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/*
* Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
* Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "mtypes.h"
#include "savagedd.h"
#include "savagespan.h"
#include "savageioctl.h"
#include "savage_bci.h"
#include "savage_3d_reg.h"
#include "swrast/swrast.h"
#define DBG 0
#define LOCAL_VARS \
__DRIdrawablePrivate *dPriv = imesa->mesa_drawable; \
savageScreenPrivate *savageScreen = imesa->savageScreen; \
GLuint cpp = savageScreen->cpp; \
GLuint pitch = imesa->aperturePitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(imesa->drawMap + \
dPriv->x * cpp + \
dPriv->y * pitch); \
char *read_buf = (char *)(imesa->readMap + \
dPriv->x * cpp + \
dPriv->y * pitch); \
GLuint p = SAVAGE_CONTEXT( ctx )->MonoColor; \
(void) read_buf; (void) buf; (void) p
#define LOCAL_DEPTH_VARS \
__DRIdrawablePrivate *dPriv = imesa->mesa_drawable; \
savageScreenPrivate *savageScreen = imesa->savageScreen; \
GLuint zpp = savageScreen->zpp; \
GLuint pitch = imesa->aperturePitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(imesa->apertureBase[TARGET_DEPTH] + \
dPriv->x * zpp + \
dPriv->y * pitch)
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
#define INIT_MONO_PIXEL(p)
#define CLIPPIXEL(_x,_y) (_x >= minx && _x < maxx && \
_y >= miny && _y < maxy)
#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
if ( _y < miny || _y >= maxy ) { \
_n1 = 0, _x1 = x; \
} else { \
_n1 = _n; \
_x1 = _x; \
if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
}
#define Y_FLIP(_y) (height - _y - 1)
#define HW_LOCK() savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
WAIT_IDLE_EMPTY;\
#define HW_CLIPLOOP() \
do { \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
int _nc = dPriv->numClipRects; \
while (_nc--) { \
int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
#define HW_ENDCLIPLOOP() \
} \
} while (0)
#if 0
#define HW_UNLOCK() \
UNLOCK_HARDWARE(imesa);
#endif
#define HW_UNLOCK() { }
/* 16 bit, 565 rgb color spanline and pixel functions
*/
#undef INIT_MONO_PIXEL
#define INIT_MONO_PIXEL(p, color) \
p = SAVAGEPACKCOLOR565( color[0], color[1], color[2] )
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
do{ \
*(GLushort *)(buf + (_x<<1) + _y*pitch) = ( (((int)r & 0xf8) << 8) |\
(((int)g & 0xfc) << 3) | \
(((int)b & 0xf8) >> 3)); \
}while(0)
#define WRITE_PIXEL( _x, _y, p ) \
do{ \
*(GLushort *)(buf + (_x<<1) + _y*pitch) = p; \
}while(0)
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLushort p = *(GLushort *)(read_buf + (_x<<1) + _y*pitch); \
rgba[0] = (((p >> 11) & 0x1f) * 255) >>5; \
rgba[1] = (((p >> 5) & 0x3f) * 255) >>6; \
rgba[2] = (((p >> 0) & 0x1f) * 255) >>5; \
rgba[3] = 255; \
} while(0)
#define TAG(x) savage##x##_565
#include "spantmp.h"
/* 32 bit, 8888 ARGB color spanline and pixel functions
*/
#undef INIT_MONO_PIXEL
#define INIT_MONO_PIXEL(p, color) \
p = SAVAGEPACKCOLOR8888( color[0], color[1], color[2], color[3] )
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLuint *)(buf + (_x<<2) + _y*pitch) = ( ((GLuint)a << 24) | \
((GLuint)r << 16) | \
((GLuint)g << 8) | \
((GLuint)b ))
#define WRITE_PIXEL( _x, _y, p ) \
*(GLuint *)(buf + (_x<<2) + _y*pitch) = p
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLuint p = *(GLuint *)(read_buf + (_x<<2) + _y*pitch); \
rgba[0] = (p >> 16) & 0xFF; \
rgba[1] = (p >> 8) & 0xFF; \
rgba[2] = (p >> 0) & 0xFF; \
rgba[3] = 0xFF; \
} while(0)
#define TAG(x) savage##x##_8888
#include "spantmp.h"
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
do{ \
*(GLushort *)(buf + (_x<<1) + _y*pitch) = d; \
}while(0)
#define READ_DEPTH( d, _x, _y ) \
do{ \
d = *(GLushort *)(buf + (_x<<1) + _y*pitch); \
}while(0)
/* d = 0xffff; */
#define TAG(x) savage##x##_16
#include "depthtmp.h"
/* 8-bit stencil /24-bit depth depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + (_x<<2) + _y*pitch); \
tmp &= 0xFF000000; \
tmp |= d; \
*(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \
}
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + (_x<<2) + _y*pitch) & 0x00FFFFFF;
/* d = 0x00ffffff; */
#define TAG(x) savage##x##_8_24
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + (_x<<2) + _y*pitch); \
tmp &= 0x00FFFFFF; \
tmp |= (((GLuint)d)<<24) & 0xFF000000; \
*(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \
}
#define READ_STENCIL( d, _x, _y ) \
d = (GLstencil)((*(GLuint *)(buf + (_x<<2) + _y*pitch) & 0xFF000000) >> 24);
#define TAG(x) savage##x##_8_24
#include "stenciltmp.h"
/*
* This function is called to specify which buffer to read and write
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
static void savageDDSetBuffer(GLcontext *ctx, GLframebuffer *buffer,
GLuint bufferBit)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
char *map;
assert((bufferBit == DD_FRONT_LEFT_BIT) || (bufferBit == DD_BACK_LEFT_BIT));
map = (bufferBit == DD_FRONT_LEFT_BIT)
? (char*)imesa->apertureBase[TARGET_FRONT]
: (char*)imesa->apertureBase[TARGET_BACK];
imesa->drawMap = map;
imesa->readMap = map;
assert( (buffer == imesa->driDrawable->driverPrivate)
|| (buffer == imesa->driReadable->driverPrivate) );
imesa->mesa_drawable = (buffer == imesa->driDrawable->driverPrivate)
? imesa->driDrawable : imesa->driReadable;
}
void savageDDInitSpanFuncs( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = savageDDSetBuffer;
switch (imesa->savageScreen->cpp)
{
case 2:
swdd->WriteRGBASpan = savageWriteRGBASpan_565;
swdd->WriteRGBSpan = savageWriteRGBSpan_565;
swdd->WriteMonoRGBASpan = savageWriteMonoRGBASpan_565;
swdd->WriteRGBAPixels = savageWriteRGBAPixels_565;
swdd->WriteMonoRGBAPixels = savageWriteMonoRGBAPixels_565;
swdd->ReadRGBASpan = savageReadRGBASpan_565;
swdd->ReadRGBAPixels = savageReadRGBAPixels_565;
break;
case 4:
swdd->WriteRGBASpan = savageWriteRGBASpan_8888;
swdd->WriteRGBSpan = savageWriteRGBSpan_8888;
swdd->WriteMonoRGBASpan = savageWriteMonoRGBASpan_8888;
swdd->WriteRGBAPixels = savageWriteRGBAPixels_8888;
swdd->WriteMonoRGBAPixels = savageWriteMonoRGBAPixels_8888;
swdd->ReadRGBASpan = savageReadRGBASpan_8888;
swdd->ReadRGBAPixels = savageReadRGBAPixels_8888;
}
switch (imesa->savageScreen->zpp)
{
case 2:
swdd->ReadDepthSpan = savageReadDepthSpan_16;
swdd->WriteDepthSpan = savageWriteDepthSpan_16;
swdd->ReadDepthPixels = savageReadDepthPixels_16;
swdd->WriteDepthPixels = savageWriteDepthPixels_16;
break;
case 4:
swdd->ReadDepthSpan = savageReadDepthSpan_8_24;
swdd->WriteDepthSpan = savageWriteDepthSpan_8_24;
swdd->ReadDepthPixels = savageReadDepthPixels_8_24;
swdd->WriteDepthPixels = savageWriteDepthPixels_8_24;
#if HW_STENCIL
swdd->ReadStencilSpan = savageReadStencilSpan_8_24;
swdd->WriteStencilSpan = savageWriteStencilSpan_8_24;
swdd->ReadStencilPixels = savageReadStencilPixels_8_24;
swdd->WriteStencilPixels = savageWriteStencilPixels_8_24;
#endif
break;
}
swdd->WriteCI8Span =NULL;
swdd->WriteCI32Span =NULL;
swdd->WriteMonoCISpan =NULL;
swdd->WriteCI32Pixels =NULL;
swdd->WriteMonoCIPixels =NULL;
swdd->ReadCI32Span =NULL;
swdd->ReadCI32Pixels =NULL;
/* Pixel path fallbacks.
*/
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
}
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