1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
/* Copyright (c) Mark J. Kilgard, 1994. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#if !defined(_WIN32)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h> /* for XA_STRING atom */
#endif
#include "glutint.h"
/* CENTRY */
void APIENTRY
glutSetWindowTitle(const char *title)
{
XTextProperty textprop;
assert(!__glutCurrentWindow->parent);
IGNORE_IN_GAME_MODE();
textprop.value = (unsigned char *) title;
textprop.encoding = XA_STRING;
textprop.format = 8;
textprop.nitems = strlen(title);
XSetWMName(__glutDisplay,
__glutCurrentWindow->win, &textprop);
XFlush(__glutDisplay);
}
void APIENTRY
glutSetIconTitle(const char *title)
{
XTextProperty textprop;
assert(!__glutCurrentWindow->parent);
IGNORE_IN_GAME_MODE();
textprop.value = (unsigned char *) title;
textprop.encoding = XA_STRING;
textprop.format = 8;
textprop.nitems = strlen(title);
XSetWMIconName(__glutDisplay,
__glutCurrentWindow->win, &textprop);
XFlush(__glutDisplay);
}
void APIENTRY
glutPositionWindow(int x, int y)
{
IGNORE_IN_GAME_MODE();
__glutCurrentWindow->desiredX = x;
__glutCurrentWindow->desiredY = y;
__glutCurrentWindow->desiredConfMask |= CWX | CWY;
__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
}
void APIENTRY
glutReshapeWindow(int w, int h)
{
IGNORE_IN_GAME_MODE();
if (w <= 0 || h <= 0)
__glutWarning("glutReshapeWindow: non-positive width or height not allowed");
__glutCurrentWindow->desiredWidth = w;
__glutCurrentWindow->desiredHeight = h;
__glutCurrentWindow->desiredConfMask |= CWWidth | CWHeight;
__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
}
void APIENTRY
glutPopWindow(void)
{
IGNORE_IN_GAME_MODE();
__glutCurrentWindow->desiredStack = Above;
__glutCurrentWindow->desiredConfMask |= CWStackMode;
__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
}
void APIENTRY
glutPushWindow(void)
{
IGNORE_IN_GAME_MODE();
__glutCurrentWindow->desiredStack = Below;
__glutCurrentWindow->desiredConfMask |= CWStackMode;
__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
}
void APIENTRY
glutIconifyWindow(void)
{
IGNORE_IN_GAME_MODE();
assert(!__glutCurrentWindow->parent);
__glutCurrentWindow->desiredMapState = IconicState;
__glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);
}
void APIENTRY
glutShowWindow(void)
{
IGNORE_IN_GAME_MODE();
__glutCurrentWindow->desiredMapState = NormalState;
__glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);
}
void APIENTRY
glutHideWindow(void)
{
IGNORE_IN_GAME_MODE();
__glutCurrentWindow->desiredMapState = WithdrawnState;
__glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);
}
/* ENDCENTRY */
|