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/**
* A driRenderbuffer is dervied from gl_renderbuffer.
* It describes a color buffer (front or back), a depth buffer, or stencil
* buffer etc.
* Specific to DRI drivers are the offset and pitch fields.
*/
#ifndef DRIRENDERBUFFER_H
#define DRIRENDERBUFFER_H
#include "mtypes.h"
typedef struct {
struct gl_renderbuffer Base;
/* Chars or bytes per pixel. If Z and Stencil are stored together this
* will typically be 32 whether this a depth or stencil renderbuffer.
*/
GLint cpp;
/* Buffer position and pitch (row stride). Recall that for today's DRI
* drivers, we have statically allocated color/depth/stencil buffers.
* So this information describes the whole screen, not just a window.
* To address pixels in a window, we need to know the window's position
* and size with respect to the screen.
*/
GLint offset; /* in bytes */
GLint pitch; /* in pixels */
} driRenderbuffer;
driRenderbuffer *
driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch);
#endif /* DRIRENDERBUFFER_H */
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