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|
/* GGI-Driver for MESA
*
* Copyright (C) 1997-1998 Uwe Maurer - uwe_maurer@t-online.de
* 2002 Filip Spacek
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* ---------------------------------------------------------------------
* This code was derived from the following source of information:
*
* svgamesa.c and ddsample.c by Brian Paul
*
*/
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#include <ggi/mesa/ggimesa_int.h>
#include <ggi/mesa/debug.h>
#include "extensions.h"
#include "colormac.h"
#include "imports.h"
#include "matrix.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "array_cache/acache.h"
#include "teximage.h"
#include "texformat.h"
#include "texstore.h"
ggi_extid ggiMesaID = -1;
static int _ggimesaLibIsUp = 0;
static void *_ggimesaConfigHandle;
static char ggimesaconffile[] = GGIMESACONFFILE;
int _ggimesaDebugSync = 0;
uint32 _ggimesaDebugState = 0;
static void gl_ggiUpdateState(GLcontext *ctx, GLuint new_state);
static int changed(ggi_visual_t vis, int whatchanged);
static int _ggi_error(void)
{
GGIMESADPRINT_CORE("_ggi_error() called\n");
return -1;
}
static void gl_ggiGetSize(GLframebuffer *fb, GLuint *width, GLuint *height)
{
/* FIXME: this is a hack to work around the new interface */
GLcontext *ctx;
ggi_mesa_context_t ggi_ctx;
ctx = _mesa_get_current_context();
ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
GGIMESADPRINT_CORE("gl_ggiGetSize() called\n");
*width = LIBGGI_MODE(ggi_ctx->ggi_visual)->visible.x;
*height = LIBGGI_MODE(ggi_ctx->ggi_visual)->visible.y;
printf("returning %d, %d\n", *width, *height);
}
static void gl_ggiSetIndex(GLcontext *ctx, GLuint ci)
{
ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
GGIMESADPRINT_CORE("gl_ggiSetIndex() called\n");
ggiSetGCForeground(ggi_ctx->ggi_visual, ci);
ggi_ctx->color = (ggi_pixel)ci;
}
static void gl_ggiSetClearIndex(GLcontext *ctx, GLuint ci)
{
ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
GGIMESADPRINT_CORE("gl_ggiSetClearIndex() called\n");
ggiSetGCForeground(ggi_ctx->ggi_visual, ci);
ggi_ctx->clearcolor = (ggi_pixel)ci;
}
static void gl_ggiSetClearColor(GLcontext *ctx, const GLfloat color[4])
{
ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
ggi_color rgb;
ggi_pixel col;
GLubyte byteColor[3];
GGIMESADPRINT_CORE("gl_ggiSetClearColor() called\n");
CLAMPED_FLOAT_TO_UBYTE(byteColor[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(byteColor[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(byteColor[2], color[2]);
rgb.r = (uint16)byteColor[0] << SHIFT;
rgb.g = (uint16)byteColor[1] << SHIFT;
rgb.b = (uint16)byteColor[2] << SHIFT;
col = ggiMapColor(ggi_ctx->ggi_visual, &rgb);
ggiSetGCForeground(ggi_ctx->ggi_visual, col);
ggi_ctx->clearcolor = col;
}
static void gl_ggiClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height)
{
ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
GGIMESADPRINT_CORE("gl_ggiClear() called\n");
if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT))
{
ggiSetGCForeground(ggi_ctx->ggi_visual, ggi_ctx->clearcolor);
if (all)
{
int w, h;
w = LIBGGI_MODE(ggi_ctx->ggi_visual)->visible.x;
h = LIBGGI_MODE(ggi_ctx->ggi_visual)->visible.y;
ggiDrawBox(ggi_ctx->ggi_visual, 0, 0, w, h);
}
else
{
ggiDrawBox(ggi_ctx->ggi_visual, x, y, //FLIP(y),
width, height);
}
ggiSetGCForeground(ggi_ctx->ggi_visual, ggi_ctx->color);
mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
}
_swrast_Clear(ctx, mask, all, x, y, width, height);
}
/* Set the buffer used for reading */
/* XXX support for separate read/draw buffers hasn't been tested */
static GLboolean gl_ggiSetBuffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit)
{
ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
printf("set read %d\n", bufferBit);
GGIMESADPRINT_CORE("gl_ggiSetBuffer() called\n");
if (bufferBit == DD_FRONT_LEFT_BIT)
{
ggiSetReadFrame(ggi_ctx->ggi_visual,
ggiGetDisplayFrame(ggi_ctx->ggi_visual));
ggiSetWriteFrame(ggi_ctx->ggi_visual,
ggiGetDisplayFrame(ggi_ctx->ggi_visual));
return GL_TRUE;
}
else if (bufferBit == DD_BACK_LEFT_BIT)
{
ggiSetReadFrame(ggi_ctx->ggi_visual,
ggiGetDisplayFrame(ggi_ctx->ggi_visual)?0 : 1);
ggiSetWriteFrame(ggi_ctx->ggi_visual,
ggiGetDisplayFrame(ggi_ctx->ggi_visual)?0 : 1);
return GL_TRUE;
}
else
return GL_FALSE;
}
static const GLubyte * gl_ggiGetString(GLcontext *ctx, GLenum name)
{
GGIMESADPRINT_CORE("gl_ggiGetString() called\n");
if (name == GL_RENDERER)
return (GLubyte *) "Mesa GGI";
else
return NULL;
}
static void gl_ggiFlush(GLcontext *ctx)
{
ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
GGIMESADPRINT_CORE("gl_ggiFlush() called\n");
ggiFlush(ggi_ctx->ggi_visual);
}
static void gl_ggiIndexMask(GLcontext *ctx, GLuint mask)
{
GGIMESADPRINT_CORE("gl_ggiIndexMask() called\n");
}
static void gl_ggiColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask)
{
GGIMESADPRINT_CORE("gl_ggiColorMask() called\n");
}
static void gl_ggiEnable(GLcontext *ctx, GLenum pname, GLboolean state)
{
GGIMESADPRINT_CORE("gl_ggiEnable() called\n");
}
static void gl_ggiSetupPointers(GLcontext *ctx)
{
TNLcontext *tnl;
GGIMESADPRINT_CORE("gl_ggiSetupPointers() called\n");
/* General information */
ctx->Driver.GetString = gl_ggiGetString;
ctx->Driver.GetBufferSize = gl_ggiGetSize;
ctx->Driver.Finish = gl_ggiFlush;
ctx->Driver.Flush = gl_ggiFlush;
/* Software rasterizer pixel paths */
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.Clear = gl_ggiClear;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
/* Software texturing */
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
/* Imaging extensions */
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
/* State change callbacks */
ctx->Driver.ClearIndex = gl_ggiSetClearIndex;
ctx->Driver.ClearColor = gl_ggiSetClearColor;
ctx->Driver.IndexMask = gl_ggiIndexMask;
ctx->Driver.ColorMask = gl_ggiColorMask;
ctx->Driver.Enable = gl_ggiEnable;
ctx->Driver.UpdateState = gl_ggiUpdateState;
/* Initialize TNL driver interface */
tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
/* Install setup for tnl */
_swsetup_Wakeup(ctx);
}
static void get_mode_info(ggi_visual_t vis, int *r, int *g, int *b,
GLboolean *rgb, GLboolean *db, int *ci)
{
unsigned int i;
*r = 0;
*g = 0;
*b = 0;
for(i = 0; i < sizeof(ggi_pixel)*8; ++i){
int mask = 1 << i;
if(LIBGGI_PIXFMT(vis)->red_mask & mask)
++(*r);
if(LIBGGI_PIXFMT(vis)->green_mask & mask)
++(*g);
if(LIBGGI_PIXFMT(vis)->blue_mask & mask)
++(*b);
}
*rgb = GT_SCHEME(LIBGGI_MODE(vis)->graphtype) == GT_TRUECOLOR;
*db = LIBGGI_MODE(vis)->frames > 1;
*ci = GT_SIZE(LIBGGI_MODE(vis)->graphtype);
printf("rgb (%d, %d, %d) db %d, rgb %d ci %d\n",*r,*g,*b,*db,*rgb,*ci);
}
int ggiMesaInit()
{
int err;
char *str;
GGIMESADPRINT_CORE("ggiMesaInit() called\n");
str = getenv("GGIMESA_DEBUG");
if (str != NULL) {
_ggimesaDebugState = atoi(str);
GGIMESADPRINT_CORE("Debugging=%d\n", _ggimesaDebugState);
}
str = getenv("GGIMESA_DEBUGSYNC");
if (str != NULL) {
_ggimesaDebugSync = 1;
}
GGIMESADPRINT_CORE("ggiMesaInit()\n");
_ggimesaLibIsUp++;
if (_ggimesaLibIsUp > 1)
return 0; /* Initialize only at first call */
err = ggLoadConfig(ggimesaconffile, &_ggimesaConfigHandle);
if (err != GGI_OK)
{
GGIMESADPRINT_CORE("GGIMesa: Couldn't open %s\n",
ggimesaconffile);
_ggimesaLibIsUp--;
return err;
}
ggiMesaID = ggiExtensionRegister("GGIMesa",
sizeof(struct ggi_mesa_ext), changed);
if (ggiMesaID < 0)
{
GGIMESADPRINT_CORE("GGIMesa: failed to register as extension\n");
_ggimesaLibIsUp--;
ggFreeConfig(_ggimesaConfigHandle);
return ggiMesaID;
}
return 0;
}
int ggiMesaExit(void)
{
int rc;
GGIMESADPRINT_CORE("ggiMesaExit() called\n");
if (!_ggimesaLibIsUp)
return -1;
if (_ggimesaLibIsUp > 1)
{
/* Exit only at last call */
_ggimesaLibIsUp--;
return 0;
}
rc = ggiExtensionUnregister(ggiMesaID);
ggFreeConfig(_ggimesaConfigHandle);
_ggimesaLibIsUp = 0;
return rc;
}
int ggiMesaAttach(ggi_visual_t vis)
{
int rc;
GGIMESADPRINT_CORE("ggiMesaAttach() called\n");
rc = ggiExtensionAttach(vis, ggiMesaID);
if (rc == 0)
{
int r, g, b, ci;
GLboolean rgb, db;
GLvisual *gl_visual;
/* We are creating the primary instance */
memset(LIBGGI_MESAEXT(vis), 0, sizeof(struct ggi_mesa_ext));
LIBGGI_MESAEXT(vis)->update_state = (void *)_ggi_error;
LIBGGI_MESAEXT(vis)->setup_driver = (void *)_ggi_error;
/* Initialize default mesa visual */
get_mode_info(vis, &r, &g, &b, &rgb, &db, &ci);
gl_visual = &(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual);
_mesa_initialize_visual(gl_visual,
rgb, db, 0 /* No stereo */,
r, g, b, 0 /* No alpha */, ci,
0 /* No depth */, 0 /* No stencil */,
0, 0, 0, 0 /* No accum */, 0);
/* Now fake an "API change" so the right libs get loaded */
changed(vis, GGI_CHG_APILIST);
}
return rc;
}
int ggiMesaDetach(ggi_visual_t vis)
{
GGIMESADPRINT_CORE("ggiMesaDetach() called\n");
return ggiExtensionDetach(vis, ggiMesaID);
}
int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag,
GLboolean stereo_flag, GLint depth_size,
GLint stencil_size, GLint accum_red_size,
GLint accum_green_size, GLint accum_blue_size,
GLint accum_alpha_size, GLint num_samples)
{
GLvisual *gl_vis = &(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual);
int r, g, b, ci;
GLboolean db, rgb;
get_mode_info(vis, &r, &g, &b, &rgb, &db, &ci);
/* Initialize the visual with the provided information */
_mesa_initialize_visual(gl_vis,
rgb, db, stereo_flag,
r, g, b, 0 /* FIXME */, ci,
depth_size, stencil_size,
accum_red_size, accum_green_size,
accum_blue_size, accum_alpha_size, 0);
/* Now fake an "API change" so the right libs get loaded. After all,
extending the visual by all these new buffers could be considered
a "mode change" which requires an "API change".
*/
changed(vis, GGI_CHG_APILIST);
return 0;
}
ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis)
{
ggi_mesa_context_t ctx;
int err;
GGIMESADPRINT_CORE("ggiMesaCreateContext() called\n");
ctx = (ggi_mesa_context_t)malloc(sizeof(struct ggi_mesa_context));
if (!ctx)
return NULL;
ctx->ggi_visual = vis;
ctx->color = 0;
ctx->gl_ctx =
_mesa_create_context(&(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual),
NULL, (void *) ctx, GL_FALSE);
if (!ctx->gl_ctx)
goto free_context;
_mesa_enable_sw_extensions(ctx->gl_ctx);
_swrast_CreateContext(ctx->gl_ctx);
_ac_CreateContext(ctx->gl_ctx);
_tnl_CreateContext(ctx->gl_ctx);
_swsetup_CreateContext(ctx->gl_ctx);
gl_ggiSetupPointers(ctx->gl_ctx);
/* Make sure that an appropriate sublib has been loaded */
if (!LIBGGI_MESAEXT(ctx->ggi_visual)->setup_driver){
GGIMESADPRINT_CORE("setup_driver==NULL!\n");
GGIMESADPRINT_CORE("Please check your config files!\n");
goto free_context;
}
/* Set up the sublib driver */
err = LIBGGI_MESAEXT(ctx->ggi_visual)->setup_driver(ctx);
if (err){
GGIMESADPRINT_CORE("setup_driver failed (err = %d)", err);
goto free_gl_context;
}
return ctx;
free_gl_context:
_mesa_destroy_context(ctx->gl_ctx);
free_context:
free(ctx);
return NULL;
}
void ggiMesaDestroyContext(ggi_mesa_context_t ctx)
{
GGIMESADPRINT_CORE("ggiMesaDestroyContext() called\n");
if(!ctx)
return;
_mesa_destroy_context(ctx->gl_ctx);
free(ctx);
}
void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis)
{
GGIMESADPRINT_CORE("ggiMesaMakeCurrent(ctx = %p) called\n", ctx);
/* FIXME: clean up where are ggi_vis */
if (ctx->ggi_visual != vis) {
GGIMESADPRINT_CORE("Cannot migrate GL contexts\n");
return;
}
_mesa_make_current(ctx->gl_ctx, &LIBGGI_MESAEXT(vis)->mesa_buffer);
if (ctx->gl_ctx->Viewport.Width == 0)
{
_mesa_Viewport(0, 0,
LIBGGI_MODE(vis)->visible.x,
LIBGGI_MODE(vis)->visible.y);
ctx->gl_ctx->Scissor.Width = LIBGGI_MODE(vis)->visible.x;
ctx->gl_ctx->Scissor.Height = LIBGGI_MODE(vis)->visible.y;
}
}
/*
* Swap front/back buffers for current context if double buffered.
*/
void ggiMesaSwapBuffers(void)
{
GLcontext *ctx;
ggi_mesa_context_t ggi_ctx;
ctx = _mesa_get_current_context();
ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
GGIMESADPRINT_CORE("ggiMesaSwapBuffers() called\n");
_mesa_notifySwapBuffers(ctx);
gl_ggiFlush(ctx);
ggiSetDisplayFrame(ggi_ctx->ggi_visual,
!ggiGetDisplayFrame(ggi_ctx->ggi_visual));
ggiSetWriteFrame(ggi_ctx->ggi_visual,
!ggiGetWriteFrame(ggi_ctx->ggi_visual));
ggiSetReadFrame(ggi_ctx->ggi_visual,
!ggiGetReadFrame(ggi_ctx->ggi_visual));
GGIMESADPRINT_CORE("swap disp: %d, write %d\n",
ggiGetDisplayFrame(ggi_ctx->ggi_visual),
ggiGetWriteFrame(ggi_ctx->ggi_visual));
}
static void gl_ggiUpdateState(GLcontext *ctx, GLuint new_state)
{
ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
GGIMESADPRINT_CORE("gl_ggiUpdateState() called\n");
/* Propogate statechange information to swrast and swrast_setup
* modules. The GGI driver has no internal GL-dependent state.
*/
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
if (!LIBGGI_MESAEXT(ggi_ctx->ggi_visual)->update_state) {
GGIMESADPRINT_CORE("update_state == NULL!\n");
GGIMESADPRINT_CORE("Please check your config files!\n");
ggiPanic("");
}
LIBGGI_MESAEXT(ggi_ctx->ggi_visual)->update_state(ggi_ctx);
}
static int changed(ggi_visual_t vis, int whatchanged)
{
GLcontext *ctx;
ctx = _mesa_get_current_context();
GGIMESADPRINT_CORE("changed() called\n");
switch (whatchanged)
{
case GGI_CHG_APILIST:
{
char api[256];
char args[256];
int i;
const char *fname;
ggi_dlhandle *lib;
GLvisual *gl_vis=&(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual);
GLframebuffer *gl_fb = &(LIBGGI_MESAEXT(vis)->mesa_buffer);
/* Initialize the framebuffer to provide all necessary
buffers in software. The target libraries that are loaded
next are free to modify this according to their
capabilities.
*/
/* FIXME: if the target changes capabilities we'll leak
swrast's memory !!! Need to deallocate first */
_mesa_initialize_framebuffer(gl_fb, gl_vis,
gl_vis->depthBits > 0,
gl_vis->stencilBits > 0,
gl_vis->accumRedBits > 0,
gl_vis->alphaBits > 0);
for (i = 0; ggiGetAPI(vis, i, api, args) == 0; i++)
{
strcat(api, "-mesa");
fname = ggMatchConfig(_ggimesaConfigHandle, api, NULL);
if (fname == NULL)
{
/* No special implementation for this sublib */
continue;
}
lib = ggiExtensionLoadDL(vis, fname, args, NULL,
GGI_SYMNAME_PREFIX);
}
/* The targets have cleared everything they can do from
the framebuffer structure so we provide the rest in sw
*/
_swrast_alloc_buffers(gl_fb);
break;
}
}
return 0;
}
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