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/**************************************************************************
 * 
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

/* Originally a fake version of the buffer manager so that we can
 * prototype the changes in a driver fairly quickly, has been fleshed
 * out to a fully functional interim solution.
 *
 * Basically wraps the old style memory management in the new
 * programming interface, but is more expressive and avoids many of
 * the bugs in the old texture manager.
 */
#include "mtypes.h"
#include "dri_bufmgr.h"
#include "drm.h"

#include "simple_list.h"
#include "mm.h"
#include "imports.h"

#if 0
#define DBG(...) _mesa_printf(__VA_ARGS__)
#else
#define DBG(...)
#endif

/* Internal flags:
 */
#define BM_NO_BACKING_STORE			0x00000001
#define BM_NO_FENCE_SUBDATA			0x00000002
#define BM_PINNED				0x00000004

/* Wrapper around mm.c's mem_block, which understands that you must
 * wait for fences to expire before memory can be freed.  This is
 * specific to our use of memcpy for uploads - an upload that was
 * processed through the command queue wouldn't need to care about
 * fences.
 */
#define MAX_RELOCS 4096

struct fake_buffer_reloc
{
   dri_bo *buf;
   GLuint offset;
   GLuint delta;                /* not needed? */
   GLuint validate_flags;
};

struct block {
   struct block *next, *prev;
   struct mem_block *mem;	/* BM_MEM_AGP */

   unsigned on_hardware:1;
   unsigned fenced:1;

   unsigned fence;		/* BM_MEM_AGP, Split to read_fence, write_fence */

   dri_bo *bo;
   void *virtual;
};

typedef struct _bufmgr_fake {
   dri_bufmgr bufmgr;

   _glthread_Mutex mutex;	/**< for thread safety */

   unsigned long low_offset;
   unsigned long size;
   void *virtual;

   struct mem_block *heap;
   struct block lru;		/* only allocated, non-fence-pending blocks here */

   unsigned buf_nr;		/* for generating ids */

   struct block on_hardware;	/* after bmValidateBuffers */
   struct block fenced;		/* after bmFenceBuffers (mi_flush, emit irq, write dword) */
                                /* then to bufmgr->lru or free() */

   unsigned int last_fence;

   unsigned fail:1;
   unsigned need_fence:1;
   GLboolean thrashing;

   /**
    * Driver callback to emit a fence, returning the cookie.
    *
    * Currently, this also requires that a write flush be emitted before
    * emitting the fence, but this should change.
    */
   unsigned int (*fence_emit)(void *private);
   /** Driver callback to wait for a fence cookie to have passed. */
   int (*fence_wait)(void *private, unsigned int fence_cookie);
   /** Driver-supplied argument to driver callbacks */
   void *driver_priv;


   /** fake relocation list */
   struct fake_buffer_reloc reloc[MAX_RELOCS];
   GLuint nr_relocs;
   GLboolean performed_rendering;
} dri_bufmgr_fake;

typedef struct _dri_bo_fake {
   dri_bo bo;

   unsigned id;			/* debug only */
   const char *name;

   unsigned dirty:1;
   unsigned int refcount;
   /* Flags may consist of any of the DRM_BO flags, plus
    * DRM_BO_NO_BACKING_STORE and BM_NO_FENCE_SUBDATA, which are the first two
    * driver private flags.
    */
   unsigned int flags;
   unsigned int alignment;
   GLboolean is_static;

   struct block *block;
   void *backing_store;
   void (*invalidate_cb)(dri_bufmgr *bufmgr, void * );
   void *invalidate_ptr;
} dri_bo_fake;

typedef struct _dri_fence_fake {
   dri_fence fence;

   const char *name;
   unsigned int refcount;
   unsigned int fence_cookie;
   GLboolean flushed;
} dri_fence_fake;

static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
			unsigned int fence_cookie);

#define MAXFENCE 0x7fffffff

static GLboolean FENCE_LTE( unsigned a, unsigned b )
{
   if (a == b)
      return GL_TRUE;

   if (a < b && b - a < (1<<24))
      return GL_TRUE;

   if (a > b && MAXFENCE - a + b < (1<<24))
      return GL_TRUE;

   return GL_FALSE;
}

static unsigned int
_fence_emit_internal(dri_bufmgr_fake *bufmgr_fake)
{
   bufmgr_fake->last_fence = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
   return bufmgr_fake->last_fence;
}

static void
_fence_wait_internal(dri_bufmgr_fake *bufmgr_fake, unsigned int cookie)
{
   int ret;

   ret = bufmgr_fake->fence_wait(bufmgr_fake->driver_priv, cookie);
   if (ret != 0) {
      _mesa_printf("%s:%d: Error %d waiting for fence.\n",
		   __FILE__, __LINE__);
      abort();
   }
   clear_fenced(bufmgr_fake, cookie);
}

static GLboolean
_fence_test(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
{
   /* Slight problem with wrap-around:
    */
   return fence == 0 || FENCE_LTE(fence, bufmgr_fake->last_fence);
}

/**
 * Allocate a memory manager block for the buffer.
 */
static GLboolean
alloc_block(dri_bo *bo)
{
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
   dri_bufmgr_fake *bufmgr_fake= (dri_bufmgr_fake *)bo->bufmgr;
   struct block *block = (struct block *)calloc(sizeof *block, 1);
   unsigned int align_log2 = ffs(bo_fake->alignment);
   GLuint sz;

   if (!block)
      return GL_FALSE;

   sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);

   block->mem = mmAllocMem(bufmgr_fake->heap, sz, align_log2, 0);
   if (!block->mem) {
      free(block);
      return GL_FALSE;
   }

   make_empty_list(block);

   /* Insert at head or at tail???   
    */
   insert_at_tail(&bufmgr_fake->lru, block);

   block->virtual = bufmgr_fake->virtual +
      block->mem->ofs - bufmgr_fake->low_offset;
   block->bo = bo;

   bo_fake->block = block;

   return GL_TRUE;
}

/* Release the card storage associated with buf:
 */
static void free_block(dri_bufmgr_fake *bufmgr_fake, struct block *block)
{
   DBG("free block %p\n", block);

   if (!block)
      return;

   if (block->on_hardware) {
      block->bo = NULL;
   }
   else if (block->fenced) {
      block->bo = NULL;
   }
   else {
      DBG("    - free immediately\n");
      remove_from_list(block);

      mmFreeMem(block->mem);
      free(block);
   }
}

static void
alloc_backing_store(dri_bo *bo)
{
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
   assert(!bo_fake->backing_store);
   assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));

   bo_fake->backing_store = ALIGN_MALLOC(bo->size, 64);
}

static void
free_backing_store(dri_bo *bo)
{
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
   assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));

   if (bo_fake->backing_store) {
      ALIGN_FREE(bo_fake->backing_store);
      bo_fake->backing_store = NULL;
   }
}

static void
set_dirty(dri_bo *bo)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   if (bo_fake->flags & BM_NO_BACKING_STORE)
      bo_fake->invalidate_cb(&bufmgr_fake->bufmgr, bo_fake->invalidate_ptr);

   assert(!(bo_fake->flags & BM_PINNED));

   DBG("set_dirty - buf %d\n", bo_fake->id);
   bo_fake->dirty = 1;
}

static GLboolean
evict_lru(dri_bufmgr_fake *bufmgr_fake, GLuint max_fence)
{
   struct block *block, *tmp;

   DBG("%s\n", __FUNCTION__);

   foreach_s(block, tmp, &bufmgr_fake->lru) {
      dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;

      if (bo_fake != NULL && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
	 continue;

      if (block->fence && max_fence && !FENCE_LTE(block->fence, max_fence))
	 return 0;

      set_dirty(&bo_fake->bo);
      bo_fake->block = NULL;

      free_block(bufmgr_fake, block);
      return GL_TRUE;
   }

   return GL_FALSE;
}

#define foreach_s_rev(ptr, t, list)   \
        for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev)

static GLboolean
evict_mru(dri_bufmgr_fake *bufmgr_fake)
{
   struct block *block, *tmp;

   DBG("%s\n", __FUNCTION__);

   foreach_s_rev(block, tmp, &bufmgr_fake->lru) {
      dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;

      if (bo_fake && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
	 continue;

      set_dirty(&bo_fake->bo);
      bo_fake->block = NULL;

      free_block(bufmgr_fake, block);
      return GL_TRUE;
   }

   return GL_FALSE;
}

/**
 * Removes all objects from the fenced list older than the given fence.
 */
static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
			unsigned int fence_cookie)
{
   struct block *block, *tmp;
   int ret = 0;

   foreach_s(block, tmp, &bufmgr_fake->fenced) {
      assert(block->fenced);

      if (_fence_test(bufmgr_fake, block->fence)) {

	 block->fenced = 0;

	 if (!block->bo) {
	    DBG("delayed free: offset %x sz %x\n",
		block->mem->ofs, block->mem->size);
	    remove_from_list(block);
	    mmFreeMem(block->mem);
	    free(block);
	 }
	 else {
	    DBG("return to lru: offset %x sz %x\n",
		block->mem->ofs, block->mem->size);
	    move_to_tail(&bufmgr_fake->lru, block);
	 }

	 ret = 1;
      }
      else {
	 /* Blocks are ordered by fence, so if one fails, all from
	  * here will fail also:
	  */
	 break;
      }
   }

   DBG("%s: %d\n", __FUNCTION__, ret);
   return ret;
}

static void fence_blocks(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
{
   struct block *block, *tmp;

   foreach_s (block, tmp, &bufmgr_fake->on_hardware) {
      DBG("Fence block %p (sz 0x%x buf %p) with fence %d\n", block,
	  block->mem->size, block->bo, fence);
      block->fence = fence;

      block->on_hardware = 0;
      block->fenced = 1;

      /* Move to tail of pending list here
       */
      move_to_tail(&bufmgr_fake->fenced, block);
   }

   assert(is_empty_list(&bufmgr_fake->on_hardware));
}

static GLboolean evict_and_alloc_block(dri_bo *bo)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   assert(bo_fake->block == NULL);

   /* Search for already free memory:
    */
   if (alloc_block(bo))
      return GL_TRUE;

   /* If we're not thrashing, allow lru eviction to dig deeper into
    * recently used textures.  We'll probably be thrashing soon:
    */
   if (!bufmgr_fake->thrashing) {
      while (evict_lru(bufmgr_fake, 0))
	 if (alloc_block(bo))
	    return GL_TRUE;
   }

   /* Keep thrashing counter alive?
    */
   if (bufmgr_fake->thrashing)
      bufmgr_fake->thrashing = 20;

   /* Wait on any already pending fences - here we are waiting for any
    * freed memory that has been submitted to hardware and fenced to
    * become available:
    */
   while (!is_empty_list(&bufmgr_fake->fenced)) {
      GLuint fence = bufmgr_fake->fenced.next->fence;
      _fence_wait_internal(bufmgr_fake, fence);

      if (alloc_block(bo))
	 return GL_TRUE;
   }

   if (!is_empty_list(&bufmgr_fake->on_hardware)) {
      while (!is_empty_list(&bufmgr_fake->fenced)) {
	 GLuint fence = bufmgr_fake->fenced.next->fence;
	 _fence_wait_internal(bufmgr_fake, fence);
      }

      if (!bufmgr_fake->thrashing) {
	 DBG("thrashing\n");
      }
      bufmgr_fake->thrashing = 20;

      if (alloc_block(bo))
	 return GL_TRUE;
   }

   while (evict_mru(bufmgr_fake))
      if (alloc_block(bo))
	 return GL_TRUE;

   DBG("%s 0x%x bytes failed\n", __FUNCTION__, bo->size);

   assert(is_empty_list(&bufmgr_fake->on_hardware));
   assert(is_empty_list(&bufmgr_fake->fenced));

   return GL_FALSE;
}

/***********************************************************************
 * Public functions
 */

/**
 * Wait for hardware idle by emitting a fence and waiting for it.
 */
static void
dri_bufmgr_fake_wait_idle(dri_bufmgr_fake *bufmgr_fake)
{
   unsigned int cookie;

   cookie = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
   _fence_wait_internal(bufmgr_fake, cookie);
}

/* Specifically ignore texture memory sharing.
 *  -- just evict everything
 *  -- and wait for idle
 */
void
dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;

   _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
   {
      struct block *block, *tmp;

      bufmgr_fake->need_fence = 1;
      bufmgr_fake->fail = 0;

      /* Wait for hardware idle.  We don't know where acceleration has been
       * happening, so we'll need to wait anyway before letting anything get
       * put on the card again.
       */
      dri_bufmgr_fake_wait_idle(bufmgr_fake);

      /* Check that we hadn't released the lock without having fenced the last
       * set of buffers.
       */
      assert(is_empty_list(&bufmgr_fake->fenced));
      assert(is_empty_list(&bufmgr_fake->on_hardware));

      foreach_s(block, tmp, &bufmgr_fake->lru) {
	 assert(_fence_test(bufmgr_fake, block->fence));
	 set_dirty(block->bo);
      }
   }
   _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
}

static dri_bo *
dri_fake_bo_alloc(dri_bufmgr *bufmgr, const char *name,
		  unsigned long size, unsigned int alignment,
		  unsigned int location_mask)
{
   dri_bufmgr_fake *bufmgr_fake;
   dri_bo_fake *bo_fake;

   bufmgr_fake = (dri_bufmgr_fake *)bufmgr;

   bo_fake = calloc(1, sizeof(*bo_fake));
   if (!bo_fake)
      return NULL;

   bo_fake->bo.size = size;
   bo_fake->bo.offset = -1;
   bo_fake->bo.virtual = NULL;
   bo_fake->bo.bufmgr = bufmgr;
   bo_fake->refcount = 1;

   /* Alignment must be a power of two */
   assert((alignment & (alignment - 1)) == 0);
   if (alignment == 0)
      alignment = 1;
   bo_fake->alignment = alignment;
   bo_fake->id = ++bufmgr_fake->buf_nr;
   bo_fake->name = name;
   bo_fake->flags = 0;
   bo_fake->is_static = GL_FALSE;

   DBG("drm_bo_alloc: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
       bo_fake->bo.size / 1024);

   return &bo_fake->bo;
}

static dri_bo *
dri_fake_bo_alloc_static(dri_bufmgr *bufmgr, const char *name,
			 unsigned long offset, unsigned long size,
			 void *virtual, unsigned int location_mask)
{
   dri_bufmgr_fake *bufmgr_fake;
   dri_bo_fake *bo_fake;

   bufmgr_fake = (dri_bufmgr_fake *)bufmgr;

   bo_fake = calloc(1, sizeof(*bo_fake));
   if (!bo_fake)
      return NULL;

   bo_fake->bo.size = size;
   bo_fake->bo.offset = offset;
   bo_fake->bo.virtual = virtual;
   bo_fake->bo.bufmgr = bufmgr;
   bo_fake->refcount = 1;
   bo_fake->id = ++bufmgr_fake->buf_nr;
   bo_fake->name = name;
   bo_fake->flags = BM_PINNED | DRM_BO_FLAG_NO_MOVE;
   bo_fake->is_static = GL_TRUE;

   DBG("drm_bo_alloc_static: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
       bo_fake->bo.size / 1024);

   return &bo_fake->bo;
}

static void
dri_fake_bo_reference(dri_bo *bo)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
   bo_fake->refcount++;
   _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
}

static void
dri_fake_bo_unreference(dri_bo *bo)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   if (!bo)
      return;

   _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
   if (--bo_fake->refcount == 0) {
      /* No remaining references, so free it */
      if (bo_fake->block)
	 free_block(bufmgr_fake, bo_fake->block);
      free_backing_store(bo);
      _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
      free(bo);
      return;
   }
   _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
}

/**
 * Map a buffer into bo->virtual, allocating either card memory space (If
 * BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary.
 */
static int
dri_fake_bo_map(dri_bo *bo, GLboolean write_enable)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   /* Static buffers are always mapped. */
   if (bo_fake->is_static)
      return 0;

   _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
   {
      DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
	  bo_fake->bo.size / 1024);

      if (bo->virtual != NULL) {
	 _mesa_printf("%s: already mapped\n", __FUNCTION__);
	 abort();
      }
      else if (bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED)) {

	 if (!bo_fake->block && !evict_and_alloc_block(bo)) {
	    DBG("%s: alloc failed\n", __FUNCTION__);
	    bufmgr_fake->fail = 1;
	    _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
	    return 1;
	 }
	 else {
	    assert(bo_fake->block);
	    bo_fake->dirty = 0;

	    if (!(bo_fake->flags & BM_NO_FENCE_SUBDATA))
	       dri_bufmgr_fake_wait_idle(bufmgr_fake);

	    bo->virtual = bo_fake->block->virtual;
	 }
      }
      else {
	 if (write_enable)
	    set_dirty(bo);

	 if (bo_fake->backing_store == 0)
	    alloc_backing_store(bo);

	 bo->virtual = bo_fake->backing_store;
      }
   }
   _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
   return 0;
}

static int
dri_fake_bo_unmap(dri_bo *bo)
{
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   /* Static buffers are always mapped. */
   if (bo_fake->is_static)
      return 0;

   if (bo == NULL)
      return 0;

   DBG("drm_bo_unmap: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
       bo_fake->bo.size / 1024);

   bo->virtual = NULL;

   return 0;
}

static int
dri_fake_bo_validate(dri_bo *bo, unsigned int flags)
{
   dri_bufmgr_fake *bufmgr_fake;
   dri_bo_fake *bo_fake = (dri_bo_fake *)bo;

   /* XXX: Sanity-check whether we've already validated this one under
    * different flags.  See drmAddValidateItem().
    */

   DBG("drm_bo_validate: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
       bo_fake->bo.size / 1024);
   bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;

   _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
   {
      if (bo_fake->is_static) {
	 /* Add it to the needs-fence list */
	 bufmgr_fake->need_fence = 1;
	 _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
	 return 0;
      }

      /* Allocate the card memory */
      if (!bo_fake->block && !evict_and_alloc_block(bo)) {
	 bufmgr_fake->fail = 1;
	 _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
	 DBG("Failed to validate buf %d:%s\n", bo_fake->id, bo_fake->name);
	 return -1;
      }

      assert(bo_fake->block);
      assert(bo_fake->block->bo == &bo_fake->bo);

      bo->offset = bo_fake->block->mem->ofs;

      /* Upload the buffer contents if necessary */
      if (bo_fake->dirty) {
	 DBG("Upload dirty buf %d:%s, sz %d offset 0x%x\n", bo_fake->id,
	     bo_fake->name, bo->size, bo_fake->block->mem->ofs);

	 assert(!(bo_fake->flags &
		  (BM_NO_BACKING_STORE|BM_PINNED)));

	 /* Actually, should be able to just wait for a fence on the memory,
	  * which we would be tracking when we free it.  Waiting for idle is
	  * a sufficiently large hammer for now.
	  */
	 dri_bufmgr_fake_wait_idle(bufmgr_fake);

	 memcpy(bo_fake->block->virtual, bo_fake->backing_store, bo->size);
	 bo_fake->dirty = 0;
      }

      bo_fake->block->on_hardware = 1;
      move_to_tail(&bufmgr_fake->on_hardware, bo_fake->block);

      bufmgr_fake->need_fence = 1;
   }
   _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);

   return 0;
}

static dri_fence *
dri_fake_fence_validated(dri_bufmgr *bufmgr, const char *name,
			 GLboolean flushed)
{
   dri_fence_fake *fence_fake;
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
   unsigned int cookie;

   fence_fake = malloc(sizeof(*fence_fake));
   if (!fence_fake)
      return NULL;

   fence_fake->refcount = 1;
   fence_fake->name = name;
   fence_fake->flushed = flushed;
   fence_fake->fence.bufmgr = bufmgr;

   _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
   cookie = _fence_emit_internal(bufmgr_fake);
   fence_fake->fence_cookie = cookie;
   fence_blocks(bufmgr_fake, cookie);
   _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);

   DBG("drm_fence_validated: 0x%08x cookie\n", fence_fake->fence_cookie);

   return &fence_fake->fence;
}

static void
dri_fake_fence_reference(dri_fence *fence)
{
   dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr;

   _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
   ++fence_fake->refcount;
   _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
}

static void
dri_fake_fence_unreference(dri_fence *fence)
{
   dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr;

   if (!fence)
      return;

   _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
   if (--fence_fake->refcount == 0) {
      _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
      free(fence);
      return;
   }
   _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
}

static void
dri_fake_fence_wait(dri_fence *fence)
{
   dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr;

   DBG("drm_fence_wait: 0x%08x cookie\n", fence_fake->fence_cookie);

   _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
   _fence_wait_internal(bufmgr_fake, fence_fake->fence_cookie);
   _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
}

static void
dri_fake_destroy(dri_bufmgr *bufmgr)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;

   _glthread_DESTROY_MUTEX(bufmgr_fake->mutex);
   mmDestroy(bufmgr_fake->heap);
   free(bufmgr);
}

static void
dri_fake_emit_reloc(dri_bo *batch_buf, GLuint flags, GLuint delta, GLuint offset,
		    dri_bo *relocatee)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
   struct fake_buffer_reloc *r = &bufmgr_fake->reloc[bufmgr_fake->nr_relocs++];
   
   assert(bufmgr_fake->nr_relocs <= MAX_RELOCS);

   dri_bo_reference(relocatee);

   r->buf = relocatee;
   r->offset = offset;
   r->delta = delta;
   r->validate_flags = flags;

   return;
}


static int
relocation_sort(const void *a_in, const void *b_in) {
   const struct fake_buffer_reloc *a = a_in, *b = b_in;

   return (intptr_t)a->buf < (intptr_t)b->buf ? -1 : 1;
}

static void *
dri_fake_process_relocs(dri_bo *batch_buf, GLuint *count_p)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
   GLuint i;
   GLuint *ptr;
   GLuint count = 0;

   assert(batch_buf->virtual != NULL);
   ptr = batch_buf->virtual;

   bufmgr_fake->performed_rendering = GL_FALSE;

   /* Sort our relocation list in terms of referenced buffer pointer.
    * This lets us uniquely validate the buffers with the sum of all the flags,
    * while avoiding O(n^2) on number of relocations.
    */
   qsort(bufmgr_fake->reloc, bufmgr_fake->nr_relocs, sizeof(bufmgr_fake->reloc[0]),
	 relocation_sort);

   /* Perform the necessary validations of buffers, and enter the relocations
    * in the batchbuffer.
    */
   for (i = 0; i < bufmgr_fake->nr_relocs; i++) {
      struct fake_buffer_reloc *r = &bufmgr_fake->reloc[i];

      if (r->validate_flags & DRM_BO_FLAG_WRITE)
	 bufmgr_fake->performed_rendering = GL_TRUE;

      /* If this is the first time we've seen this buffer in the relocation
       * list, figure out our flags and validate it.
       */
      if (i == 0 || bufmgr_fake->reloc[i - 1].buf != r->buf) {
	 uint32_t validate_flags;
	 int j, ret;

	 /* Accumulate the flags we need for validating this buffer. */
	 validate_flags = r->validate_flags;
	 for (j = i + 1; j < bufmgr_fake->nr_relocs; j++) {
	    if (bufmgr_fake->reloc[j].buf != r->buf)
	       break;
	    validate_flags |= bufmgr_fake->reloc[j].validate_flags;
	 }

	 /* Validate.  If we fail, fence to clear the unfenced list and bail
	  * out.
	  */
	 ret = dri_fake_bo_validate(r->buf, validate_flags);
	 if (ret != 0) {
	    dri_fence *fo;
	    dri_bo_unmap(batch_buf);
	    fo = dri_fake_fence_validated(batch_buf->bufmgr,
					  "batchbuffer failure fence", GL_TRUE);
	    dri_fence_unreference(fo);
	    goto done;
	 }
	 count++;
      }
      ptr[r->offset / 4] = r->buf->offset + r->delta;
      dri_bo_unreference(r->buf);
   }
   dri_bo_unmap(batch_buf);

   dri_fake_bo_validate(batch_buf, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE);

   *count_p = count;
   bufmgr_fake->nr_relocs = 0;
 done:
   return NULL;
}

static void
dri_fake_post_submit(dri_bo *batch_buf, dri_fence **last_fence)
{
   dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
   dri_fence *fo;

   fo = dri_fake_fence_validated(batch_buf->bufmgr, "Batch fence", GL_TRUE);

   if (bufmgr_fake->performed_rendering) {
      dri_fence_unreference(*last_fence);
      *last_fence = fo;
   } else {
      dri_fence_unreference(fo);
   }
}

dri_bufmgr *
dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual,
		     unsigned long size,
		     unsigned int (*fence_emit)(void *private),
		     int (*fence_wait)(void *private, unsigned int cookie),
		     void *driver_priv)
{
   dri_bufmgr_fake *bufmgr_fake;

   bufmgr_fake = calloc(1, sizeof(*bufmgr_fake));

   /* Initialize allocator */
   make_empty_list(&bufmgr_fake->fenced);
   make_empty_list(&bufmgr_fake->on_hardware);
   make_empty_list(&bufmgr_fake->lru);

   bufmgr_fake->low_offset = low_offset;
   bufmgr_fake->virtual = low_virtual;
   bufmgr_fake->size = size;
   bufmgr_fake->heap = mmInit(low_offset, size);

   _glthread_INIT_MUTEX(bufmgr_fake->mutex);

   /* Hook in methods */
   bufmgr_fake->bufmgr.bo_alloc = dri_fake_bo_alloc;
   bufmgr_fake->bufmgr.bo_alloc_static = dri_fake_bo_alloc_static;
   bufmgr_fake->bufmgr.bo_reference = dri_fake_bo_reference;
   bufmgr_fake->bufmgr.bo_unreference = dri_fake_bo_unreference;
   bufmgr_fake->bufmgr.bo_map = dri_fake_bo_map;
   bufmgr_fake->bufmgr.bo_unmap = dri_fake_bo_unmap;
   bufmgr_fake->bufmgr.fence_wait = dri_fake_fence_wait;
   bufmgr_fake->bufmgr.fence_reference = dri_fake_fence_reference;
   bufmgr_fake->bufmgr.fence_unreference = dri_fake_fence_unreference;
   bufmgr_fake->bufmgr.destroy = dri_fake_destroy;
   bufmgr_fake->bufmgr.emit_reloc = dri_fake_emit_reloc;
   bufmgr_fake->bufmgr.process_relocs = dri_fake_process_relocs;
   bufmgr_fake->bufmgr.post_submit = dri_fake_post_submit;
   bufmgr_fake->fence_emit = fence_emit;
   bufmgr_fake->fence_wait = fence_wait;
   bufmgr_fake->driver_priv = driver_priv;

   return &bufmgr_fake->bufmgr;
}