damage status. See the code in glutLayerGet for
how __glutWindowDamaged is used. The point is to not have to
update the "damaged" field after the callback since the
window (or overlay) may be destroyed (or removed) when the
callback returns. */
if (window->overlay && window->overlay->display) {
int num = window->num;
Window xid = window->overlay ? window->overlay->win : None;
/* If an overlay display callback is registered, we
differentiate between a redisplay needed for the
overlay and/or normal plane. If there is no overlay
display callback registered, we simply use the
standard display callback. */
if (workMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) {
if (__glutMesaSwapHackSupport) {
if (window->usedSwapBuffers) {
if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {
SWAP_BUFFERS_WINDOW(window);
goto skippedDisplayCallback1;
}
}
}
/* Render to normal plane. */
#ifdef _WIN32
window->renderDc = window->hdc;
#endif
window->renderWin = window->win;
window->renderCtx = window->ctx;
__glutWindowDamaged = (workMask & GLUT_REPAIR_WORK);
__glutSetWindow(window);
window->usedSwapBuffers = 0;
window->display();
__glutWindowDamaged = 0;
skippedDisplayCallback1:;
}
if (workMask & (GLUT_OVERLAY_REDISPLAY_WORK | GLUT_OVERLAY_REPAIR_WORK)) {
window = __glutWindowList[num];
if (window && window->overlay &&
window->overlay->win == xid && window->overlay->display) {
/* Render to overlay. */
#ifdef _WIN32
window->renderDc = window->overlay->hdc;
#endif
window->renderWin = window->overlay->win;
window->renderCtx = window->overlay->ctx;
__glutWindowDamaged = (workMask & GLUT_OVERLAY_REPAIR_WORK);
__glutSetWindow(window);
window->overlay->display();
__glutWindowDamaged = 0;
} else {
/* Overlay may have since been destroyed or the
overlay callback may have been disabled during
normal display callback. */
}
}
} else {
if (__glutMesaSwapHackSupport) {
if (!window->overlay && window->usedSwapBuffers) {
if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {
SWAP_BUFFERS_WINDOW(window);
goto skippedDisplayCallback2;
}
}
}
/* Render to normal plane (and possibly overlay). */
__glutWindowDamaged = (workMask & (GLUT_OVERLAY_REPAIR_WORK | GLUT_REPAIR_WORK));
__glutSetWindow(window);
window->usedSwapBuffers = 0;
window->display();
__glutWindowDamaged = 0;
skippedDisplayCallback2:;
}
}
/* Combine workMask with window->workMask to determine what
finish and debug work there is. */
workMask |= window->workMask;
if (workMask & GLUT_FINISH_WORK) {
/* Finish work makes sure a glFinish gets done to indirect
rendering contexts. Indirect contexts tend to have much
longer latency because lots of OpenGL extension requests
can queue up in the X protocol stream. __glutSetWindow
is where the finish works gets queued for indirect
contexts. */
__glutSetWindow(window);
#if !defined(_WIN32)
if (!window->isDirect)
#endif
{
glFinish();
}
}
if (workMask & GLUT_DEBUG_WORK) {
__glutSetWindow(window);
glutReportErrors();
}
/* Strip out dummy, finish, and debug work bits. */
window->workMask &= ~(GLUT_DUMMY_WORK | GLUT_FINISH_WORK | GLUT_DEBUG_WORK);
if (window->workMask) {
/* Leave on work list. */
return window;
} else {
/* Remove current window from work list. */
return window->prevWorkWin;
}
}
static /* X11 implementations do not need this global. */
void
__glutProcessWindowWorkLists(void)
{
if (__glutWindowWorkList) {
GLUTwindow *remainder, *work;
work = __glutWindowWorkList;
__glutWindowWorkList = NULL;
if (work) {
remainder = processWindowWorkList(work);
if (remainder) {
*beforeEnd = __glutWindowWorkList;
__glutWindowWorkList = remainder;
}
}
}
}
/* CENTRY */
void GLUTAPIENTRY
glutMainLoop(void)
{
#if !defined(_WIN32)
if (!__glutDisplay)
__glutFatalUsage("main loop entered with out proper initialization.");
#endif
if (!__glutWindowListSize)
__glutFatalUsage(
"main loop entered with no windows created.");
for (;;) {
__glutProcessWindowWorkLists();
if (__glutIdleFunc || __glutWindowWorkList) {
idleWait();
} else {
if (__glutTimerList) {
waitForSomething();
} else {
processEventsAndTimeouts();
}
}
}
}
/* ENDCENTRY */
|