1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
|
/* Copyright (c) Mark J. Kilgard, 1998. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "glutint.h"
#if !defined(_WIN32) && !defined(__OS2__)
#include <X11/Xlib.h>
#include <X11/Xatom.h>
/* SGI optimization introduced in IRIX 6.3 to avoid X server
round trips for interning common X atoms. */
#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)
#include <X11/SGIFastAtom.h>
#else
#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
#endif
#endif /* not _WIN32 */
int __glutDisplaySettingsChanged = 0;
static DisplayMode *dmodes, *currentDm = NULL;
static int ndmodes = -1;
GLUTwindow *__glutGameModeWindow = NULL;
#ifdef TEST
static char *compstr[] =
{
"none", "=", "!=", "<=", ">=", ">", "<", "~"
};
static char *capstr[] =
{
"width", "height", "bpp", "hertz", "num"
};
#endif
#if defined(__OS2__)
void
#else
void __cdecl
#endif
__glutCloseDownGameMode(void)
{
if (__glutDisplaySettingsChanged) {
#ifdef _WIN32
/* Assumes that display settings have been changed, that
is __glutDisplaySettingsChanged is true. */
ChangeDisplaySettings(NULL, 0);
#endif
__glutDisplaySettingsChanged = 0;
}
__glutGameModeWindow = NULL;
}
void GLUTAPIENTRY
glutLeaveGameMode(void)
{
if (__glutGameModeWindow == NULL) {
__glutWarning("not in game mode so cannot leave game mode");
return;
}
__glutDestroyWindow(__glutGameModeWindow,
__glutGameModeWindow);
XFlush(__glutDisplay);
__glutGameModeWindow = NULL;
}
#ifdef _WIN32
/* Same values as from MSDN's SetDisp.c example. */
#define MIN_WIDTH 400
#define MIN_FREQUENCY 60
static void
initGameModeSupport(void)
{
DEVMODE dm;
DWORD mode;
int i;
if (ndmodes >= 0) {
/* ndmodes is initially -1 to indicate no
dmodes allocated yet. */
return;
}
/* Determine how many display modes there are. */
ndmodes = 0;
mode = 0;
while (EnumDisplaySettings(NULL, mode, &dm)) {
if (dm.dmPelsWidth >= MIN_WIDTH &&
(dm.dmDisplayFrequency == 0 ||
dm.dmDisplayFrequency >= MIN_FREQUENCY)) {
ndmodes++;
}
mode++;
}
/* Allocate memory for a list of all the display modes. */
dmodes = (DisplayMode*)
malloc(ndmodes * sizeof(DisplayMode));
/* Now that we know how many display modes to expect,
enumerate them again and save the information in
the list we allocated above. */
i = 0;
mode = 0;
while (EnumDisplaySettings(NULL, mode, &dm)) {
/* Try to reject any display settings that seem unplausible. */
if (dm.dmPelsWidth >= MIN_WIDTH &&
(dm.dmDisplayFrequency == 0 ||
dm.dmDisplayFrequency >= MIN_FREQUENCY)) {
dmodes[i].devmode = dm;
dmodes[i].valid = 1; /* XXX Not used for now. */
dmodes[i].cap[DM_WIDTH] = dm.dmPelsWidth;
dmodes[i].cap[DM_HEIGHT] = dm.dmPelsHeight;
dmodes[i].cap[DM_PIXEL_DEPTH] = dm.dmBitsPerPel;
if (dm.dmDisplayFrequency == 0) {
/* Guess a reasonable guess. */
/* Lame Windows 95 version of EnumDisplaySettings. */
dmodes[i].cap[DM_HERTZ] = 60;
} else {
dmodes[i].cap[DM_HERTZ] = dm.dmDisplayFrequency;
}
i++;
}
mode++;
}
assert(i == ndmodes);
}
#else
/* X Windows version of initGameModeSupport. */
static void
initGameModeSupport(void)
{
if (ndmodes >= 0) {
/* ndmodes is initially -1 to indicate no
dmodes allocated yet. */
return;
}
/* Determine how many display modes there are. */
ndmodes = 0;
}
#endif
/* This routine is based on similiar code in glut_dstr.c */
static DisplayMode *
findMatch(DisplayMode * dmodes, int ndmodes,
Criterion * criteria, int ncriteria)
{
DisplayMode *found;
int *bestScore, *thisScore;
int i, j, numok, result = 0, worse, better;
found = NULL;
numok = 1; /* "num" capability is indexed from 1,
not 0. */
/* XXX alloca canidate. */
bestScore = (int *) malloc(ncriteria * sizeof(int));
if (!bestScore) {
__glutFatalError("out of memory.");
}
for (j = 0; j < ncriteria; j++) {
/* Very negative number. */
bestScore[j] = -32768;
}
/* XXX alloca canidate. */
thisScore = (int *) malloc(ncriteria * sizeof(int));
if (!thisScore) {
__glutFatalError("out of memory.");
}
for (i = 0; i < ndmodes; i++) {
if (dmodes[i].valid) {
worse = 0;
better = 0;
for (j = 0; j < ncriteria; j++) {
int cap, cvalue, dvalue;
cap = criteria[j].capability;
cvalue = criteria[j].value;
if (cap == NUM) {
dvalue = numok;
} else {
dvalue = dmodes[i].cap[cap];
}
#ifdef TEST
if (verbose)
printf(" %s %s %d to %d\n",
capstr[cap], compstr[criteria[j].comparison], cvalue, dvalue);
#endif
switch (criteria[j].comparison) {
case EQ:
result = cvalue == dvalue;
thisScore[j] = 1;
break;
case NEQ:
result = cvalue != dvalue;
thisScore[j] = 1;
break;
case LT:
result = dvalue < cvalue;
thisScore[j] = dvalue - cvalue;
break;
case GT:
result = dvalue > cvalue;
thisScore[j] = dvalue - cvalue;
break;
case LTE:
result = dvalue <= cvalue;
thisScore[j] = dvalue - cvalue;
break;
case GTE:
result = (dvalue >= cvalue);
thisScore[j] = dvalue - cvalue;
break;
case MIN:
result = dvalue >= cvalue;
thisScore[j] = cvalue - dvalue;
break;
}
#ifdef TEST
if (verbose)
printf(" result=%d score=%d bestScore=%d\n", result, thisScore[j], bestScore[j]);
#endif
if (result) {
if (better || thisScore[j] > bestScore[j]) {
better = 1;
} else if (thisScore[j] == bestScore[j]) {
/* Keep looking. */
} else {
goto nextDM;
}
} else {
if (cap == NUM) {
worse = 1;
} else {
goto nextDM;
}
}
}
if (better && !worse) {
found = &dmodes[i];
for (j = 0; j < ncriteria; j++) {
bestScore[j] = thisScore[j];
}
}
numok++;
nextDM:;
}
}
free(bestScore);
free(thisScore);
return found;
}
/**
* Parses strings in the form of:
* 800x600
* 800x600:16
* 800x600@60
* 800x600:16@60
* @60
* :16
* :16@60
* NOTE that @ before : is not parsed.
*/
static int
specialCaseParse(char *word, Criterion * criterion, int mask)
{
char *xstr, *response;
int got;
int width, height, bpp, hertz;
switch(word[0]) {
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
/* The WWWxHHH case. */
if (mask & (1 << DM_WIDTH)) {
return -1;
}
xstr = strpbrk(&word[1], "x");
if (xstr) {
width = (int) strtol(word, &response, 0);
if (response == word || response[0] != 'x') {
/* Not a valid number OR needs to be followed by 'x'. */
return -1;
}
height = (int) strtol(&xstr[1], &response, 0);
if (response == &xstr[1]) {
/* Not a valid number. */
return -1;
}
criterion[0].capability = DM_WIDTH;
criterion[0].comparison = EQ;
criterion[0].value = width;
criterion[1].capability = DM_HEIGHT;
criterion[1].comparison = EQ;
criterion[1].value = height;
got = specialCaseParse(response,
&criterion[2], 1 << DM_WIDTH);
if (got >= 0) {
return got + 2;
} else {
return -1;
}
}
return -1;
case ':':
/* The :BPP case. */
if (mask & (1 << DM_PIXEL_DEPTH)) {
return -1;
}
bpp = (int) strtol(&word[1], &response, 0);
if (response == &word[1]) {
/* Not a valid number. */
return -1;
}
criterion[0].capability = DM_PIXEL_DEPTH;
criterion[0].comparison = EQ;
criterion[0].value = bpp;
got = specialCaseParse(response,
&criterion[1], (1 << DM_WIDTH) | (1 << DM_PIXEL_DEPTH));
if (got >= 0) {
return got + 1;
} else {
return -1;
}
case '@':
/* The @HZ case. */
if (mask & (1 << DM_HERTZ)) {
return -1;
}
hertz = (int) strtol(&word[1], &response, 0);
if (response == &word[1]) {
/* Not a valid number. */
return -1;
}
criterion[0].capability = DM_HERTZ;
criterion[0].comparison = EQ;
criterion[0].value = hertz;
got = specialCaseParse(response,
&criterion[1], ~DM_HERTZ);
if (got >= 0) {
return got + 1;
} else {
return -1;
}
case '\0':
return 0;
}
return -1;
}
/* This routine is based on similiar code in glut_dstr.c */
static int
parseCriteria(char *word, Criterion * criterion)
{
char *cstr, *vstr, *response;
int comparator, value = 0;
cstr = strpbrk(word, "=><!~");
if (cstr) {
switch (cstr[0]) {
case '=':
comparator = EQ;
vstr = &cstr[1];
break;
case '~':
comparator = MIN;
vstr = &cstr[1];
break;
case '>':
if (cstr[1] == '=') {
comparator = GTE;
vstr = &cstr[2];
} else {
comparator = GT;
vstr = &cstr[1];
}
break;
case '<':
if (cstr[1] == '=') {
comparator = LTE;
vstr = &cstr[2];
} else {
comparator = LT;
vstr = &cstr[1];
}
break;
case '!':
if (cstr[1] == '=') {
comparator = NEQ;
vstr = &cstr[2];
} else {
return -1;
}
break;
default:
return -1;
}
value = (int) strtol(vstr, &response, 0);
if (response == vstr) {
/* Not a valid number. */
return -1;
}
*cstr = '\0';
} else {
comparator = NONE;
}
switch (word[0]) {
case 'b':
if (!strcmp(word, "bpp")) {
criterion[0].capability = DM_PIXEL_DEPTH;
if (comparator == NONE) {
return -1;
} else {
criterion[0].comparison = comparator;
criterion[0].value = value;
return 1;
}
}
return -1;
case 'h':
if (!strcmp(word, "height")) {
criterion[0].capability = DM_HEIGHT;
if (comparator == NONE) {
return -1;
} else {
criterion[0].comparison = comparator;
criterion[0].value = value;
return 1;
}
}
if (!strcmp(word, "hertz")) {
criterion[0].capability = DM_HERTZ;
if (comparator == NONE) {
return -1;
} else {
criterion[0].comparison = comparator;
criterion[0].value = value;
return 1;
}
}
return -1;
case 'n':
if (!strcmp(word, "num")) {
criterion[0].capability = DM_NUM;
if (comparator == NONE) {
return -1;
} else {
criterion[0].comparison = comparator;
criterion[0].value = value;
return 1;
}
}
return -1;
case 'w':
if (!strcmp(word, "width")) {
criterion[0].capability = DM_WIDTH;
if (comparator == NONE) {
return -1;
} else {
criterion[0].comparison = comparator;
criterion[0].value = value;
return 1;
}
}
return -1;
}
if (comparator == NONE) {
return specialCaseParse(word, criterion, 0);
}
return -1;
}
/* This routine is based on similiar code in glut_dstr.c */
static Criterion *
parseDisplayString(const char *display, int *ncriteria)
{
Criterion *criteria = NULL;
int n, parsed;
char *copy, *word;
copy = __glutStrdup(display);
/* Attempt to estimate how many criteria entries should be
needed. */
n = 0;
word = strtok(copy, " \t");
while (word) {
n++;
word = strtok(NULL, " \t");
}
/* Allocate number of words of criteria. A word
could contain as many as four criteria in the
worst case. Example: 800x600:16@60 */
criteria = (Criterion *) malloc(4 * n * sizeof(Criterion));
if (!criteria) {
__glutFatalError("out of memory.");
}
/* Re-copy the copy of the display string. */
strcpy(copy, display);
n = 0;
word = strtok(copy, " \t");
while (word) {
parsed = parseCriteria(word, &criteria[n]);
if (parsed >= 0) {
n += parsed;
} else {
__glutWarning("Unrecognized game mode string word: %s (ignoring)\n", word);
}
word = strtok(NULL, " \t");
}
free(copy);
*ncriteria = n;
return criteria;
}
void GLUTAPIENTRY
glutGameModeString(const char *string)
{
Criterion *criteria;
int ncriteria;
initGameModeSupport();
criteria = parseDisplayString(string, &ncriteria);
currentDm = findMatch(dmodes, ndmodes, criteria, ncriteria);
free(criteria);
}
int GLUTAPIENTRY
glutEnterGameMode(void)
{
GLUTwindow *window;
int width, height;
Window win;
if (__glutMappedMenu) {
__glutFatalUsage("entering game mode not allowed while menus in use");
}
if (__glutGameModeWindow) {
/* Already in game mode, so blow away game mode
window so apps can change resolutions. */
window = __glutGameModeWindow;
/* Setting the game mode window to NULL tricks
the window destroy code into not undoing the
screen display change since we plan on immediately
doing another mode change. */
__glutGameModeWindow = NULL;
__glutDestroyWindow(window, window);
}
/* Assume default screen size until we find out if we
can actually change the display settings. */
width = __glutScreenWidth;
height = __glutScreenHeight;
if (currentDm) {
#ifdef _WIN32
LONG status;
static int registered = 0;
status = ChangeDisplaySettings(¤tDm->devmode,
CDS_FULLSCREEN);
if (status == DISP_CHANGE_SUCCESSFUL) {
__glutDisplaySettingsChanged = 1;
width = currentDm->cap[DM_WIDTH];
height = currentDm->cap[DM_HEIGHT];
if (!registered) {
atexit(__glutCloseDownGameMode);
registered = 1;
}
} else {
/* Switch back to default resolution. */
ChangeDisplaySettings(NULL, 0);
}
#endif
}
window = __glutCreateWindow(NULL, 0, 0,
width, height, /* game mode */ 1);
win = window->win;
#if !defined(_WIN32) && !defined(__OS2__)
if (__glutMotifHints == None) {
__glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS",
SGI_XA__MOTIF_WM_HINTS, 0);
if (__glutMotifHints == None) {
__glutWarning("Could not intern X atom for _MOTIF_WM_HINTS.");
}
}
/* Game mode window is a toplevel window. */
XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1);
#endif
/* Schedule the fullscreen property to be added and to
make sure the window is configured right. Win32
doesn't need this. */
window->desiredX = 0;
window->desiredY = 0;
window->desiredWidth = width;
window->desiredHeight = height;
window->desiredConfMask |= CWX | CWY | CWWidth | CWHeight;
#ifdef _WIN32
/* Win32 does not want to use GLUT_FULL_SCREEN_WORK
for game mode because we need to be maximizing
the window in game mode, not just sizing it to
take up the full screen. The Win32-ness of game
mode happens when you pass 1 in the gameMode parameter
to __glutCreateWindow above. A gameMode of creates
a WS_POPUP window, not a standard WS_OVERLAPPEDWINDOW
window. WS_POPUP ensures the taskbar is hidden. */
__glutPutOnWorkList(window,
GLUT_CONFIGURE_WORK);
#else
__glutPutOnWorkList(window,
GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK);
#endif
__glutGameModeWindow = window;
return window->num + 1;
}
int GLUTAPIENTRY
glutGameModeGet(GLenum mode)
{
switch (mode) {
case GLUT_GAME_MODE_ACTIVE:
return __glutGameModeWindow != NULL;
case GLUT_GAME_MODE_POSSIBLE:
return currentDm != NULL;
case GLUT_GAME_MODE_WIDTH:
return currentDm ? currentDm->cap[DM_WIDTH] : -1;
case GLUT_GAME_MODE_HEIGHT:
return currentDm ? currentDm->cap[DM_HEIGHT] : -1;
case GLUT_GAME_MODE_PIXEL_DEPTH:
return currentDm ? currentDm->cap[DM_PIXEL_DEPTH] : -1;
case GLUT_GAME_MODE_REFRESH_RATE:
return currentDm ? currentDm->cap[DM_HERTZ] : -1;
case GLUT_GAME_MODE_DISPLAY_CHANGED:
return __glutDisplaySettingsChanged;
default:
return -1;
}
}
|