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#ifndef I810_IOCTL_H
#define I810_IOCTL_H
#include "i810context.h"
void i810EmitPrim( i810ContextPtr imesa );
void i810FlushPrims( i810ContextPtr mmesa );
void i810FlushPrimsLocked( i810ContextPtr mmesa );
void i810FlushPrimsGetBuffer( i810ContextPtr imesa );
void i810WaitAgeLocked( i810ContextPtr imesa, int age );
void i810WaitAge( i810ContextPtr imesa, int age );
void i810DmaFinish( i810ContextPtr imesa );
void i810RegetLockQuiescent( i810ContextPtr imesa );
void i810InitIoctlFuncs( struct dd_function_table *functions );
void i810CopyBuffer( const __DRIdrawablePrivate *dpriv );
void i810PageFlip( const __DRIdrawablePrivate *dpriv );
int i810_check_copy(int fd);
#define I810_STATECHANGE(imesa, flag) \
do { \
if (imesa->vertex_low != imesa->vertex_last_prim) \
i810FlushPrims(imesa); \
imesa->dirty |= flag; \
} while (0) \
#define I810_FIREVERTICES(imesa) \
do { \
if (imesa->vertex_buffer) { \
i810FlushPrims(imesa); \
} \
} while (0)
static INLINE GLuint *i810AllocDmaLow( i810ContextPtr imesa, int bytes )
{
if (imesa->vertex_low + bytes > imesa->vertex_high)
i810FlushPrimsGetBuffer( imesa );
{
GLuint *start = (GLuint *)(imesa->vertex_addr + imesa->vertex_low);
imesa->vertex_low += bytes;
return start;
}
}
#endif
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