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/*
* (C) Copyright IBM Corporation 2004, 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef INDIRECT_VERTEX_ARRAY_H
#define INDIRECT_VERTEX_ARRAY_H
extern const GLuint __glXTypeSize_table[16];
#define __glXTypeSize(e) ((((e) & ~0x0f) != 0x1400) \
? 0 : __glXTypeSize_table[ (e) & 0x0f ])
extern void __glXArrayDisableAll( __GLXattribute * state );
extern GLboolean __glXSetArrayEnable( __GLXattribute * state,
GLenum key, unsigned index, GLboolean enable );
extern GLboolean __glXGetArrayEnable( const __GLXattribute * const state,
GLenum key, unsigned index, GLintptr * dest );
extern GLboolean __glXGetArraySize( const __GLXattribute * const state,
GLenum key, unsigned index, GLintptr * dest );
extern GLboolean __glXGetArrayType( const __GLXattribute * const state,
GLenum key, unsigned index, GLintptr * dest );
extern GLboolean __glXGetArrayStride( const __GLXattribute * const state,
GLenum key, unsigned index, GLintptr * dest );
extern GLboolean __glXGetArrayPointer( const __GLXattribute * const state,
GLenum key, unsigned index, void ** dest );
extern GLboolean __glXGetArrayNormalized( const __GLXattribute * const state,
GLenum key, unsigned index, GLintptr * dest );
extern void __glXPushArrayState( __GLXattribute * state );
extern void __glXPopArrayState( __GLXattribute * state );
extern GLuint __glXGetActiveTextureUnit( const __GLXattribute * const state );
#endif /* INDIRECT_VERTEX_ARRAY_H */
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