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path: root/src/mesa/drivers/dri/savage/savagespan.c
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/*
 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include "mtypes.h"
#include "savagedd.h"
#include "savagespan.h"
#include "savageioctl.h"
#include "savage_bci.h"
#include "savage_3d_reg.h"
#include "swrast/swrast.h"

#define DBG 0

#define LOCAL_VARS					\
   savageContextPtr imesa = SAVAGE_CONTEXT(ctx);	\
   __DRIdrawablePrivate *dPriv = imesa->mesa_drawable;	\
   savageScreenPrivate *savageScreen = imesa->savageScreen;	\
   GLuint cpp   = savageScreen->cpp;			\
   GLuint pitch = imesa->aperturePitch;			\
   GLuint height = dPriv->h;				\
   GLubyte *buf = map +					\
		  dPriv->x * cpp +			\
		  dPriv->y * pitch;			\
   GLuint p;						\
   (void) p

#define LOCAL_DEPTH_VARS				\
   savageContextPtr imesa = SAVAGE_CONTEXT(ctx);	\
   __DRIdrawablePrivate *dPriv = imesa->mesa_drawable;	\
   savageScreenPrivate *savageScreen = imesa->savageScreen;	\
   GLuint zpp   = savageScreen->zpp;			\
   GLuint pitch = imesa->aperturePitch;			\
   GLuint height = dPriv->h;				\
   GLubyte *buf = imesa->apertureBase[TARGET_DEPTH] +	\
		  dPriv->x * zpp +			\
		  dPriv->y * pitch

#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS

#define CLIPPIXEL(_x,_y) (_x >= minx && _x < maxx && \
			  _y >= miny && _y < maxy)


#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i )				\
   if ( _y < miny || _y >= maxy ) {					\
      _n1 = 0, _x1 = x;							\
   } else {								\
      _n1 = _n;								\
      _x1 = _x;								\
      if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
      if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx);		        \
   }

#define Y_FLIP(_y) (height - _y - 1)

#define HW_LOCK()

#define HW_UNLOCK()

#define HW_WRITE_LOCK()					\
	savageContextPtr imesa = SAVAGE_CONTEXT(ctx);	\
	GLubyte *map = imesa->drawMap;

#define HW_READ_LOCK()					\
	savageContextPtr imesa = SAVAGE_CONTEXT(ctx);	\
	GLubyte *map = imesa->readMap;

#define HW_CLIPLOOP()						\
  do {								\
    __DRIdrawablePrivate *dPriv = imesa->driDrawable;		\
    int _nc = dPriv->numClipRects;				\
    while (_nc--) {						\
       int minx = dPriv->pClipRects[_nc].x1 - dPriv->x;		\
       int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; 	\
       int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x;		\
       int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;


#define HW_ENDCLIPLOOP()			\
    }						\
  } while (0)


/* 16 bit, 565 rgb color spanline and pixel functions
 */
#define GET_SRC_PTR(_x, _y) (buf + (_x<<1) + _y*pitch)
#define GET_DST_PTR(_x, _y) GET_SRC_PTR(_x, _y)
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5

#define TAG(x) savage##x##_565
#define TAG2(x,y) savage##x##_565##y
#include "spantmp2.h"


/* 32 bit, 8888 ARGB color spanline and pixel functions
 */
#define GET_SRC_PTR(_x, _y) (buf + (_x<<2) + _y*pitch)
#define GET_DST_PTR(_x, _y) GET_SRC_PTR(_x, _y)
#define SPANTMP_PIXEL_FMT GL_BGRA
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV

#define TAG(x) savage##x##_8888
#define TAG2(x,y) savage##x##_8888##y
#include "spantmp2.h"


#undef HW_WRITE_LOCK
#define HW_WRITE_LOCK()
#undef HW_READ_LOCK
#define HW_READ_LOCK()



/* 16 bit integer depthbuffer functions
 * Depth range is reversed. See also savageCalcViewport.
 */
#define WRITE_DEPTH( _x, _y, d ) \
    *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = 0xFFFF - d

#define READ_DEPTH( d, _x, _y ) \
    d = 0xFFFF - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch)

#define TAG(x) savage##x##_16
#include "depthtmp.h"





/* 16 bit float depthbuffer functions
 */
#define WRITE_DEPTH( _x, _y, d ) \
    *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = \
        savageEncodeFloat16( 1.0 - (GLfloat)d/65535.0 )

#define READ_DEPTH( d, _x, _y ) \
    d = 65535 - \
        savageDecodeFloat16( *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) ) * \
	65535.0

#define TAG(x) savage##x##_16f
#include "depthtmp.h"





/* 8-bit stencil /24-bit integer depth depthbuffer functions.
 * Depth range is reversed. See also savageCalcViewport.
 */
#define WRITE_DEPTH( _x, _y, d ) do {				\
   GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch);	\
   tmp &= 0xFF000000;						\
   tmp |= 0x00FFFFFF - d;					\
   *(GLuint *)(buf + (_x<<2) + _y*pitch)  = tmp;		\
} while(0)

#define READ_DEPTH( d, _x, _y )	\
   d = 0x00FFFFFF - (*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF)

#define TAG(x) savage##x##_8_24
#include "depthtmp.h"





/* 24 bit float depthbuffer functions
 */
#define WRITE_DEPTH( _x, _y, d ) do {				\
    GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch);	\
    tmp &= 0xFF000000;						\
    tmp |= savageEncodeFloat24( 1.0 - (GLfloat)d/16777215.0 );	\
   *(GLuint *)(buf + (_x<<2) + _y*pitch)  = tmp;		\
} while(0)

#define READ_DEPTH( d, _x, _y )					\
    d = 16777215 - savageDecodeFloat24(				\
	*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF)	\
	* 16777215.0

#define TAG(x) savage##x##_8_24f
#include "depthtmp.h"


#define WRITE_STENCIL( _x, _y, d ) do {				\
   GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch);	\
   tmp &= 0x00FFFFFF;						\
   tmp |= (((GLuint)d)<<24) & 0xFF000000;			\
   *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) = tmp;		\
} while(0)

#define READ_STENCIL( d, _x, _y ) \
   d = (GLstencil)((*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0xFF000000) >> 24)

#define TAG(x) savage##x##_8_24
#include "stenciltmp.h"


/*
 * This function is called to specify which buffer to read and write
 * for software rasterization (swrast) fallbacks.  This doesn't necessarily
 * correspond to glDrawBuffer() or glReadBuffer() calls.
 */
static void savageDDSetBuffer(GLcontext *ctx, GLframebuffer *buffer,
			      GLuint bufferBit)
{
   savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
   char *map;

   assert((bufferBit == BUFFER_BIT_FRONT_LEFT) || (bufferBit == BUFFER_BIT_BACK_LEFT));

   map = (bufferBit == BUFFER_BIT_FRONT_LEFT)
       ? imesa->apertureBase[TARGET_FRONT]
       : imesa->apertureBase[TARGET_BACK];

   imesa->drawMap = map;
   imesa->readMap = map;

   assert( (buffer == imesa->driDrawable->driverPrivate)
	   || (buffer == imesa->driReadable->driverPrivate) );

   imesa->mesa_drawable = (buffer == imesa->driDrawable->driverPrivate)
       ? imesa->driDrawable : imesa->driReadable;
}

/*
 * Wrappers around _swrast_Copy/Draw/ReadPixels that make sure all
 * primitives are flushed and the hardware is idle before accessing
 * the frame buffer.
 */
static void
savageCopyPixels( GLcontext *ctx,
		  GLint srcx, GLint srcy, GLsizei width, GLsizei height,
		  GLint destx, GLint desty,
		  GLenum type )
{
    savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
    FLUSH_BATCH(imesa);
    WAIT_IDLE_EMPTY(imesa);
    _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
}
static void
savageDrawPixels( GLcontext *ctx,
		  GLint x, GLint y,
		  GLsizei width, GLsizei height,
		  GLenum format, GLenum type,
		  const struct gl_pixelstore_attrib *packing,
		  const GLvoid *pixels )
{
    savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
    FLUSH_BATCH(imesa);
    WAIT_IDLE_EMPTY(imesa);
    _swrast_DrawPixels(ctx, x, y, width, height, format, type, packing, pixels);
}
static void
savageReadPixels( GLcontext *ctx,
		  GLint x, GLint y, GLsizei width, GLsizei height,
		  GLenum format, GLenum type,
		  const struct gl_pixelstore_attrib *packing,
		  GLvoid *pixels )
{
    savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
    FLUSH_BATCH(imesa);
    WAIT_IDLE_EMPTY(imesa);
    _swrast_ReadPixels(ctx, x, y, width, height, format, type, packing, pixels);
}

/*
 * Make sure the hardware is idle when span-rendering.
 */
static void savageSpanRenderStart( GLcontext *ctx )
{
   savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
   FLUSH_BATCH(imesa);
   WAIT_IDLE_EMPTY(imesa);
}


void savageDDInitSpanFuncs( GLcontext *ctx )
{
   savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
   struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);

   swdd->SetBuffer = savageDDSetBuffer;
   
#if 0
   switch (imesa->savageScreen->cpp) 
   {
   case 2: savageInitPointers_565( swdd ); break;
   case 4: savageInitPointers_8888( swdd );
   }
#endif

   switch (imesa->savageScreen->zpp)
   {
   case 2:
#if 0
       if (imesa->float_depth) {
	   swdd->ReadDepthSpan = savageReadDepthSpan_16f;
	   swdd->WriteDepthSpan = savageWriteDepthSpan_16f;
	   swdd->WriteMonoDepthSpan = savageWriteMonoDepthSpan_16f;
	   swdd->ReadDepthPixels = savageReadDepthPixels_16f;
	   swdd->WriteDepthPixels = savageWriteDepthPixels_16f;
       } else {
	   swdd->ReadDepthSpan = savageReadDepthSpan_16;
	   swdd->WriteDepthSpan = savageWriteDepthSpan_16;
	   swdd->WriteMonoDepthSpan = savageWriteMonoDepthSpan_16;
	   swdd->ReadDepthPixels = savageReadDepthPixels_16;
	   swdd->WriteDepthPixels = savageWriteDepthPixels_16;
       }
#endif
       break;
   case 4:
#if 0
       if (imesa->float_depth) {
	   swdd->ReadDepthSpan = savageReadDepthSpan_8_24f;
	   swdd->WriteDepthSpan = savageWriteDepthSpan_8_24f;
	   swdd->WriteMonoDepthSpan = savageWriteMonoDepthSpan_8_24f;
	   swdd->ReadDepthPixels = savageReadDepthPixels_8_24f;
	   swdd->WriteDepthPixels = savageWriteDepthPixels_8_24f;    
       } else {
	   swdd->ReadDepthSpan = savageReadDepthSpan_8_24;
	   swdd->WriteDepthSpan = savageWriteDepthSpan_8_24;
	   swdd->WriteMonoDepthSpan = savageWriteMonoDepthSpan_8_24;
	   swdd->ReadDepthPixels = savageReadDepthPixels_8_24;
	   swdd->WriteDepthPixels = savageWriteDepthPixels_8_24;    
       }
       swdd->ReadStencilSpan = savageReadStencilSpan_8_24;
       swdd->WriteStencilSpan = savageWriteStencilSpan_8_24;
       swdd->ReadStencilPixels = savageReadStencilPixels_8_24;
       swdd->WriteStencilPixels = savageWriteStencilPixels_8_24;
#endif
       break;   
   
   }
   swdd->WriteCI8Span        =NULL;
   swdd->WriteCI32Span       =NULL;
   swdd->WriteMonoCISpan     =NULL;
   swdd->WriteCI32Pixels     =NULL;
   swdd->WriteMonoCIPixels   =NULL;
   swdd->ReadCI32Span        =NULL;
   swdd->ReadCI32Pixels      =NULL;

   swdd->SpanRenderStart = savageSpanRenderStart;

   /* Pixel path fallbacks.
    */
   ctx->Driver.Accum = _swrast_Accum;
   ctx->Driver.Bitmap = _swrast_Bitmap;
   ctx->Driver.CopyPixels = savageCopyPixels;
   ctx->Driver.DrawPixels = savageDrawPixels;
   ctx->Driver.ReadPixels = savageReadPixels;
}



/**
 * Plug in the Get/Put routines for the given driRenderbuffer.
 */
void
savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis,
                       GLboolean float_depth)
{
   if (drb->Base.InternalFormat == GL_RGBA) {
      if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
         savageInitPointers_565(&drb->Base);
      }
      else {
         savageInitPointers_8888(&drb->Base);
      }
   }
   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
      if (float_depth) {
         drb->Base.GetRow        = savageReadDepthSpan_16f;
         drb->Base.GetValues     = savageReadDepthPixels_16f;
         drb->Base.PutRow        = savageWriteDepthSpan_16f;
         drb->Base.PutMonoRow    = savageWriteMonoDepthSpan_16f;
         drb->Base.PutValues     = savageWriteDepthPixels_16f;
      }
      else {
         drb->Base.GetRow        = savageReadDepthSpan_16;
         drb->Base.GetValues     = savageReadDepthPixels_16;
         drb->Base.PutRow        = savageWriteDepthSpan_16;
         drb->Base.PutMonoRow    = savageWriteMonoDepthSpan_16;
         drb->Base.PutValues     = savageWriteDepthPixels_16;
      }
      drb->Base.PutMonoValues = NULL;
   }
   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
      if (float_depth) {
         drb->Base.GetRow        = savageReadDepthSpan_8_24f;
         drb->Base.GetValues     = savageReadDepthPixels_8_24f;
         drb->Base.PutRow        = savageWriteDepthSpan_8_24f;
         drb->Base.PutMonoRow    = savageWriteMonoDepthSpan_8_24f;
         drb->Base.PutValues     = savageWriteDepthPixels_8_24f;
      }
      else {
         drb->Base.GetRow        = savageReadDepthSpan_8_24;
         drb->Base.GetValues     = savageReadDepthPixels_8_24;
         drb->Base.PutRow        = savageWriteDepthSpan_8_24;
         drb->Base.PutMonoRow    = savageWriteMonoDepthSpan_8_24;
         drb->Base.PutValues     = savageWriteDepthPixels_8_24;
      }
      drb->Base.PutMonoValues = NULL;
   }
   else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
      drb->Base.GetRow        = savageReadStencilSpan_8_24;
      drb->Base.GetValues     = savageReadStencilPixels_8_24;
      drb->Base.PutRow        = savageWriteStencilSpan_8_24;
      drb->Base.PutMonoRow    = savageWriteMonoStencilSpan_8_24;
      drb->Base.PutValues     = savageWriteStencilPixels_8_24;
      drb->Base.PutMonoValues = NULL;
   }
}