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|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/glheader.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/colormac.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_screen.h"
#include "intel_span.h"
#include "intel_regions.h"
#include "intel_tex.h"
#include "swrast/swrast.h"
static void
intel_set_span_functions(struct intel_context *intel,
struct gl_renderbuffer *rb);
#define SPAN_CACHE_SIZE 4096
static void
get_span_cache(struct intel_renderbuffer *irb, uint32_t offset)
{
if (irb->span_cache == NULL) {
irb->span_cache = malloc(SPAN_CACHE_SIZE);
irb->span_cache_offset = -1;
}
if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) {
irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1);
dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset,
SPAN_CACHE_SIZE, irb->span_cache);
}
}
static void
clear_span_cache(struct intel_renderbuffer *irb)
{
irb->span_cache_offset = -1;
}
static uint32_t
pread_32(struct intel_renderbuffer *irb, uint32_t offset)
{
get_span_cache(irb, offset);
return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
}
static uint32_t
pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset)
{
get_span_cache(irb, offset);
return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) |
0xff000000;
}
static uint16_t
pread_16(struct intel_renderbuffer *irb, uint32_t offset)
{
get_span_cache(irb, offset);
return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
}
static uint8_t
pread_8(struct intel_renderbuffer *irb, uint32_t offset)
{
get_span_cache(irb, offset);
return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
}
static void
pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
{
clear_span_cache(irb);
dri_bo_subdata(irb->region->buffer, offset, 4, &val);
}
static void
pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
{
clear_span_cache(irb);
dri_bo_subdata(irb->region->buffer, offset, 3, &val);
}
static void
pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
{
clear_span_cache(irb);
dri_bo_subdata(irb->region->buffer, offset, 2, &val);
}
static void
pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
{
clear_span_cache(irb);
dri_bo_subdata(irb->region->buffer, offset, 1, &val);
}
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
int x, int y)
{
return (y * irb->region->pitch + x) * irb->region->cpp;
}
/*
* Deal with tiled surfaces
*/
static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
int x, int y)
{
int tile_stride;
int xbyte;
int x_tile_off, y_tile_off;
int x_tile_number, y_tile_number;
int tile_off, tile_base;
x += irb->region->draw_x;
y += irb->region->draw_y;
tile_stride = (irb->region->pitch * irb->region->cpp) << 3;
xbyte = x * irb->region->cpp;
x_tile_off = xbyte & 0x1ff;
y_tile_off = y & 7;
x_tile_number = xbyte >> 9;
y_tile_number = y >> 3;
tile_off = (y_tile_off << 9) + x_tile_off;
switch (irb->region->bit_6_swizzle) {
case I915_BIT_6_SWIZZLE_NONE:
break;
case I915_BIT_6_SWIZZLE_9:
tile_off ^= ((tile_off >> 3) & 64);
break;
case I915_BIT_6_SWIZZLE_9_10:
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
break;
case I915_BIT_6_SWIZZLE_9_11:
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
break;
case I915_BIT_6_SWIZZLE_9_10_11:
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
((tile_off >> 5) & 64);
break;
default:
fprintf(stderr, "Unknown tile swizzling mode %d\n",
irb->region->bit_6_swizzle);
exit(1);
}
tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
#if 0
printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
x, y, tile_off, tile_base,
tile_off + tile_base,
irb->region->pitch, tile_stride);
#endif
return tile_base + tile_off;
}
static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
int x, int y)
{
int tile_stride;
int xbyte;
int x_tile_off, y_tile_off;
int x_tile_number, y_tile_number;
int tile_off, tile_base;
x += irb->region->draw_x;
y += irb->region->draw_y;
tile_stride = (irb->region->pitch * irb->region->cpp) << 5;
xbyte = x * irb->region->cpp;
x_tile_off = xbyte & 0x7f;
y_tile_off = y & 0x1f;
x_tile_number = xbyte >> 7;
y_tile_number = y >> 5;
tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) +
(x_tile_off & 0xf);
switch (irb->region->bit_6_swizzle) {
case I915_BIT_6_SWIZZLE_NONE:
break;
case I915_BIT_6_SWIZZLE_9:
tile_off ^= ((tile_off >> 3) & 64);
break;
case I915_BIT_6_SWIZZLE_9_10:
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
break;
case I915_BIT_6_SWIZZLE_9_11:
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
break;
case I915_BIT_6_SWIZZLE_9_10_11:
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
((tile_off >> 5) & 64);
break;
default:
fprintf(stderr, "Unknown tile swizzling mode %d\n",
irb->region->bit_6_swizzle);
exit(1);
}
tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
return tile_base + tile_off;
}
/*
break intelWriteRGBASpan_ARGB8888
*/
#undef DBG
#define DBG 0
#define LOCAL_VARS \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
int minx = 0, miny = 0; \
int maxx = ctx->DrawBuffer->Width; \
int maxy = ctx->DrawBuffer->Height; \
int pitch = irb->region->pitch * irb->region->cpp; \
void *buf = irb->region->buffer->virtual; \
GLuint p; \
(void) p; \
(void)buf; (void)pitch; /* unused for non-gttmap. */ \
#define HW_CLIPLOOP()
#define HW_ENDCLIPLOOP()
#define Y_FLIP(_y) ((_y) * yScale + yBias)
#define HW_LOCK()
#define HW_UNLOCK()
/* Convenience macros to avoid typing the swizzle argument over and over */
#define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X), (_Y))
#define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X), (_Y))
#define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X), (_Y))
/* r5g6b5 color span and pixel functions */
#define INTEL_PIXEL_FMT GL_RGB
#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
#define INTEL_TAG(x) x##_RGB565
#include "intel_spantmp.h"
/* a4r4g4b4 color span and pixel functions */
#define INTEL_PIXEL_FMT GL_BGRA
#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV
#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
#define INTEL_TAG(x) x##_ARGB4444
#include "intel_spantmp.h"
/* a1r5g5b5 color span and pixel functions */
#define INTEL_PIXEL_FMT GL_BGRA
#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV
#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
#define INTEL_TAG(x) x##_ARGB1555
#include "intel_spantmp.h"
/* a8r8g8b8 color span and pixel functions */
#define INTEL_PIXEL_FMT GL_BGRA
#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
#define INTEL_READ_VALUE(offset) pread_32(irb, offset)
#define INTEL_WRITE_VALUE(offset, v) pwrite_32(irb, offset, v)
#define INTEL_TAG(x) x##_ARGB8888
#include "intel_spantmp.h"
/* x8r8g8b8 color span and pixel functions */
#define INTEL_PIXEL_FMT GL_BGR
#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
#define INTEL_READ_VALUE(offset) pread_xrgb8888(irb, offset)
#define INTEL_WRITE_VALUE(offset, v) pwrite_xrgb8888(irb, offset, v)
#define INTEL_TAG(x) x##_xRGB8888
#include "intel_spantmp.h"
#define LOCAL_DEPTH_VARS \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
int minx = 0, miny = 0; \
int maxx = ctx->DrawBuffer->Width; \
int maxy = ctx->DrawBuffer->Height; \
int pitch = irb->region->pitch * irb->region->cpp; \
void *buf = irb->region->buffer->virtual; \
(void)buf; (void)pitch; /* unused for non-gttmap. */ \
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
/* z16 depthbuffer functions. */
#define INTEL_VALUE_TYPE GLushort
#define INTEL_WRITE_DEPTH(offset, d) pwrite_16(irb, offset, d)
#define INTEL_READ_DEPTH(offset) pread_16(irb, offset)
#define INTEL_TAG(name) name##_z16
#include "intel_depthtmp.h"
/* z24x8 depthbuffer functions. */
#define INTEL_VALUE_TYPE GLuint
#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d)
#define INTEL_READ_DEPTH(offset) pread_32(irb, offset)
#define INTEL_TAG(name) name##_z24_x8
#include "intel_depthtmp.h"
void
intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
{
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
if (irb == NULL || irb->region == NULL)
return;
if (intel->intelScreen->kernel_exec_fencing)
drm_intel_gem_bo_map_gtt(irb->region->buffer);
intel_set_span_functions(intel, rb);
}
void
intel_renderbuffer_unmap(struct intel_context *intel,
struct gl_renderbuffer *rb)
{
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
if (irb == NULL || irb->region == NULL)
return;
if (intel->intelScreen->kernel_exec_fencing)
drm_intel_gem_bo_unmap_gtt(irb->region->buffer);
else
clear_span_cache(irb);
rb->GetRow = NULL;
rb->PutRow = NULL;
}
/**
* Map or unmap all the renderbuffers which we may need during
* software rendering.
* XXX in the future, we could probably convey extra information to
* reduce the number of mappings needed. I.e. if doing a glReadPixels
* from the depth buffer, we really only need one mapping.
*
* XXX Rewrite this function someday.
* We can probably just loop over all the renderbuffer attachments,
* map/unmap all of them, and not worry about the _ColorDrawBuffers
* _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
*/
static void
intel_map_unmap_framebuffer(struct intel_context *intel,
struct gl_framebuffer *fb,
GLboolean map)
{
GLuint i;
/* color draw buffers */
for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
if (map)
intel_renderbuffer_map(intel, fb->_ColorDrawBuffers[i]);
else
intel_renderbuffer_unmap(intel, fb->_ColorDrawBuffers[i]);
}
/* color read buffer */
if (map)
intel_renderbuffer_map(intel, fb->_ColorReadBuffer);
else
intel_renderbuffer_unmap(intel, fb->_ColorReadBuffer);
/* check for render to textures */
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att =
fb->Attachment + i;
struct gl_texture_object *tex = att->Texture;
if (tex) {
/* render to texture */
ASSERT(att->Renderbuffer);
if (map)
intel_tex_map_images(intel, intel_texture_object(tex));
else
intel_tex_unmap_images(intel, intel_texture_object(tex));
}
}
/* depth buffer (Note wrapper!) */
if (fb->_DepthBuffer) {
if (map)
intel_renderbuffer_map(intel, fb->_DepthBuffer->Wrapped);
else
intel_renderbuffer_unmap(intel, fb->_DepthBuffer->Wrapped);
}
/* stencil buffer (Note wrapper!) */
if (fb->_StencilBuffer) {
if (map)
intel_renderbuffer_map(intel, fb->_StencilBuffer->Wrapped);
else
intel_renderbuffer_unmap(intel, fb->_StencilBuffer->Wrapped);
}
intel_check_front_buffer_rendering(intel);
}
/**
* Prepare for software rendering. Map current read/draw framebuffers'
* renderbuffes and all currently bound texture objects.
*
* Old note: Moved locking out to get reasonable span performance.
*/
void
intelSpanRenderStart(GLcontext * ctx)
{
struct intel_context *intel = intel_context(ctx);
GLuint i;
intelFlush(&intel->ctx);
intel_prepare_render(intel);
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
intel_tex_map_images(intel, intel_texture_object(texObj));
}
}
intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_TRUE);
if (ctx->ReadBuffer != ctx->DrawBuffer)
intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_TRUE);
}
/**
* Called when done software rendering. Unmap the buffers we mapped in
* the above function.
*/
void
intelSpanRenderFinish(GLcontext * ctx)
{
struct intel_context *intel = intel_context(ctx);
GLuint i;
_swrast_flush(ctx);
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
intel_tex_unmap_images(intel, intel_texture_object(texObj));
}
}
intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_FALSE);
if (ctx->ReadBuffer != ctx->DrawBuffer)
intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_FALSE);
}
void
intelInitSpanFuncs(GLcontext * ctx)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = intelSpanRenderStart;
swdd->SpanRenderFinish = intelSpanRenderFinish;
}
void
intel_map_vertex_shader_textures(GLcontext *ctx)
{
struct intel_context *intel = intel_context(ctx);
int i;
if (ctx->VertexProgram._Current == NULL)
return;
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled &&
ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
intel_tex_map_images(intel, intel_texture_object(texObj));
}
}
}
void
intel_unmap_vertex_shader_textures(GLcontext *ctx)
{
struct intel_context *intel = intel_context(ctx);
int i;
if (ctx->VertexProgram._Current == NULL)
return;
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled &&
ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
intel_tex_unmap_images(intel, intel_texture_object(texObj));
}
}
}
/**
* Plug in appropriate span read/write functions for the given renderbuffer.
* These are used for the software fallbacks.
*/
static void
intel_set_span_functions(struct intel_context *intel,
struct gl_renderbuffer *rb)
{
struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
uint32_t tiling = irb->region->tiling;
if (intel->intelScreen->kernel_exec_fencing) {
switch (irb->Base.Format) {
case MESA_FORMAT_RGB565:
intel_gttmap_InitPointers_RGB565(rb);
break;
case MESA_FORMAT_ARGB4444:
intel_gttmap_InitPointers_ARGB4444(rb);
break;
case MESA_FORMAT_ARGB1555:
intel_gttmap_InitPointers_ARGB1555(rb);
break;
case MESA_FORMAT_XRGB8888:
intel_gttmap_InitPointers_xRGB8888(rb);
break;
case MESA_FORMAT_ARGB8888:
intel_gttmap_InitPointers_ARGB8888(rb);
break;
case MESA_FORMAT_Z16:
intel_gttmap_InitDepthPointers_z16(rb);
break;
case MESA_FORMAT_X8_Z24:
case MESA_FORMAT_S8_Z24:
intel_gttmap_InitDepthPointers_z24_x8(rb);
break;
default:
_mesa_problem(NULL,
"Unexpected MesaFormat %d in intelSetSpanFunctions",
irb->Base.Format);
break;
}
return;
}
/* If in GEM mode, we need to do the tile address swizzling ourselves,
* instead of the fence registers handling it.
*/
switch (irb->Base.Format) {
case MESA_FORMAT_RGB565:
switch (tiling) {
case I915_TILING_NONE:
default:
intelInitPointers_RGB565(rb);
break;
case I915_TILING_X:
intel_XTile_InitPointers_RGB565(rb);
break;
case I915_TILING_Y:
intel_YTile_InitPointers_RGB565(rb);
break;
}
break;
case MESA_FORMAT_ARGB4444:
switch (tiling) {
case I915_TILING_NONE:
default:
intelInitPointers_ARGB4444(rb);
break;
case I915_TILING_X:
intel_XTile_InitPointers_ARGB4444(rb);
break;
case I915_TILING_Y:
intel_YTile_InitPointers_ARGB4444(rb);
break;
}
break;
case MESA_FORMAT_ARGB1555:
switch (tiling) {
case I915_TILING_NONE:
default:
intelInitPointers_ARGB1555(rb);
break;
case I915_TILING_X:
intel_XTile_InitPointers_ARGB1555(rb);
break;
case I915_TILING_Y:
intel_YTile_InitPointers_ARGB1555(rb);
break;
}
break;
case MESA_FORMAT_XRGB8888:
switch (tiling) {
case I915_TILING_NONE:
default:
intelInitPointers_xRGB8888(rb);
break;
case I915_TILING_X:
intel_XTile_InitPointers_xRGB8888(rb);
break;
case I915_TILING_Y:
intel_YTile_InitPointers_xRGB8888(rb);
break;
}
break;
case MESA_FORMAT_ARGB8888:
/* 8888 RGBA */
switch (tiling) {
case I915_TILING_NONE:
default:
intelInitPointers_ARGB8888(rb);
break;
case I915_TILING_X:
intel_XTile_InitPointers_ARGB8888(rb);
break;
case I915_TILING_Y:
intel_YTile_InitPointers_ARGB8888(rb);
break;
}
break;
case MESA_FORMAT_Z16:
switch (tiling) {
case I915_TILING_NONE:
default:
intelInitDepthPointers_z16(rb);
break;
case I915_TILING_X:
intel_XTile_InitDepthPointers_z16(rb);
break;
case I915_TILING_Y:
intel_YTile_InitDepthPointers_z16(rb);
break;
}
break;
case MESA_FORMAT_X8_Z24:
case MESA_FORMAT_S8_Z24:
/* There are a few different ways SW asks us to access the S8Z24 data:
* Z24 depth-only depth reads
* S8Z24 depth reads
* S8Z24 stencil reads.
*/
if (rb->Format == MESA_FORMAT_S8_Z24) {
switch (tiling) {
case I915_TILING_NONE:
default:
intelInitDepthPointers_z24_x8(rb);
break;
case I915_TILING_X:
intel_XTile_InitDepthPointers_z24_x8(rb);
break;
case I915_TILING_Y:
intel_YTile_InitDepthPointers_z24_x8(rb);
break;
}
} else {
_mesa_problem(NULL,
"Unexpected ActualFormat in intelSetSpanFunctions");
}
break;
default:
_mesa_problem(NULL,
"Unexpected MesaFormat in intelSetSpanFunctions");
break;
}
}
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