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|
/**
* \file miniglx_events.c
* \brief Mini GLX client/server communication functions.
* \author Keith Whitwell
*
* The Mini GLX interface is a subset of the GLX interface, plus a
* minimal set of Xlib functions. This file adds interfaces to
* arbitrate a single cliprect between multiple direct rendering
* clients.
*
* A fairly complete client/server non-blocking communication
* mechanism. Probably overkill given that none of our messages
* currently exceed 1 byte in length and take place over the
* relatively benign channel provided by a Unix domain socket.
*/
/*
* Mesa 3-D graphics library
* Version: 5.0
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* $Id: miniglx_events.c,v 1.3 2004/06/26 17:16:42 jonsmirl Exp $ */
#include <assert.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <sys/stat.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include "miniglxP.h"
#define MINIGLX_FIFO_NAME "/tmp/miniglx.fifo"
/** Character messages. */
enum msgs {
_CanIHaveFocus,
_IDontWantFocus,
_YouveGotFocus,
_YouveLostFocus,
_RepaintPlease,
};
/**
* \brief Allocate an XEvent structure on the event queue.
*
* \param dpy the display handle.
*
* \return Pointer to the queued event structure or NULL on failure.
*
* \internal
* If there is space on the XEvent queue, return a pointer
* to the next free event and increment the eventqueue tail value.
* Otherwise return null.
*/
static XEvent *queue_event( Display *dpy )
{
int incr = (dpy->eventqueue.tail + 1) & MINIGLX_EVENT_QUEUE_MASK;
if (incr == dpy->eventqueue.head) {
return 0;
}
else {
XEvent *ev = &dpy->eventqueue.queue[dpy->eventqueue.tail];
dpy->eventqueue.tail = incr;
return ev;
}
}
/**
* \brief Dequeue an XEvent and copy it into provided storage.
*
* \param dpy the display handle.
* \param event_return pointer to copy the queued event to.
*
* \return True or False depending on success.
*
* \internal
* If there is a queued XEvent on the queue, copy it to the provided
* pointer and increment the eventqueue head value. Otherwise return
* null.
*/
static int dequeue_event( Display *dpy, XEvent *event_return )
{
if (dpy->eventqueue.tail == dpy->eventqueue.head) {
return False;
}
else {
*event_return = dpy->eventqueue.queue[dpy->eventqueue.head];
dpy->eventqueue.head += 1;
dpy->eventqueue.head &= MINIGLX_EVENT_QUEUE_MASK;
return True;
}
}
/**
* \brief Shutdown a socket connection.
*
* \param dpy the display handle.
* \param i the index in dpy->fd of the socket connection.
*
* \internal
* Shutdown and close the file descriptor. If this is the special
* connection in fd[0], issue an error message and exit - there's been
* some sort of failure somewhere. Otherwise, let the application
* know about whats happened by issuing a DestroyNotify event.
*/
static void shut_fd( Display *dpy, int i )
{
if (dpy->fd[i].fd < 0)
return;
shutdown (dpy->fd[i].fd, SHUT_RDWR);
close (dpy->fd[i].fd);
dpy->fd[i].fd = -1;
dpy->fd[i].readbuf_count = 0;
dpy->fd[i].writebuf_count = 0;
if (i == 0) {
fprintf(stderr, "server connection lost\n");
exit(1);
}
else {
/* Pass this to the application as a DestroyNotify event.
*/
XEvent *er = queue_event(dpy);
if (!er) return;
er->xdestroywindow.type = DestroyNotify;
er->xdestroywindow.serial = 0;
er->xdestroywindow.send_event = 0;
er->xdestroywindow.display = dpy;
er->xdestroywindow.window = (Window)i;
}
}
/**
* \brief Send a message to a socket connection.
*
* \param dpy the display handle.
* \param i the index in dpy->fd of the socket connection.
* \param msg the message to send.
* \param sz the size of the message
*
* \internal
* Copy the message to the write buffer for the nominated connection.
* This will be actually sent to that file descriptor from
* __miniglx_Select().
*/
static int send_msg( Display *dpy, int i,
const void *msg, size_t sz )
{
int cnt = dpy->fd[i].writebuf_count;
if (MINIGLX_BUF_SIZE - cnt < sz) {
fprintf(stderr, "client %d: writebuf overflow\n", i);
return False;
}
memcpy( dpy->fd[i].writebuf + cnt, msg, sz ); cnt += sz;
dpy->fd[i].writebuf_count = cnt;
return True;
}
/**
* \brief Send a message to a socket connection.
*
* \param dpy the display handle.
* \param i the index in dpy->fd of the socket connection.
* \param msg the message to send.
*
* \internal
* Use send_msg() to send a one-byte message to a socket.
*/
static int send_char_msg( Display *dpy, int i, char msg )
{
return send_msg( dpy, i, &msg, sizeof(char));
}
/**
* \brief Block and receive a message from a socket connection.
*
* \param dpy the display handle.
* \param connection the index in dpy->fd of the socket connection.
* \param msg storage for the received message.
* \param msg_size the number of bytes to read.
*
* \internal
* Block and read from the connection's file descriptor
* until msg_size bytes have been received.
*
* Only called from welcome_message_part().
*/
static int blocking_read( Display *dpy, int connection,
char *msg, size_t msg_size )
{
int i, r;
for (i = 0 ; i < msg_size ; i += r) {
r = read(dpy->fd[connection].fd, msg + i, msg_size - i);
if (r < 1) {
fprintf(stderr, "blocking_read: %d %s\n", r, strerror(errno));
shut_fd(dpy,connection);
return False;
}
}
return True;
}
/**
* \brief Send/receive a part of the welcome message.
*
* \param dpy the display handle.
* \param i the index in dpy->fd of the socket connection.
* \param msg storage for the sent/received message.
* \param sz the number of bytes to write/read.
*
* \return True on success, or False on failure.
*
* This function is called by welcome_message_part(), to either send or receive
* (via blocking_read()) part of the welcome message, according to whether
* Display::IsClient is set.
*
* Each part of the welcome message on the wire consists of a count and then the
* actual message data with that number of bytes.
*/
static int welcome_message_part( Display *dpy, int i, void **msg, int sz )
{
if (dpy->IsClient) {
int sz;
if (!blocking_read( dpy, i, (char *)&sz, sizeof(sz))) return False;
if (!*msg) *msg = malloc(sz);
if (!*msg) return False;
if (!blocking_read( dpy, i, *msg, sz )) return False;
}
else {
if (!send_msg( dpy, i, &sz, sizeof(sz))) return False;
if (!send_msg( dpy, i, *msg, sz )) return False;
}
return True;
}
/**
* \brief Send/receive the welcome message.
*
* \param dpy the display handle.
* \param i the index in dpy->fd of the socket connection.
*
* \return True on success, or False on failure.
*
* Using welcome_message_part(), sends/receives the client ID, the client
* configuration details in DRIDriverContext::shared, and the driver private
* message in DRIDriverContext::driverClientMsg.
*/
static int welcome_message( Display *dpy, int i )
{
void *tmp = &dpy->driverContext.shared;
int *clientid = dpy->IsClient ? &dpy->clientID : &i;
if (!welcome_message_part( dpy, i, (void **)&clientid, sizeof(*clientid)))
return False;
if (!welcome_message_part( dpy, i, &tmp, sizeof(dpy->driverContext.shared)))
return False;
if (!welcome_message_part( dpy, i,
(void **)&dpy->driverContext.driverClientMsg,
dpy->driverContext.driverClientMsgSize ))
return False;
return True;
}
/**
* \brief Handle a new client connection.
*
* \param dpy the display handle.
*
* \return True on success or False on failure.
*
* Accepts the connection, sets it in non-blocking operation, and finds a free
* slot in Display::fd for it.
*/
static int handle_new_client( Display *dpy )
{
struct sockaddr_un client_address;
unsigned int l = sizeof(client_address);
int r, i;
r = accept(dpy->fd[0].fd, (struct sockaddr *) &client_address, &l);
if (r < 0) {
perror ("accept()");
shut_fd(dpy,0);
return False;
}
if (fcntl(r, F_SETFL, O_NONBLOCK) != 0) {
perror("fcntl");
close(r);
return False;
}
/* Some rough & ready adaption of the XEvent semantics.
*/
for (i = 1 ; i < dpy->nrFds ; i++) {
if (dpy->fd[i].fd < 0) {
XEvent *er = queue_event(dpy);
if (!er) {
close(r);
return False;
}
dpy->fd[i].fd = r;
er->xcreatewindow.type = CreateNotify;
er->xcreatewindow.serial = 0;
er->xcreatewindow.send_event = 0;
er->xcreatewindow.display = dpy;
er->xcreatewindow.window = (Window)i; /* fd slot == window, now? */
/* Send the driver client message - this is expected as the
* first message on a new connection. The recpient already
* knows the size of the message.
*/
welcome_message( dpy, i );
return True;
}
}
fprintf(stderr, "[miniglx] %s: Max nr clients exceeded\n", __FUNCTION__);
close(r);
return False;
}
/**
* This routine "puffs out" the very basic communications between
* client and server to full-sized X Events that can be handled by the
* application.
*
* \param dpy the display handle.
* \param i the index in dpy->fd of the socket connection.
*
* \return True on success or False on failure.
*
* \internal
* Interprets the message (see msg) into a XEvent and advances the file FIFO
* buffer.
*/
static int
handle_fifo_read( Display *dpy, int i )
{
while (dpy->fd[i].readbuf_count) {
char id = dpy->fd[i].readbuf[0];
XEvent *er;
int count = 1;
if (dpy->IsClient) {
switch (id) {
/* The server has called XMapWindow on a client window */
case _YouveGotFocus:
er = queue_event(dpy);
if (!er) return False;
er->xmap.type = MapNotify;
er->xmap.serial = 0;
er->xmap.send_event = False;
er->xmap.display = dpy;
er->xmap.event = dpy->TheWindow;
er->xmap.window = dpy->TheWindow;
er->xmap.override_redirect = False;
if (dpy->driver->notifyFocus)
dpy->driver->notifyFocus( 1 );
break;
/* The server has called XMapWindow on a client window */
case _RepaintPlease:
er = queue_event(dpy);
if (!er) return False;
er->xexpose.type = Expose;
er->xexpose.serial = 0;
er->xexpose.send_event = False;
er->xexpose.display = dpy;
er->xexpose.window = dpy->TheWindow;
if (dpy->rotateMode) {
er->xexpose.x = dpy->TheWindow->y;
er->xexpose.y = dpy->TheWindow->x;
er->xexpose.width = dpy->TheWindow->h;
er->xexpose.height = dpy->TheWindow->w;
}
else {
er->xexpose.x = dpy->TheWindow->x;
er->xexpose.y = dpy->TheWindow->y;
er->xexpose.width = dpy->TheWindow->w;
er->xexpose.height = dpy->TheWindow->h;
}
er->xexpose.count = 0;
break;
/* The server has called 'XUnmapWindow' on a client
* window.
*/
case _YouveLostFocus:
er = queue_event(dpy);
if (!er) return False;
er->xunmap.type = UnmapNotify;
er->xunmap.serial = 0;
er->xunmap.send_event = False;
er->xunmap.display = dpy;
er->xunmap.event = dpy->TheWindow;
er->xunmap.window = dpy->TheWindow;
er->xunmap.from_configure = False;
if (dpy->driver->notifyFocus)
dpy->driver->notifyFocus( 0 );
break;
default:
fprintf(stderr, "Client received unhandled message type %d\n", id);
shut_fd(dpy, i); /* Actually shuts down the client */
return False;
}
}
else {
switch (id) {
/* Lets the server know that the client is ready to render
* (having called 'XMapWindow' locally).
*/
case _CanIHaveFocus:
er = queue_event(dpy);
if (!er) return False;
er->xmaprequest.type = MapRequest;
er->xmaprequest.serial = 0;
er->xmaprequest.send_event = False;
er->xmaprequest.display = dpy;
er->xmaprequest.parent = 0;
er->xmaprequest.window = (Window)i;
break;
/* Both _YouveLostFocus and _IDontWantFocus generate unmap
* events. The idea is that _YouveLostFocus lets the client
* know that it has had focus revoked by the server, whereas
* _IDontWantFocus lets the server know that the client has
* unmapped its own window.
*/
case _IDontWantFocus:
er = queue_event(dpy);
if (!er) return False;
er->xunmap.type = UnmapNotify;
er->xunmap.serial = 0;
er->xunmap.send_event = False;
er->xunmap.display = dpy;
er->xunmap.event = (Window)i;
er->xunmap.window = (Window)i;
er->xunmap.from_configure = False;
break;
default:
fprintf(stderr, "Server received unhandled message type %d\n", id);
shut_fd(dpy, i); /* Generates DestroyNotify event */
return False;
}
}
dpy->fd[i].readbuf_count -= count;
if (dpy->fd[i].readbuf_count) {
memmove(dpy->fd[i].readbuf,
dpy->fd[i].readbuf + count,
dpy->fd[i].readbuf_count);
}
}
return True;
}
/**
* Handle a VT signal
*
* \param dpy display handle.
*
* The VT switches is detected by comparing Display::haveVT and
* Display::hwActive. When loosing the VT the hardware lock is acquired, the
* hardware is shutdown via a call to DRIDriverRec::shutdownHardware(), and the
* VT released. When acquiring the VT back the hardware state is restored via a
* call to DRIDriverRec::restoreHardware() and the hardware lock released.
*/
static void __driHandleVtSignals( Display *dpy )
{
dpy->vtSignalFlag = 0;
fprintf(stderr, "%s: haveVT %d hwActive %d\n", __FUNCTION__,
dpy->haveVT, dpy->hwActive);
if (!dpy->haveVT && dpy->hwActive) {
/* Need to get lock and shutdown hardware */
DRM_LIGHT_LOCK( dpy->driverContext.drmFD,
dpy->driverContext.pSAREA,
dpy->driverContext.serverContext );
dpy->driver->shutdownHardware( &dpy->driverContext );
/* Can now give up control of the VT */
ioctl( dpy->ConsoleFD, VT_RELDISP, 1 );
dpy->hwActive = 0;
}
else if (dpy->haveVT && !dpy->hwActive) {
/* Get VT (wait??) */
ioctl( dpy->ConsoleFD, VT_RELDISP, VT_ACTIVATE );
/* restore HW state, release lock */
dpy->driver->restoreHardware( &dpy->driverContext );
DRM_UNLOCK( dpy->driverContext.drmFD,
dpy->driverContext.pSAREA,
dpy->driverContext.serverContext );
dpy->hwActive = 1;
}
}
#undef max
#define max(x,y) ((x) > (y) ? (x) : (y))
/**
* Logic for the select() call.
*
* \param dpy display handle.
* \param n highest fd in any set plus one.
* \param rfds fd set to be watched for reading, or NULL to create one.
* \param wfds fd set to be watched for writing, or NULL to create one.
* \param xfds fd set to be watched for exceptions or error, or NULL to create one.
* \param tv timeout value, or NULL for no timeout.
*
* \return number of file descriptors contained in the sets, or a negative number on failure.
*
* \note
* This all looks pretty complex, but is necessary especially on the
* server side to prevent a poorly-behaved client from causing the
* server to block in a read or write and hence not service the other
* clients.
*
* \sa
* See select_tut in the Linux manual pages for more discussion.
*
* \internal
* Creates and initializes the file descriptor sets by inspecting Display::fd
* if these aren't passed in the function call. Calls select() and fulfill the
* demands by trying to fill MiniGLXConnection::readbuf and draining
* MiniGLXConnection::writebuf.
* The server fd[0] is handled specially for new connections, by calling
* handle_new_client().
*
*/
int
__miniglx_Select( Display *dpy, int n, fd_set *rfds, fd_set *wfds, fd_set *xfds,
struct timeval *tv )
{
int i;
int retval;
fd_set my_rfds, my_wfds;
struct timeval my_tv;
if (!rfds) {
rfds = &my_rfds;
FD_ZERO(rfds);
}
if (!wfds) {
wfds = &my_wfds;
FD_ZERO(wfds);
}
/* Don't block if there are events queued. Review this if the
* flush in XMapWindow is changed to blocking. (Test case:
* miniglxtest).
*/
if (dpy->eventqueue.head != dpy->eventqueue.tail) {
my_tv.tv_sec = my_tv.tv_usec = 0;
tv = &my_tv;
}
for (i = 0 ; i < dpy->nrFds; i++) {
if (dpy->fd[i].fd < 0)
continue;
if (dpy->fd[i].writebuf_count)
FD_SET(dpy->fd[i].fd, wfds);
if (dpy->fd[i].readbuf_count < MINIGLX_BUF_SIZE)
FD_SET(dpy->fd[i].fd, rfds);
n = max(n, dpy->fd[i].fd + 1);
}
if (dpy->vtSignalFlag)
__driHandleVtSignals( dpy );
retval = select( n, rfds, wfds, xfds, tv );
if (dpy->vtSignalFlag) {
int tmp = errno;
__driHandleVtSignals( dpy );
errno = tmp;
}
if (retval < 0) {
FD_ZERO(rfds);
FD_ZERO(wfds);
return retval;
}
/* Handle server fd[0] specially on the server - accept new client
* connections.
*/
if (!dpy->IsClient) {
if (FD_ISSET(dpy->fd[0].fd, rfds)) {
FD_CLR(dpy->fd[0].fd, rfds);
handle_new_client( dpy );
}
}
/* Otherwise, try and fill readbuffer and drain writebuffer:
*/
for (i = 0 ; i < dpy->nrFds ; i++) {
if (dpy->fd[i].fd < 0)
continue;
/* If there aren't any event slots left, don't examine
* any more file events. This will prevent lost events.
*/
if (dpy->eventqueue.head ==
((dpy->eventqueue.tail + 1) & MINIGLX_EVENT_QUEUE_MASK)) {
fprintf(stderr, "leaving event loop as event queue is full\n");
return retval;
}
if (FD_ISSET(dpy->fd[i].fd, wfds)) {
int r = write(dpy->fd[i].fd,
dpy->fd[i].writebuf,
dpy->fd[i].writebuf_count);
if (r < 1)
shut_fd(dpy,i);
else {
dpy->fd[i].writebuf_count -= r;
if (dpy->fd[i].writebuf_count) {
memmove(dpy->fd[i].writebuf,
dpy->fd[i].writebuf + r,
dpy->fd[i].writebuf_count);
}
}
}
if (FD_ISSET(dpy->fd[i].fd, rfds)) {
int r = read(dpy->fd[i].fd,
dpy->fd[i].readbuf + dpy->fd[i].readbuf_count,
MINIGLX_BUF_SIZE - dpy->fd[i].readbuf_count);
if (r < 1)
shut_fd(dpy,i);
else {
dpy->fd[i].readbuf_count += r;
handle_fifo_read( dpy, i );
}
}
}
return retval;
}
/**
* \brief Handle socket events.
*
* \param dpy the display handle.
* \param nonblock whether to return immediately or wait for an event.
*
* \return True on success, False on failure. Aborts on critical error.
*
* \internal
* This function is the select() main loop.
*/
static int handle_fd_events( Display *dpy, int nonblock )
{
while (1) {
struct timeval tv = {0, 0};
int r = __miniglx_Select( dpy, 0, 0, 0, 0, nonblock ? &tv : 0 );
if (r >= 0)
return True;
if (errno == EINTR || errno == EAGAIN)
continue;
perror ("select()");
exit (1);
}
}
/**
* Initializes the connections.
*
* \param dpy the display handle.
*
* \return True on success or False on failure.
*
* Allocates and initializes the Display::fd array and create a Unix socket on
* the first entry. For a server binds the socket to a filename and listen for
* connections. For a client connects to the server and waits for a welcome
* message. Sets the socket in nonblocking mode.
*/
int __miniglx_open_connections( Display *dpy )
{
struct sockaddr_un sa;
int i;
dpy->nrFds = dpy->IsClient ? 1 : MINIGLX_MAX_SERVER_FDS;
dpy->fd = calloc(1, dpy->nrFds * sizeof(struct MiniGLXConnection));
if (!dpy->fd)
return False;
for (i = 0 ; i < dpy->nrFds ; i++)
dpy->fd[i].fd = -1;
if (!dpy->IsClient) {
if (unlink(MINIGLX_FIFO_NAME) != 0 && errno != ENOENT) {
perror("unlink " MINIGLX_FIFO_NAME);
return False;
}
}
/* Create a Unix socket -- Note this is *not* a network connection!
*/
dpy->fd[0].fd = socket(PF_UNIX, SOCK_STREAM, 0);
if (dpy->fd[0].fd < 0) {
perror("socket " MINIGLX_FIFO_NAME);
return False;
}
memset(&sa, 0, sizeof(sa));
sa.sun_family = AF_UNIX;
strcpy(sa.sun_path, MINIGLX_FIFO_NAME);
if (dpy->IsClient) {
/* Connect to server
*/
if (connect(dpy->fd[0].fd, (struct sockaddr *)&sa, sizeof(sa)) != 0) {
perror("connect");
shut_fd(dpy,0);
return False;
}
/* Wait for configuration messages from the server.
*/
welcome_message( dpy, 0 );
}
else {
mode_t tmp = umask( 0000 ); /* open to everybody ? */
/* Bind socket to our filename
*/
if (bind(dpy->fd[0].fd, (struct sockaddr *)&sa, sizeof(sa)) != 0) {
perror("bind");
shut_fd(dpy,0);
return False;
}
umask( tmp );
/* Listen for connections
*/
if (listen(dpy->fd[0].fd, 5) != 0) {
perror("listen");
shut_fd(dpy,0);
return False;
}
}
if (fcntl(dpy->fd[0].fd, F_SETFL, O_NONBLOCK) != 0) {
perror("fcntl");
shut_fd(dpy,0);
return False;
}
return True;
}
/**
* Frees the connections initialized by __miniglx_open_connections().
*
* \param dpy the display handle.
*/
void __miniglx_close_connections( Display *dpy )
{
int i;
for (i = 0 ; i < dpy->nrFds ; i++) {
if (dpy->fd[i].fd >= 0) {
shutdown (dpy->fd[i].fd, SHUT_RDWR);
close (dpy->fd[i].fd);
}
}
dpy->nrFds = 0;
free(dpy->fd);
}
/**
* Set a drawable flag.
*
* \param dpy the display handle.
* \param w drawable (window).
* \param flag flag.
*
* Sets the specified drawable flag in the SAREA and increment its stamp while
* holding the light hardware lock.
*/
static void set_drawable_flag( Display *dpy, int w, int flag )
{
if (dpy->driverContext.pSAREA) {
if (dpy->hwActive)
DRM_LIGHT_LOCK( dpy->driverContext.drmFD,
dpy->driverContext.pSAREA,
dpy->driverContext.serverContext );
dpy->driverContext.pSAREA->drawableTable[w].stamp++;
dpy->driverContext.pSAREA->drawableTable[w].flags = flag;
if (dpy->hwActive)
DRM_UNLOCK( dpy->driverContext.drmFD,
dpy->driverContext.pSAREA,
dpy->driverContext.serverContext );
}
}
/**
* \brief Map Window.
*
* \param dpy the display handle as returned by XOpenDisplay().
* \param w the window handle.
*
* If called by a client, sends a request for focus to the server. If
* called by the server, will generate a MapNotify and Expose event at
* the client.
*
*/
void
XMapWindow( Display *dpy, Window w )
{
if (dpy->IsClient)
send_char_msg( dpy, 0, _CanIHaveFocus );
else {
set_drawable_flag( dpy, (int)w, 1 );
send_char_msg( dpy, (int)w, _YouveGotFocus );
send_char_msg( dpy, (int)w, _RepaintPlease );
dpy->TheWindow = w;
}
handle_fd_events( dpy, 0 ); /* flush write queue */
}
/**
* \brief Unmap Window.
*
* \param dpy the display handle as returned by XOpenDisplay().
* \param w the window handle.
*
* Called from the client: Lets the server know that the window won't
* be updated anymore.
*
* Called from the server: Tells the specified client that it no longer
* holds the focus.
*/
void
XUnmapWindow( Display *dpy, Window w )
{
if (dpy->IsClient) {
send_char_msg( dpy, 0, _IDontWantFocus );
}
else {
dpy->TheWindow = 0;
set_drawable_flag( dpy, (int)w, 0 );
send_char_msg( dpy, (int)w, _YouveLostFocus );
}
handle_fd_events( dpy, 0 ); /* flush write queue */
}
/**
* \brief Block and wait for next X event.
*
* \param dpy the display handle as returned by XOpenDisplay().
* \param event_return a pointer to an XEvent structure for the returned data.
*
* Wait until there is a new XEvent pending.
*/
int XNextEvent(Display *dpy, XEvent *event_return)
{
for (;;) {
if ( dpy->eventqueue.head != dpy->eventqueue.tail )
return dequeue_event( dpy, event_return );
handle_fd_events( dpy, 0 );
}
}
/**
* \brief Non-blocking check for next X event.
*
* \param dpy the display handle as returned by XOpenDisplay().
* \param event_mask ignored.
* \param event_return a pointer to an XEvent structure for the returned data.
*
* Check if there is a new XEvent pending. Note that event_mask is
* ignored and any pending event will be returned.
*/
Bool XCheckMaskEvent(Display *dpy, long event_mask, XEvent *event_return)
{
if ( dpy->eventqueue.head != dpy->eventqueue.tail )
return dequeue_event( dpy, event_return );
handle_fd_events( dpy, 1 );
return dequeue_event( dpy, event_return );
}
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