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path: root/src/mesa/drivers/dri/nouveau/nouveau_buffers.c
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#include "utils.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#include "fbobject.h"

#include "nouveau_context.h"
#include "nouveau_buffers.h"

void
nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem)
{
   nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
   drm_nouveau_mem_free_t memf;

   if (mem->map)
      drmUnmap(mem->map, mem->size);
   memf.flags         = mem->type;
   memf.region_offset = mem->offset;
   drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, sizeof(memf));
   FREE(mem);
}

nouveau_mem *
nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align)
{
   nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
   drm_nouveau_mem_alloc_t mema;
   nouveau_mem *mem;
   int ret;

   mem = CALLOC(sizeof(nouveau_mem));
   if (!mem)
      return NULL;

   mema.flags     = mem->type = type;
   mema.size      = mem->size = size;
   mema.alignment = align;
   mem->map       = NULL;
   ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC,
	 		     &mema, sizeof(mema));
   if (ret) {
      FREE(mem);
      return NULL;
   }
   mem->offset = mema.region_offset;

   if (type & NOUVEAU_MEM_MAPPED)
      ret = drmMap(nmesa->driFd, mem->offset, mem->size, &mem->map);
   if (ret) {
      mem->map = NULL;
      nouveau_mem_free(ctx, mem);
      mem = NULL;
   }

   return mem;
}

uint32_t
nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem)
{
   nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);

   if (mem->type & NOUVEAU_MEM_FB)
      return (uint32_t)mem->offset - nmesa->vram_phys;
   else if (mem->type & NOUVEAU_MEM_AGP)
      return (uint32_t)mem->offset - nmesa->agp_phys;
   else
      return 0xDEADF00D;
}

static GLboolean
nouveau_renderbuffer_pixelformat(nouveau_renderbuffer *nrb,
      				 GLenum internalFormat)
{
      nrb->mesa.InternalFormat	= internalFormat;

   /*TODO: We probably want to extend this a bit, and maybe make
    *      card-specific? 
    */
      switch (internalFormat) {
      case GL_RGBA:
      case GL_RGBA8:
	 nrb->mesa._BaseFormat	= GL_RGBA;
	 nrb->mesa._ActualFormat= GL_RGBA8;
	 nrb->mesa.DataType	= GL_UNSIGNED_BYTE;
	 nrb->mesa.RedBits	= 8;
	 nrb->mesa.GreenBits	= 8;
	 nrb->mesa.BlueBits	= 8;
	 nrb->mesa.AlphaBits	= 8;
	 nrb->cpp		= 4;
	 break;
      case GL_RGB5:
	 nrb->mesa._BaseFormat	= GL_RGB;
	 nrb->mesa._ActualFormat= GL_RGB5;
	 nrb->mesa.DataType	= GL_UNSIGNED_BYTE;
	 nrb->mesa.RedBits	= 5;
	 nrb->mesa.GreenBits	= 6;
	 nrb->mesa.BlueBits	= 5;
	 nrb->mesa.AlphaBits	= 0;
	 nrb->cpp		= 2;
	 break;
      case GL_DEPTH_COMPONENT16:
	 nrb->mesa._BaseFormat	= GL_DEPTH_COMPONENT;
	 nrb->mesa._ActualFormat= GL_DEPTH_COMPONENT16;
	 nrb->mesa.DataType	= GL_UNSIGNED_SHORT;
	 nrb->mesa.DepthBits	= 16;
	 nrb->cpp		= 2;
	 break;
      case GL_DEPTH_COMPONENT24:
	 nrb->mesa._BaseFormat	= GL_DEPTH_COMPONENT;
	 nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
	 nrb->mesa.DataType	= GL_UNSIGNED_INT_24_8_EXT;
	 nrb->mesa.DepthBits	= 24;
	 nrb->cpp		= 4;
	 break;
      case GL_STENCIL_INDEX8_EXT:
	 nrb->mesa._BaseFormat	= GL_STENCIL_INDEX;
	 nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
	 nrb->mesa.DataType	= GL_UNSIGNED_INT_24_8_EXT;
	 nrb->mesa.StencilBits	= 8;
	 nrb->cpp		= 4;
	 break;
      case GL_DEPTH24_STENCIL8_EXT:
	 nrb->mesa._BaseFormat	= GL_DEPTH_STENCIL_EXT;
	 nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
	 nrb->mesa.DataType	= GL_UNSIGNED_INT_24_8_EXT;
	 nrb->mesa.DepthBits	= 24;
	 nrb->mesa.StencilBits  = 8;
	 nrb->cpp		= 4;
	 break;
      default:
	 return GL_FALSE;
	 break;
      }

      return GL_TRUE;
}

static GLboolean
nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
      			     GLenum internalFormat,
			     GLuint width,
			     GLuint height)
{
   nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb;

   if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
      fprintf(stderr, "%s: unknown internalFormat\n", __func__);
      return GL_FALSE;
   }

   /* If this buffer isn't statically alloc'd, we may need to ask the
    * drm for more memory */
   if (!nrb->map && (rb->Width != width || rb->Height != height)) {
      GLuint pitch;

      /* align pitches to 64 bytes */
      pitch = ((width * nrb->cpp) + 63) & ~63;

      if (nrb->mem)
	 nouveau_mem_free(ctx, nrb->mem);
      nrb->mem = nouveau_mem_alloc(ctx,
	    			   NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED,
				   pitch*height,
				   0);
      if (!nrb->mem)
	 return GL_FALSE;

      /* update nouveau_renderbuffer info */
      nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem);
      nrb->pitch  = pitch;
   }

   rb->Width = width;
   rb->Height = height;
   rb->InternalFormat = internalFormat;
   return GL_TRUE;
}

static void
nouveau_renderbuffer_delete(struct gl_renderbuffer *rb)
{
   GET_CURRENT_CONTEXT(ctx);
   nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb;

   if (nrb->mem)
      nouveau_mem_free(ctx, nrb->mem);
   FREE(nrb);
}

nouveau_renderbuffer *
nouveau_renderbuffer_new(GLenum internalFormat, GLvoid *map,
      			 GLuint offset,  GLuint pitch,
			 __DRIdrawablePrivate *dPriv)
{
   nouveau_renderbuffer *nrb;

   nrb = CALLOC_STRUCT(nouveau_renderbuffer_t);
   if (nrb) {
      _mesa_init_renderbuffer(&nrb->mesa, 0);

      nouveau_renderbuffer_pixelformat(nrb, internalFormat);

      nrb->mesa.AllocStorage	= nouveau_renderbuffer_storage;
      nrb->mesa.Delete		= nouveau_renderbuffer_delete;

      nrb->dPriv  = dPriv;
      nrb->offset = offset;
      nrb->pitch  = pitch;
      nrb->map    = map;
   }

   return nrb;
}

void
nouveau_window_moved(GLcontext *ctx)
{
   nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);

   /* Viewport depends on window size/position, nouveauCalcViewport
    * will take care of calling the hw-specific WindowMoved
    */
   ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
	 		     ctx->Viewport.Width, ctx->Viewport.Height);
   /* Scissor depends on window position */
   ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
	 		    ctx->Scissor.Width, ctx->Scissor.Height);
}

GLboolean
nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
   nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
   nouveau_renderbuffer *color[MAX_DRAW_BUFFERS];
   nouveau_renderbuffer *depth;

   _mesa_update_framebuffer(ctx);
   _mesa_update_draw_buffer_bounds(ctx);

   color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0];
   depth    = (nouveau_renderbuffer *)fb->_DepthBuffer;

   if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth))
      return GL_FALSE;
   nouveau_window_moved(ctx);

   return GL_TRUE;
}

nouveau_renderbuffer *
nouveau_current_draw_buffer(GLcontext *ctx)
{
   struct gl_framebuffer *fb = ctx->DrawBuffer;
   nouveau_renderbuffer *nrb;

   if (!fb)
      return NULL;

   if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT)
      nrb = (nouveau_renderbuffer *)
	 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
   else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
      nrb = (nouveau_renderbuffer *)
	 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
   else
      nrb = NULL;
   return nrb;
}

static struct gl_framebuffer *
nouveauNewFramebuffer(GLcontext *ctx, GLuint name)
{
   return _mesa_new_framebuffer(ctx, name);
}

static struct gl_renderbuffer *
nouveauNewRenderbuffer(GLcontext *ctx, GLuint name)
{
   nouveau_renderbuffer *nrb;

   nrb = CALLOC_STRUCT(nouveau_renderbuffer_t);
   if (nrb) {
      _mesa_init_renderbuffer(&nrb->mesa, name);

      nrb->mesa.AllocStorage	= nouveau_renderbuffer_storage;
      nrb->mesa.Delete		= nouveau_renderbuffer_delete;
   }
   return &nrb->mesa;
}

static void
nouveauBindFramebuffer(GLcontext *ctx, GLenum target, struct gl_framebuffer *fb)
{
   nouveau_build_framebuffer(ctx, fb);
}

static void
nouveauFramebufferRenderbuffer(GLcontext *ctx,
      			       struct gl_framebuffer *fb,
      			       GLenum attachment,
			       struct gl_renderbuffer *rb)
{
   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
   nouveau_build_framebuffer(ctx, fb);
}

static void
nouveauRenderTexture(GLcontext *ctx,
      		     struct gl_framebuffer *fb,
      		     struct gl_renderbuffer_attachment *att)
{
}

static void
nouveauFinishRenderTexture(GLcontext *ctx,
      			   struct gl_renderbuffer_attachment *att)
{
}

void
nouveauInitBufferFuncs(struct dd_function_table *func)
{
   func->NewFramebuffer		 = nouveauNewFramebuffer;
   func->NewRenderbuffer	 = nouveauNewRenderbuffer;
   func->BindFramebuffer	 = nouveauBindFramebuffer;
   func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer;
   func->RenderTexture		 = nouveauRenderTexture;
   func->FinishRenderTexture	 = nouveauFinishRenderTexture;
}