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/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
* Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
* terms stated above.
*
* Author:
* Keith Whitwell <keith@precisioninsight.com>
*/
/* fxvsetup.c - 3Dfx VooDoo vertices setup functions */
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#if defined(FX)
#include "fxdrv.h"
#include "mmath.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
void
fxPrintSetupFlags(const char *msg, GLuint flags)
{
fprintf(stderr, "%s: %d %s%s%s%s%s\n",
msg,
flags,
(flags & SETUP_XYZW) ? " xyzw," : "",
(flags & SETUP_SNAP) ? " snap," : "",
(flags & SETUP_RGBA) ? " rgba," : "",
(flags & SETUP_TMU0) ? " tmu0," : "",
(flags & SETUP_TMU1) ? " tmu1," : "");
}
static void
project_texcoords(fxVertex * v,
struct vertex_buffer *VB,
GLuint tmu_nr, GLuint tc_nr, GLuint start, GLuint count)
{
GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]);
GLvector4f *vec = VB->TexCoordPtr[tc_nr];
GLuint i;
GLuint stride = vec->stride;
GLfloat *data = VEC_ELT(vec, GLfloat, start);
for (i = start; i < count; i++, STRIDE_F(data, stride), v++) {
tmu->oow = v->v.oow * data[3];
tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex));
}
}
static void
copy_w(fxVertex * v,
struct vertex_buffer *VB, GLuint tmu_nr, GLuint start, GLuint count)
{
GrTmuVertex *tmu = &(v->v.tmuvtx[tmu_nr]);
GLuint i;
for (i = start; i < count; i++, v++) {
tmu->oow = v->v.oow;
tmu = (GrTmuVertex *) ((char *) tmu + sizeof(fxVertex));
}
}
/* need to compute W values for fogging purposes
*/
static void
fx_fake_fog_w(GLcontext * ctx,
fxVertex * verts,
struct vertex_buffer *VB, GLuint start, GLuint end)
{
const GLfloat m10 = ctx->ProjectionMatrix.m[10];
const GLfloat m14 = ctx->ProjectionMatrix.m[14];
GLfloat(*clip)[4] = VB->ClipPtr->data;
GLubyte *clipmask = VB->ClipMask;
GLuint i;
for (i = start; i < end; i++) {
if (clipmask[i] == 0) {
verts[i].v.oow = -m10 / (clip[i][2] - m14); /* -1/zEye */
}
}
}
static tfxSetupFunc setupfuncs[MAX_SETUP];
#define IND (SETUP_XYZW)
#define INPUTS (VERT_CLIP)
#define NAME fxsetupXYZW
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_RGBA)
#define INPUTS (VERT_CLIP|VERT_RGBA)
#define NAME fxsetupXYZWRGBA
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_TMU0)
#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
#define NAME fxsetupXYZWT0
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_TMU1)
#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
#define NAME fxsetupXYZWT1
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_TMU0)
#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
#define NAME fxsetupXYZWT0T1
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_TMU0|SETUP_RGBA)
#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
#define NAME fxsetupXYZWRGBAT0
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_RGBA)
#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
#define NAME fxsetupXYZWRGBAT1
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
#define NAME fxsetupXYZWRGBAT0T1
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP)
#define INPUTS (VERT_CLIP)
#define NAME fxsetupXYZW_SNAP
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA)
#define INPUTS (VERT_CLIP|VERT_RGBA)
#define NAME fxsetupXYZW_SNAP_RGBA
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU0)
#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
#define NAME fxsetupXYZW_SNAP_T0
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1)
#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
#define NAME fxsetupXYZW_SNAP_T1
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0)
#define INPUTS (VERT_CLIP|VERT_TEX_ANY)
#define NAME fxsetupXYZW_SNAP_T0T1
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU0|SETUP_RGBA)
#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
#define NAME fxsetupXYZW_SNAP_RGBAT0
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_RGBA)
#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
#define NAME fxsetupXYZW_SNAP_RGBAT1
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
#define INPUTS (VERT_CLIP|VERT_RGBA|VERT_TEX_ANY)
#define NAME fxsetupXYZW_SNAP_RGBAT0T1
#include "fxvbtmp.h"
#define IND (SETUP_RGBA)
#define INPUTS (VERT_RGBA)
#define NAME fxsetupRGBA
#include "fxvbtmp.h"
#define IND (SETUP_TMU0)
#define INPUTS (VERT_TEX_ANY)
#define NAME fxsetupT0
#include "fxvbtmp.h"
#define IND (SETUP_TMU1)
#define INPUTS (VERT_TEX_ANY)
#define NAME fxsetupT1
#include "fxvbtmp.h"
#define IND (SETUP_TMU1|SETUP_TMU0)
#define INPUTS (VERT_TEX_ANY)
#define NAME fxsetupT0T1
#include "fxvbtmp.h"
#define IND (SETUP_TMU0|SETUP_RGBA)
#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
#define NAME fxsetupRGBAT0
#include "fxvbtmp.h"
#define IND (SETUP_TMU1|SETUP_RGBA)
#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
#define NAME fxsetupRGBAT1
#include "fxvbtmp.h"
#define IND (SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
#define INPUTS (VERT_RGBA|VERT_TEX_ANY)
#define NAME fxsetupRGBAT0T1
#include "fxvbtmp.h"
static void
fxsetup_invalid(GLcontext * ctx, GLuint start, GLuint end)
{
fprintf(stderr, "fxMesa: invalid setup function\n");
(void) (ctx && start && end);
}
void
fxDDSetupInit(void)
{
GLuint i;
for (i = 0; i < Elements(setupfuncs); i++)
setupfuncs[i] = fxsetup_invalid;
setupfuncs[SETUP_XYZW] = fxsetupXYZW;
setupfuncs[SETUP_XYZW | SETUP_RGBA] = fxsetupXYZWRGBA;
setupfuncs[SETUP_XYZW | SETUP_TMU0] = fxsetupXYZWT0;
setupfuncs[SETUP_XYZW | SETUP_TMU1] = fxsetupXYZWT1;
setupfuncs[SETUP_XYZW | SETUP_TMU0 | SETUP_RGBA] = fxsetupXYZWRGBAT0;
setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_RGBA] = fxsetupXYZWRGBAT1;
setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0] = fxsetupXYZWT0T1;
setupfuncs[SETUP_XYZW | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] =
fxsetupXYZWRGBAT0T1;
setupfuncs[SETUP_XYZW | SETUP_SNAP] = fxsetupXYZW_SNAP;
setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_RGBA] = fxsetupXYZW_SNAP_RGBA;
setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0] = fxsetupXYZW_SNAP_T0;
setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1] = fxsetupXYZW_SNAP_T1;
setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU0 | SETUP_RGBA] =
fxsetupXYZW_SNAP_RGBAT0;
setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_RGBA] =
fxsetupXYZW_SNAP_RGBAT1;
setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0] =
fxsetupXYZW_SNAP_T0T1;
setupfuncs[SETUP_XYZW | SETUP_SNAP | SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA]
= fxsetupXYZW_SNAP_RGBAT0T1;
setupfuncs[SETUP_RGBA] = fxsetupRGBA;
setupfuncs[SETUP_TMU0] = fxsetupT0;
setupfuncs[SETUP_TMU1] = fxsetupT1;
setupfuncs[SETUP_TMU1 | SETUP_TMU0] = fxsetupT0T1;
setupfuncs[SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0;
setupfuncs[SETUP_TMU1 | SETUP_RGBA] = fxsetupRGBAT1;
setupfuncs[SETUP_TMU1 | SETUP_TMU0 | SETUP_RGBA] = fxsetupRGBAT0T1;
}
void
fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count,
GLuint newinputs)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
if (!fxMesa->is_in_hardware)
tnl->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
else {
GLuint setupindex = SETUP_XYZW;
if (fxMesa->snapVertices)
setupindex |= SETUP_SNAP;
fxMesa->tmu_source[0] = 0;
fxMesa->tmu_source[1] = 1;
fxMesa->tex_dest[0] = SETUP_TMU0;
fxMesa->tex_dest[1] = SETUP_TMU1;
/* For flat and two-side-lit triangles, colors will always be added
* to vertices in the triangle functions. Vertices will *always*
* have rbga values, but only sometimes will they come from here.
*/
if ((ctx->_TriangleCaps & (DD_FLATSHADE | DD_TRI_LIGHT_TWOSIDE)) == 0)
setupindex |= SETUP_RGBA;
if (ctx->Texture._ReallyEnabled & TEXTURE0_2D)
setupindex |= SETUP_TMU0;
if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) == 0) {
fxMesa->tmu_source[0] = 1;
fxMesa->tex_dest[0] = SETUP_TMU1;
fxMesa->tmu_source[1] = 0;
fxMesa->tex_dest[1] = SETUP_TMU0;
setupindex |= SETUP_TMU0;
}
else {
setupindex |= SETUP_TMU1;
}
}
if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_STATE))
fxPrintSetupFlags("fxmesa: vertex setup function", setupindex);
fxMesa->setupindex = setupindex;
tnl->Driver.BuildProjectedVertices = fx_BuildProjVerts;
}
tnl->Driver.BuildProjectedVertices(ctx, start, count, newinputs);
}
void
fx_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count,
GLuint newinputs)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (newinputs == ~0) {
/* build interpolated vertices */
setupfuncs[fxMesa->setupindex] (ctx, start, count);
}
else {
GLuint ind = fxMesa->setup_gone;
fxMesa->setup_gone = 0;
if (newinputs & VERT_CLIP)
ind = fxMesa->setupindex; /* clipmask has potentially changed */
else {
if (newinputs & VERT_TEX0)
ind |= fxMesa->tex_dest[0];
if (newinputs & VERT_TEX1)
ind |= fxMesa->tex_dest[1];
if (newinputs & VERT_RGBA)
ind |= SETUP_RGBA;
ind &= fxMesa->setupindex;
}
if (ind) {
if (fxMesa->new_state)
fxSetupFXUnits(ctx); /* why? */
if (VB->importable_data & newinputs)
VB->import_data(ctx, VB->importable_data & newinputs,
VEC_BAD_STRIDE);
setupfuncs[ind] (ctx, start, count);
}
}
}
void
fxAllocVB(GLcontext * ctx)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
fxMesa->verts = ALIGN_MALLOC(tnl->vb.Size * sizeof(fxMesa->verts[0]), 32);
}
void
fxFreeVB(GLcontext * ctx)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
if (fxMesa->verts)
ALIGN_FREE(fxMesa->verts);
fxMesa->verts = 0;
}
#else
/*
* Need this to provide at least one external definition.
*/
extern int gl_fx_dummy_function_vsetup(void);
int
gl_fx_dummy_function_vsetup(void)
{
return 0;
}
#endif /* FX */
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