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#ifndef _I810_SPAN_H
#define _I810_SPAN_H
#include "drirenderbuffer.h"
extern void i810InitSpanFuncs( GLcontext *ctx );
extern void i810SpanRenderFinish( GLcontext *ctx );
extern void i810SpanRenderStart( GLcontext *ctx );
extern void
i810SetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
#endif
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