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/*
 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#ifndef _VIA_STATE_H
#define _VIA_STATE_H

#include "via_context.h"

extern void viaInitState(GLcontext *ctx);
extern void viaInitStateFuncs(GLcontext *ctx);
extern void viaCalcViewport(GLcontext *ctx);
extern void viaPrintDirty(const char *msg, GLuint state);
extern void viaChooseTextureState(GLcontext *ctx);
extern void viaChooseColorState(GLcontext *ctx);
extern void viaChooseDepthState(GLcontext *ctx);
extern void viaChoosePolygonState(GLcontext *ctx);
extern void viaChoosePoint(GLcontext *ctx);
extern void viaChooseLine(GLcontext *ctx);
extern void viaChooseTriangle(GLcontext *ctx);
extern void viaChooseFogState(GLcontext *ctx);
extern void viaChooseStencilState(GLcontext *ctx);
extern void viaChooseLightState(GLcontext *ctx);
extern void viaChooseLineState(GLcontext *ctx);

extern void viaFallback(viaContextPtr vmesa, GLuint bit, GLboolean mode);
#define FALLBACK(vmesa, bit, mode) viaFallback(vmesa, bit, mode)

#endif