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|
/*
* GLX Hardware Device Driver for Intel i810
* Copyright (C) 1999 Keith Whitwell
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "glheader.h"
#include "macros.h"
#include "mtypes.h"
#include "texformat.h"
#include "simple_list.h"
#include "enums.h"
#include "mm.h"
#include "i810screen.h"
#include "i810_dri.h"
#include "i810context.h"
#include "i810tex.h"
#include "i810state.h"
#include "i810ioctl.h"
static void i810SetTexImages( i810ContextPtr imesa,
struct gl_texture_object *tObj )
{
GLuint height, width, pitch, i, textureFormat, log_pitch;
i810TextureObjectPtr t = (i810TextureObjectPtr) tObj->DriverData;
const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
GLint numLevels;
GLint log2Width, log2Height;
/* fprintf(stderr, "%s\n", __FUNCTION__); */
t->texelBytes = 2;
switch (baseImage->TexFormat->MesaFormat) {
case MESA_FORMAT_ARGB1555:
textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_ARGB1555;
break;
case MESA_FORMAT_ARGB4444:
textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_ARGB4444;
break;
case MESA_FORMAT_RGB565:
textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_RGB565;
break;
case MESA_FORMAT_AL88:
textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_AY88;
break;
case MESA_FORMAT_YCBCR:
textureFormat = MI1_FMT_422 | MI1_PF_422_YCRCB_SWAP_Y
| MI1_COLOR_CONV_ENABLE;
break;
case MESA_FORMAT_YCBCR_REV:
textureFormat = MI1_FMT_422 | MI1_PF_422_YCRCB
| MI1_COLOR_CONV_ENABLE;
break;
case MESA_FORMAT_CI8:
textureFormat = MI1_FMT_8CI | MI1_PF_8CI_ARGB4444;
t->texelBytes = 1;
break;
default:
fprintf(stderr, "i810SetTexImages: bad image->Format\n" );
return;
}
driCalculateTextureFirstLastLevel( (driTextureObject *) t );
numLevels = t->base.lastLevel - t->base.firstLevel + 1;
log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2;
log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2;
/* Figure out the amount of memory required to hold all the mipmap
* levels. Choose the smallest pitch to accomodate the largest
* mipmap:
*/
width = tObj->Image[0][t->base.firstLevel]->Width * t->texelBytes;
for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 )
log_pitch++;
/* All images must be loaded at this pitch. Count the number of
* lines required:
*/
for ( height = i = 0 ; i < numLevels ; i++ ) {
t->image[i].image = tObj->Image[0][t->base.firstLevel + i];
t->image[i].offset = height * pitch;
t->image[i].internalFormat = baseImage->_BaseFormat;
height += t->image[i].image->Height;
}
t->Pitch = pitch;
t->base.totalSize = height*pitch;
t->max_level = i-1;
t->dirty = I810_UPLOAD_TEX0 | I810_UPLOAD_TEX1;
t->Setup[I810_TEXREG_MI1] = (MI1_MAP_0 | textureFormat | log_pitch);
t->Setup[I810_TEXREG_MI2] = (MI2_DIMENSIONS_ARE_LOG2 |
(log2Height << 16) | log2Width);
t->Setup[I810_TEXREG_MLL] = (GFX_OP_MAP_LOD_LIMITS |
MLL_MAP_0 |
MLL_UPDATE_MAX_MIP |
MLL_UPDATE_MIN_MIP |
((numLevels - 1) << MLL_MIN_MIP_SHIFT));
LOCK_HARDWARE( imesa );
i810UploadTexImagesLocked( imesa, t );
UNLOCK_HARDWARE( imesa );
}
/* ================================================================
* Texture combine functions
*/
static void set_color_stage( unsigned color, int stage,
i810ContextPtr imesa )
{
if ( color != imesa->Setup[I810_CTXREG_MC0 + stage] ) {
I810_STATECHANGE( imesa, I810_UPLOAD_CTX );
imesa->Setup[I810_CTXREG_MC0 + stage] = color;
}
}
static void set_alpha_stage( unsigned alpha, int stage,
i810ContextPtr imesa )
{
if ( alpha != imesa->Setup[I810_CTXREG_MA0 + stage] ) {
I810_STATECHANGE( imesa, I810_UPLOAD_CTX );
imesa->Setup[I810_CTXREG_MA0 + stage] = alpha;
}
}
static const unsigned operand_modifiers[] = {
0, MC_ARG_INVERT,
MC_ARG_REPLICATE_ALPHA, MC_ARG_INVERT | MC_ARG_REPLICATE_ALPHA
};
/**
* Configure the hardware bits for the specified texture environment.
*
* Configures the hardware bits for the texture environment state for the
* specified texture unit. As combine stages are added, the values pointed
* to by \c color_stage and \c alpha_stage are incremented.
*
* \param ctx GL context pointer.
* \param unit Texture unit to be added.
* \param color_stage Next available hardware color combine stage.
* \param alpha_stage Next available hardware alpha combine stage.
*
* \returns
* If the combine mode for the specified texture unit could be added without
* requiring a software fallback, \c GL_TRUE is returned. Otherwise,
* \c GL_FALSE is returned.
*
* \todo
* If the mode is (GL_REPLACE, GL_PREVIOUS), treat it as though the texture
* stage is disabled. That is, don't emit any combine stages.
*
* \todo
* Add support for ATI_texture_env_combine3 modes. This will require using
* two combine stages.
*
* \todo
* Add support for the missing \c GL_INTERPOLATE modes. This will require
* using all three combine stages. There is a comment in the function
* describing how this might work.
*
* \todo
* If, after all the combine stages have been emitted, a texture is never
* actually used, disable the texture unit. That should save texture some
* memory bandwidth. This won't happen in this function, but this seems like
* a reasonable place to make note of it.
*/
static GLboolean
i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
int * color_stage, int * alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint color_arg[3] = {
MC_ARG_ONE, MC_ARG_ONE, MC_ARG_ONE
};
GLuint alpha_arg[3] = {
MA_ARG_ITERATED_ALPHA, MA_ARG_ITERATED_ALPHA, MA_ARG_ITERATED_ALPHA
};
GLuint i;
GLuint color_combine, alpha_combine;
const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
if ( !texUnit->_ReallyEnabled ) {
return GL_TRUE;
}
if ((*color_stage >= 3) || (*alpha_stage >= 3)) {
return GL_FALSE;
}
/* Step 1:
* Extract the color and alpha combine function arguments.
*/
for ( i = 0 ; i < numColorArgs ; i++ ) {
unsigned op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
assert(op >= 0);
assert(op <= 3);
switch ( texUnit->_CurrentCombine->SourceRGB[i] ) {
case GL_TEXTURE0:
color_arg[i] = MC_ARG_TEX0_COLOR;
break;
case GL_TEXTURE1:
color_arg[i] = MC_ARG_TEX1_COLOR;
break;
case GL_TEXTURE:
color_arg[i] = (unit == 0)
? MC_ARG_TEX0_COLOR : MC_ARG_TEX1_COLOR;
break;
case GL_CONSTANT:
color_arg[i] = MC_ARG_COLOR_FACTOR;
break;
case GL_PRIMARY_COLOR:
color_arg[i] = MC_ARG_ITERATED_COLOR;
break;
case GL_PREVIOUS:
color_arg[i] = (unit == 0)
? MC_ARG_ITERATED_COLOR : MC_ARG_CURRENT_COLOR;
break;
case GL_ZERO:
/* Toggle the low bit of the op value. The is the 'invert' bit,
* and it acts to convert GL_ZERO+op to the equivalent GL_ONE+op.
*/
op ^= 1;
/*FALLTHROUGH*/
case GL_ONE:
color_arg[i] = MC_ARG_ONE;
break;
default:
return GL_FALSE;
}
color_arg[i] |= operand_modifiers[op];
}
for ( i = 0 ; i < numAlphaArgs ; i++ ) {
unsigned op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
assert(op >= 0);
assert(op <= 1);
switch ( texUnit->_CurrentCombine->SourceA[i] ) {
case GL_TEXTURE0:
alpha_arg[i] = MA_ARG_TEX0_ALPHA;
break;
case GL_TEXTURE1:
alpha_arg[i] = MA_ARG_TEX1_ALPHA;
break;
case GL_TEXTURE:
alpha_arg[i] = (unit == 0)
? MA_ARG_TEX0_ALPHA : MA_ARG_TEX1_ALPHA;
break;
case GL_CONSTANT:
alpha_arg[i] = MA_ARG_ALPHA_FACTOR;
break;
case GL_PRIMARY_COLOR:
alpha_arg[i] = MA_ARG_ITERATED_ALPHA;
break;
case GL_PREVIOUS:
alpha_arg[i] = (unit == 0)
? MA_ARG_ITERATED_ALPHA : MA_ARG_CURRENT_ALPHA;
break;
case GL_ZERO:
/* Toggle the low bit of the op value. The is the 'invert' bit,
* and it acts to convert GL_ZERO+op to the equivalent GL_ONE+op.
*/
op ^= 1;
/*FALLTHROUGH*/
case GL_ONE:
if (i != 2) {
return GL_FALSE;
}
alpha_arg[i] = MA_ARG_ONE;
break;
default:
return GL_FALSE;
}
alpha_arg[i] |= operand_modifiers[op];
}
/* Step 2:
* Build up the color and alpha combine functions.
*/
switch ( texUnit->_CurrentCombine->ModeRGB ) {
case GL_REPLACE:
color_combine = MC_OP_ARG1;
break;
case GL_MODULATE:
color_combine = MC_OP_MODULATE + RGBshift;
RGBshift = 0;
break;
case GL_ADD:
color_combine = MC_OP_ADD;
break;
case GL_ADD_SIGNED:
color_combine = MC_OP_ADD_SIGNED;
break;
case GL_SUBTRACT:
color_combine = MC_OP_SUBTRACT;
break;
case GL_INTERPOLATE:
/* For interpolation, the i810 hardware has some limitations. It
* can't handle using the secondary or diffuse color (diffuse alpha
* is okay) for the third argument.
*
* It is possible to emulate the missing modes by using multiple
* combine stages. Unfortunately it requires all three stages to
* emulate a single interpolate stage. The (arg0*arg2) portion is
* done in stage zero and writes to MC_DEST_ACCUMULATOR. The
* (arg1*(1-arg2)) portion is done in stage 1, and the final stage is
* (MC_ARG1_ACCUMULATOR | MC_ARG2_CURRENT_COLOR | MC_OP_ADD).
*
* It can also be done without using the accumulator by rearranging
* the equation as (arg1 + (arg2 * (arg0 - arg1))). Too bad the i810
* doesn't support the MODULATE_AND_ADD mode that the i830 supports.
* If it did, the interpolate could be done in only two stages.
*/
if ( (color_arg[2] & MC_ARG_INVERT) != 0 ) {
unsigned temp = color_arg[0];
color_arg[0] = color_arg[1];
color_arg[1] = temp;
color_arg[2] &= ~MC_ARG_INVERT;
}
switch (color_arg[2]) {
case (MC_ARG_ONE):
case (MC_ARG_ONE | MC_ARG_REPLICATE_ALPHA):
color_combine = MC_OP_ARG1;
color_arg[1] = MC_ARG_ONE;
break;
case (MC_ARG_COLOR_FACTOR):
return GL_FALSE;
case (MC_ARG_COLOR_FACTOR | MC_ARG_REPLICATE_ALPHA):
color_combine = MC_OP_LIN_BLEND_ALPHA_FACTOR;
break;
case (MC_ARG_ITERATED_COLOR):
return GL_FALSE;
case (MC_ARG_ITERATED_COLOR | MC_ARG_REPLICATE_ALPHA):
color_combine = MC_OP_LIN_BLEND_ITER_ALPHA;
break;
case (MC_ARG_SPECULAR_COLOR):
case (MC_ARG_SPECULAR_COLOR | MC_ARG_REPLICATE_ALPHA):
return GL_FALSE;
case (MC_ARG_TEX0_COLOR):
color_combine = MC_OP_LIN_BLEND_TEX0_COLOR;
break;
case (MC_ARG_TEX0_COLOR | MC_ARG_REPLICATE_ALPHA):
color_combine = MC_OP_LIN_BLEND_TEX0_ALPHA;
break;
case (MC_ARG_TEX1_COLOR):
color_combine = MC_OP_LIN_BLEND_TEX1_COLOR;
break;
case (MC_ARG_TEX1_COLOR | MC_ARG_REPLICATE_ALPHA):
color_combine = MC_OP_LIN_BLEND_TEX1_ALPHA;
break;
default:
return GL_FALSE;
}
break;
default:
return GL_FALSE;
}
switch ( texUnit->_CurrentCombine->ModeA ) {
case GL_REPLACE:
alpha_combine = MA_OP_ARG1;
break;
case GL_MODULATE:
alpha_combine = MA_OP_MODULATE + Ashift;
Ashift = 0;
break;
case GL_ADD:
alpha_combine = MA_OP_ADD;
break;
case GL_ADD_SIGNED:
alpha_combine = MA_OP_ADD_SIGNED;
break;
case GL_SUBTRACT:
alpha_combine = MA_OP_SUBTRACT;
break;
case GL_INTERPOLATE:
if ( (alpha_arg[2] & MA_ARG_INVERT) != 0 ) {
unsigned temp = alpha_arg[0];
alpha_arg[0] = alpha_arg[1];
alpha_arg[1] = temp;
alpha_arg[2] &= ~MA_ARG_INVERT;
}
switch (alpha_arg[2]) {
case MA_ARG_ONE:
alpha_combine = MA_OP_ARG1;
alpha_arg[1] = MA_ARG_ITERATED_ALPHA;
break;
case MA_ARG_ALPHA_FACTOR:
alpha_combine = MA_OP_LIN_BLEND_ALPHA_FACTOR;
break;
case MA_ARG_ITERATED_ALPHA:
alpha_combine = MA_OP_LIN_BLEND_ITER_ALPHA;
break;
case MA_ARG_TEX0_ALPHA:
alpha_combine = MA_OP_LIN_BLEND_TEX0_ALPHA;
break;
case MA_ARG_TEX1_ALPHA:
alpha_combine = MA_OP_LIN_BLEND_TEX1_ALPHA;
break;
default:
return GL_FALSE;
}
break;
default:
return GL_FALSE;
}
color_combine |= GFX_OP_MAP_COLOR_STAGES | (*color_stage << MC_STAGE_SHIFT)
| MC_UPDATE_DEST | MC_DEST_CURRENT
| MC_UPDATE_ARG1 | (color_arg[0] << MC_ARG1_SHIFT)
| MC_UPDATE_ARG2 | (color_arg[1] << MC_ARG2_SHIFT)
| MC_UPDATE_OP;
alpha_combine |= GFX_OP_MAP_ALPHA_STAGES | (*alpha_stage << MA_STAGE_SHIFT)
| MA_UPDATE_ARG1 | (alpha_arg[0] << MA_ARG1_SHIFT)
| MA_UPDATE_ARG2 | (alpha_arg[1] << MA_ARG2_SHIFT)
| MA_UPDATE_OP;
set_color_stage( color_combine, *color_stage, imesa );
set_alpha_stage( alpha_combine, *alpha_stage, imesa );
(*color_stage)++;
(*alpha_stage)++;
/* Step 3:
* Apply the scale factor.
*/
/* The only operation where the i810 directly supports adding a post-
* scale factor is modulate. For all the other modes the post-scale is
* emulated by inserting and extra modulate stage. For the modulate
* case, the scaling is handled above when color_combine / alpha_combine
* are initially set.
*/
if ( RGBshift != 0 ) {
const unsigned color_scale = GFX_OP_MAP_COLOR_STAGES
| (*color_stage << MC_STAGE_SHIFT)
| MC_UPDATE_DEST | MC_DEST_CURRENT
| MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
| MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
| MC_UPDATE_OP | (MC_OP_MODULATE + RGBshift);
if ( *color_stage >= 3 ) {
return GL_FALSE;
}
set_color_stage( color_scale, *color_stage, imesa );
(*color_stage)++;
}
if ( Ashift != 0 ) {
const unsigned alpha_scale = GFX_OP_MAP_ALPHA_STAGES
| (*alpha_stage << MA_STAGE_SHIFT)
| MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
| MA_UPDATE_ARG2 | (MA_ARG_ONE << MA_ARG2_SHIFT)
| MA_UPDATE_OP | (MA_OP_MODULATE + Ashift);
if ( *alpha_stage >= 3 ) {
return GL_FALSE;
}
set_alpha_stage( alpha_scale, *alpha_stage, imesa );
(*alpha_stage)++;
}
return GL_TRUE;
}
/**
* Update hardware state for a texture unit.
*
* \todo
* 1D textures should be supported! Just use a 2D texture with the second
* texture coordinate value fixed at 0.0.
*/
static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
int * next_color_stage, int * next_alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
if ( (texUnit->_ReallyEnabled == TEXTURE_2D_BIT)
|| (texUnit->_ReallyEnabled == 0) ) {
if (texUnit->_ReallyEnabled != 0) {
struct gl_texture_object *tObj = texUnit->_Current;
i810TextureObjectPtr t = (i810TextureObjectPtr)tObj->DriverData;
if (tObj->Image[0][tObj->BaseLevel]->Border > 0) {
FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
return;
}
/* Upload teximages (not pipelined)
*/
if (t->base.dirty_images[0]) {
I810_FIREVERTICES(imesa);
i810SetTexImages( imesa, tObj );
if (!t->base.memBlock) {
FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
return;
}
}
/* Update state if this is a different texture object to last
* time.
*/
if (imesa->CurrentTexObj[unit] != t) {
I810_STATECHANGE(imesa, (I810_UPLOAD_TEX0<<unit));
imesa->CurrentTexObj[unit] = t;
t->base.bound |= (1U << unit);
/* XXX: should be locked */
driUpdateTextureLRU( (driTextureObject *) t );
}
/* Update texture environment if texture object image format or
* texture environment state has changed.
*/
imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
}
else {
imesa->CurrentTexObj[unit] = 0;
imesa->TexEnvImageFmt[unit] = 0;
imesa->dirty &= ~(I810_UPLOAD_TEX0<<unit);
}
if (!i810UpdateTexEnvCombine( ctx, unit,
next_color_stage, next_alpha_stage )) {
FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
}
}
else if (texUnit->_ReallyEnabled) {
FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
}
return;
}
void i810UpdateTextureState( GLcontext *ctx )
{
static const unsigned color_pass[3] = {
GFX_OP_MAP_COLOR_STAGES | MC_STAGE_0 | MC_UPDATE_DEST | MC_DEST_CURRENT
| MC_UPDATE_ARG1 | (MC_ARG_ITERATED_COLOR << MC_ARG1_SHIFT)
| MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
| MC_UPDATE_OP | MC_OP_ARG1,
GFX_OP_MAP_COLOR_STAGES | MC_STAGE_1 | MC_UPDATE_DEST | MC_DEST_CURRENT
| MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
| MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
| MC_UPDATE_OP | MC_OP_ARG1,
GFX_OP_MAP_COLOR_STAGES | MC_STAGE_2 | MC_UPDATE_DEST | MC_DEST_CURRENT
| MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
| MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
| MC_UPDATE_OP | MC_OP_ARG1
};
static const unsigned alpha_pass[3] = {
GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_0
| MA_UPDATE_ARG1 | (MA_ARG_ITERATED_ALPHA << MA_ARG1_SHIFT)
| MA_UPDATE_ARG2 | (MA_ARG_ITERATED_ALPHA << MA_ARG2_SHIFT)
| MA_UPDATE_OP | MA_OP_ARG1,
GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_1
| MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
| MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
| MA_UPDATE_OP | MA_OP_ARG1,
GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_2
| MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
| MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
| MA_UPDATE_OP | MA_OP_ARG1
};
i810ContextPtr imesa = I810_CONTEXT(ctx);
int next_color_stage = 0;
int next_alpha_stage = 0;
/* fprintf(stderr, "%s\n", __FUNCTION__); */
FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_FALSE );
i810UpdateTexUnit( ctx, 0, & next_color_stage, & next_alpha_stage );
i810UpdateTexUnit( ctx, 1, & next_color_stage, & next_alpha_stage );
/* There needs to be at least one combine stage emitted that just moves
* the incoming primary color to the current color register. In addition,
* there number be the same number of color and alpha stages emitted.
* Finally, if there are less than 3 combine stages, a MC_OP_DISABLE stage
* must be emitted.
*/
while ( (next_color_stage == 0) ||
(next_color_stage < next_alpha_stage) ) {
set_color_stage( color_pass[ next_color_stage ], next_color_stage,
imesa );
next_color_stage++;
}
assert( next_color_stage <= 3 );
while ( next_alpha_stage < next_color_stage ) {
set_alpha_stage( alpha_pass[ next_alpha_stage ], next_alpha_stage,
imesa );
next_alpha_stage++;
}
assert( next_alpha_stage <= 3 );
assert( next_color_stage == next_alpha_stage );
if ( next_color_stage < 3 ) {
const unsigned color = GFX_OP_MAP_COLOR_STAGES
| (next_color_stage << MC_STAGE_SHIFT)
| MC_UPDATE_DEST | MC_DEST_CURRENT
| MC_UPDATE_ARG1 | (MC_ARG_ONE << MC_ARG1_SHIFT)
| MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
| MC_UPDATE_OP | (MC_OP_DISABLE);
const unsigned alpha = GFX_OP_MAP_ALPHA_STAGES
| (next_color_stage << MC_STAGE_SHIFT)
| MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
| MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
| MA_UPDATE_OP | (MA_OP_ARG1);
set_color_stage( color, next_color_stage, imesa );
set_alpha_stage( alpha, next_alpha_stage, imesa );
}
}
|