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# Makefile for stand-alone GL-SL compiler
TOP = ../../../..
include $(TOP)/configs/current
PROGRAM = glslcompiler
OBJECTS = \
glslcompiler.o \
../../glapi/glapi.o \
../../glapi/glthread.o \
../../main/dispatch.o \
../common/driverfuncs.o \
../../libmesa.a
INCLUDES = \
-I$(TOP)/include \
-I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/mesa/math \
-I$(TOP)/src/mesa/transform \
-I$(TOP)/src/mesa/shader \
-I$(TOP)/src/mesa/swrast \
-I$(TOP)/src/mesa/swrast_setup \
default: $(PROGRAM)
$(INSTALL) $(PROGRAM) $(TOP)/bin
glslcompiler: $(OBJECTS)
$(CC) $(OBJECTS) -lm -lpthread -o $@
glslcompiler.o: glslcompiler.c
$(CC) -c $(CFLAGS) $(INCLUDES) glslcompiler.c -o $@
clean:
-rm -f *.o *~ $(PROGRAM)
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