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# -*-makefile-*-
TOP = ../../../../..
MESA_MODULES = $(TOP)/src/mesa/mesa.a
ifeq ($(WINDOW_SYSTEM),dri)
WINOBJ=../dri_client/dri.a
WINLIB=
INCLUDES = $(SHARED_INCLUDES) \
-I../dri_client \
-I../dri_client/imports
OBJECTS = $(C_SOURCES:.c=.o) \
$(ASM_SOURCES:.S=.o)
else
WINOBJ=
WINLIB=-L$(MESA)/src/glx/mini
MINIGLX_INCLUDES = -I$(TOP)/src/glx/mini
INCLUDES = $(MINIGLX_INCLUDES) \
-I$(DRM_SOURCE_PATH)/shared \
$(SHARED_INCLUDES)
OBJECTS = $(C_SOURCES:.c=.o) \
$(MINIGLX_SOURCES:.c=.o) \
$(ASM_SOURCES:.S=.o)
endif
### Include directories
SHARED_INCLUDES = \
-I. \
-I../common \
-Iserver \
-I$(DRM_SOURCE_PATH)/shared \
-I$(TOP)/include \
-I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/mesa/math \
-I$(TOP)/src/mesa/transform \
-I$(TOP)/src/mesa/shader \
-I$(TOP)/src/mesa/swrast \
-I$(TOP)/src/mesa/swrast_setup
# Of course we're direct rendering. Redundant #ifdefs in the code
# from prehistory require this:
#
DEFINES += -DGLX_DIRECT_RENDERING
##### RULES #####
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
.S.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
##### TARGETS #####
default: depend symlinks $(LIB_DIR)/$(LIBNAME)
#$(LIB_DIR)/$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile
# @echo BUILDING FOR: $(WINDOW_SYSTEM)
# $(TOP)/bin/mklib -o $(LIBNAME) -noprefix -install $(LIB_DIR) \
# $(WINLIB) $(LIB_DEPS) $(WINOBJ) $(MESA_MODULES) $(OBJECTS)
$(LIB_DIR)/$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile ../Makefile.template
rm -f $@ && gcc -o $@ -shared $(OBJECTS) $(MESA_MODULES) $(WINOBJ) $(GL_LIB_DEPS)
# Run 'make depend' to update the dependencies if you change
# what's included by any source file.
depend: $(C_SOURCES) $(ASM_SOURCES)
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES) \
>& /dev/null
# Emacs tags
tags:
etags `find . -name \*.[ch]` `find ../include`
# Remove .o and backup files
clean:
-rm -f *.o */*.o *~ *.o *~ *.so server/*.o $(SYMLINKS)
include depend
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