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/* $Id: svgamesa.c,v 1.20 2002/07/09 01:22:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Copyright (C) 1995-2000 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* SVGA driver for Mesa.
* Original author: Brian Paul
* Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
*/
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#ifdef SVGA
#ifdef PC_HEADER
#include "all.h"
#else
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vga.h>
#include "GL/svgamesa.h"
#include "context.h"
#include "extensions.h"
#include "imports.h"
#include "matrix.h"
#include "mtypes.h"
#include "swrast/swrast.h"
#endif
#include "svgapix.h"
#include "svgamesa8.h"
#include "svgamesa15.h"
#include "svgamesa16.h"
#include "svgamesa24.h"
#include "svgamesa32.h"
struct svga_buffer SVGABuffer;
vga_modeinfo * SVGAInfo;
SVGAMesaContext SVGAMesa; /* the current context */
#ifdef SVGA_DEBUG
#include <sys/types.h>
#include <signal.h>
FILE * logfile;
char cbuf[1024]={0};
void SVGAlog(char * what)
{
logfile=fopen("svgamesa.log","a");
if (!logfile) return;
fprintf(logfile,"%s\n",what);
fclose(logfile);
}
#endif
/**********************************************************************/
/***** Init stuff... *****/
/**********************************************************************/
int SVGAMesaInit( int GraphMode )
{
vga_init();
if (!vga_hasmode(GraphMode))
{
fprintf(stderr,"GraphMode %d unavailable...",GraphMode);
#ifdef SVGA_DEBUG
SVGAlog("SVGAMesaInit: invalid GraphMode (doesn't exist)");
#endif
return(1);
}
SVGAInfo=vga_getmodeinfo(GraphMode);
if (SVGAInfo->flags & IS_MODEX)
{
fprintf(stderr,"ModeX not implemented...");
#ifdef SVGA_DEBUG
SVGAlog("SVGAMesaInit: invalid GraphMode (ModeX)");
#endif
return(2);
}
if (!SVGAInfo->bytesperpixel)
{
fprintf(stderr,"1 / 4 bit color not implemented...");
#ifdef SVGA_DEBUG
SVGAlog("SVGAMesaInit: invalid GraphMode (1 or 4 bit)");
#endif
return(3);
}
switch (SVGAInfo->colors) {
case 256: SVGABuffer.Depth = 8; break;
case 32768: SVGABuffer.Depth = 15; break;
case 65536: SVGABuffer.Depth = 16; break;
default: SVGABuffer.Depth = SVGAInfo->bytesperpixel<<3; break;
}
SVGABuffer.BufferSize=SVGAInfo->linewidth*SVGAInfo->height;
#ifdef SVGA_DEBUG
sprintf(cbuf,"SVGAMesaInit: double buffer info.\n" \
" depth : %d\n" \
" mode : %d\n" \
" width : %d\n" \
" height : %d\n" \
" bufsize: %d\n", \
SVGABuffer.Depth,GraphMode,SVGAInfo->linewidth, \
SVGAInfo->height,SVGABuffer.BufferSize);
SVGAlog(cbuf);
#endif
SVGABuffer.FrontBuffer=(void*)malloc(SVGABuffer.BufferSize + 4);
if (!SVGABuffer.FrontBuffer) {
{
fprintf(stderr,"Not enough RAM for FRONT_LEFT_BUFFER...");
#ifdef SVGA_DEBUG
SVGAlog("SVGAMesaInit: Not enough RAM (front buffer)");
#endif
return(4);
}
}
#ifdef SVGA_DEBUG
sprintf(cbuf,"SVGAMesaInit: FrontBuffer - %p",SVGABuffer.FrontBuffer);
SVGAlog(cbuf);
#endif
SVGABuffer.BackBuffer=(void*)malloc(SVGABuffer.BufferSize + 4);
if (!SVGABuffer.BackBuffer) {
{
free(SVGABuffer.FrontBuffer);
fprintf(stderr,"Not enough RAM for BACK_LEFT_BUFFER...");
#ifdef SVGA_DEBUG
SVGAlog("SVGAMesaInit: Not enough RAM (back buffer)");
#endif
return(5);
}
}
#ifdef SVGA_DEBUG
sprintf(cbuf,"SVGAMesaInit: BackBuffer - %p",SVGABuffer.BackBuffer);
SVGAlog(cbuf);
#endif
vga_setmode(GraphMode);
SVGABuffer.VideoRam=vga_getgraphmem();
#ifdef SVGA_DEBUG
sprintf(cbuf,"SVGAMesaInit: VRAM - %p",SVGABuffer.VideoRam);
SVGAlog(cbuf);
sprintf(cbuf,"SVGAMesaInit: done. (Mode %d)",GraphMode);
SVGAlog(cbuf);
#endif
SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer;
return 0;
}
int SVGAMesaClose( void )
{
vga_setmode(TEXT);
free(SVGABuffer.FrontBuffer);
free(SVGABuffer.BackBuffer);
return 0;
}
void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue)
{
if (ndx<256)
vga_setpalette(ndx, red>>2, green>>2, blue>>2);
}
/**********************************************************************/
/***** Miscellaneous functions *****/
/**********************************************************************/
static void copy_buffer( const GLubyte * buffer) {
int size = SVGABuffer.BufferSize, page = 0;
#ifdef SVGA_DEBUG
sprintf(cbuf,"copy_buffer: copy %p to %p",buffer,SVGABuffer.VideoRam);
SVGAlog(cbuf);
#endif
while(size>0) {
vga_setpage(page++);
if (size>>16) {
memcpy(SVGABuffer.VideoRam,buffer,0x10000);
buffer+=0x10000;
}else{
memcpy(SVGABuffer.VideoRam,buffer,size & 0xffff);
}
size-=0xffff;
}
}
static void get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
*width = SVGAMesa->width = vga_getxdim();
*height = SVGAMesa->height = vga_getydim();
}
static void set_buffer( GLcontext *ctx, GLframebuffer *colorBuffer,
GLenum buffer )
{
/* We can ignore colorBuffer since we don't support a MakeCurrentRead()
* function.
*/
(void) colorBuffer;
if (buffer == GL_FRONT_LEFT) {
SVGABuffer.ReadBuffer = SVGABuffer.FrontBuffer;
SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
#if 0
void * tmpptr;
/* vga_waitretrace(); */
copy_buffer(SVGABuffer.FrontBuffer);
tmpptr=SVGABuffer.BackBuffer;
SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer;
SVGABuffer.FrontBuffer=tmpptr;
#endif
}
else if (buffer == GL_BACK_LEFT) {
SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer;
SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
#if 0
/* vga_waitretrace(); */
copy_buffer(SVGABuffer.BackBuffer);
#endif
}
}
/**********************************************************************/
/***** *****/
/**********************************************************************/
static void svgamesa_update_state( GLcontext *ctx, GLuint new_state )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
/* Initialize all the pointers in the DD struct. Do this whenever */
/* a new context is made current or we change buffers via set_buffer! */
ctx->Driver.UpdateState = svgamesa_update_state;
ctx->Driver.GetBufferSize = get_buffer_size;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
/* Software rasterizer pixel paths:
*/
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
/* Fill in the swrast driver interface:
*/
swdd->SetBuffer = set_buffer;
switch (SVGABuffer.Depth) {
case 8: ctx->Driver.ClearIndex = __clear_index8;
ctx->Driver.Clear = __clear8;
swdd->ReadCI32Span = __read_ci32_span8;
swdd->ReadCI32Pixels = __read_ci32_pixels8;
swdd->WriteCI8Span = __write_ci8_span8;
swdd->WriteCI32Span = __write_ci32_span8;
swdd->WriteCI32Pixels = __write_ci32_pixels8;
swdd->WriteMonoCISpan = __write_mono_ci_span8;
swdd->WriteMonoCIPixels = __write_mono_ci_pixels8;
#ifdef SVGA_DEBUG
SVGAlog("SVGAUpdateState: 8 bit mode.");
#endif
break;
case 15: ctx->Driver.ClearColor = __clear_color15;
ctx->Driver.Clear = __clear15;
swdd->ReadRGBASpan = __read_rgba_span15;
swdd->ReadRGBAPixels = __read_rgba_pixels15;
swdd->WriteRGBASpan = __write_rgba_span15;
swdd->WriteRGBAPixels = __write_rgba_pixels15;
swdd->WriteMonoRGBASpan = __write_mono_rgba_span15;
swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels15;
#ifdef SVGA_DEBUG
SVGAlog("SVGAUpdateState: 15 bit mode.");
#endif
break;
case 16: ctx->Driver.ClearColor = __clear_color16;
ctx->Driver.Clear = __clear16;
swdd->ReadRGBASpan = __read_rgba_span16;
swdd->ReadRGBAPixels = __read_rgba_pixels16;
swdd->WriteRGBASpan = __write_rgba_span16;
swdd->WriteRGBAPixels = __write_rgba_pixels16;
swdd->WriteMonoRGBASpan = __write_mono_rgba_span16;
swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels16;
break;
#ifdef SVGA_DEBUG
SVGAlog("SVGAUpdateState: 16 bit mode.");
#endif
case 24: ctx->Driver.ClearColor = __clear_color24;
ctx->Driver.Clear = __clear24;
swdd->ReadRGBASpan = __read_rgba_span24;
swdd->ReadRGBAPixels = __read_rgba_pixels24;
swdd->WriteRGBASpan = __write_rgba_span24;
swdd->WriteRGBAPixels = __write_rgba_pixels24;
swdd->WriteMonoRGBASpan = __write_mono_rgba_span24;
swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels24;
break;
#ifdef SVGA_DEBUG
SVGAlog("SVGAUpdateState: 32 bit mode.");
#endif
case 32: ctx->Driver.ClearColor = __clear_color32;
ctx->Driver.Clear = __clear32;
swdd->ReadRGBASpan = __read_rgba_span32;
swdd->ReadRGBAPixels = __read_rgba_pixels32;
swdd->WriteRGBASpan = __write_rgba_span32;
swdd->WriteRGBAPixels = __write_rgba_pixels32;
swdd->WriteMonoRGBASpan = __write_mono_rgba_span32;
swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels32;
}
}
/*
* Create a new VGA/Mesa context and return a handle to it.
*/
SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer )
{
SVGAMesaContext ctx;
#ifndef DEV
GLboolean rgb_flag;
GLfloat redscale, greenscale, bluescale, alphascale;
GLint index_bits;
GLint redbits, greenbits, bluebits, alphabits;
__GLimports imports;
/* determine if we're in RGB or color index mode */
if ((SVGABuffer.Depth==32) || (SVGABuffer.Depth==24)) {
rgb_flag = GL_TRUE;
redscale = greenscale = bluescale = alphascale = 255.0;
redbits = greenbits = bluebits = 8;
alphabits = 0;
index_bits = 0;
}
else if (SVGABuffer.Depth==8) {
rgb_flag = GL_FALSE;
redscale = greenscale = bluescale = alphascale = 0.0;
redbits = greenbits = bluebits = alphabits = 0;
index_bits = 8;
}
else if (SVGABuffer.Depth==15) {
rgb_flag = GL_TRUE;
redscale = greenscale = bluescale = alphascale = 31.0;
redbits = greenbits = bluebits = 5;
alphabits = 0;
index_bits = 0;
}
else if (SVGABuffer.Depth==16) {
rgb_flag = GL_TRUE;
redscale = bluescale = alphascale = 31.0;
greenscale = 63.0;
redbits = bluebits = 5;
greenbits = 6;
alphabits = 0;
index_bits = 0;
}
ctx = (SVGAMesaContext) calloc( 1, sizeof(struct svgamesa_context) );
if (!ctx) {
return NULL;
}
ctx->gl_vis = _mesa_create_visual( rgb_flag,
doubleBuffer,
GL_FALSE, /* stereo */
redbits, greenbits,
bluebits, alphabits,
index_bits,
16, /* depth_size */
8, /* stencil_size */
16, 16, 16, 16, /* accum_size */
1 /* samples */
);
_mesa_init_default_imports( &imports, (void *) ctx);
ctx->gl_ctx = _mesa_create_context( ctx->gl_vis,
NULL, /* share list context */
&imports );
_mesa_enable_sw_extensions(ctx->gl_ctx);
_mesa_enable_1_3_extensions(ctx->gl_ctx);
ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis,
ctx->gl_vis->depthBits > 0,
ctx->gl_vis->stencilBits > 0,
ctx->gl_vis->accumRedBits > 0,
ctx->gl_vis->alphaBits > 0 );
ctx->width = ctx->height = 0; /* temporary until first "make-current" */
#endif
return ctx;
}
/*
* Destroy the given VGA/Mesa context.
*/
void SVGAMesaDestroyContext( SVGAMesaContext ctx )
{
#ifndef DEV
if (ctx) {
_mesa_destroy_visual( ctx->gl_vis );
_mesa_destroy_context( ctx->gl_ctx );
_mesa_destroy_framebuffer( ctx->gl_buffer );
free( ctx );
if (ctx==SVGAMesa) {
SVGAMesa = NULL;
}
}
#endif
}
/*
* Make the specified VGA/Mesa context the current one.
*/
void SVGAMesaMakeCurrent( SVGAMesaContext ctx )
{
#ifndef DEV
SVGAMesa = ctx;
svgamesa_update_state( ctx->gl_ctx, ~0 );
_mesa_make_current( ctx->gl_ctx, ctx->gl_buffer );
if (ctx->width==0 || ctx->height==0) {
/* setup initial viewport */
ctx->width = vga_getxdim();
ctx->height = vga_getydim();
_mesa_set_viewport( ctx->gl_ctx, 0, 0, ctx->width, ctx->height );
}
#endif
}
/*
* Return a handle to the current VGA/Mesa context.
*/
SVGAMesaContext SVGAMesaGetCurrentContext( void )
{
return SVGAMesa;
}
/*
* Swap front/back buffers for current context if double buffered.
*/
void SVGAMesaSwapBuffers( void )
{
#if 000
void * tmpptr;
#endif
/* vga_waitretrace(); */
copy_buffer(SVGABuffer.BackBuffer);
#ifndef DEV
_mesa_swapbuffers( SVGAMesa->gl_ctx );
if (SVGAMesa->gl_vis->doubleBufferMode)
#endif /* DEV */
{
#ifdef SVGA_DEBUG
sprintf(cbuf,"SVGAMesaSwapBuffers : Swapping...");
SVGAlog(cbuf);
#endif /* SVGA_DEBUG */
#if 000
tmpptr=SVGABuffer.BackBuffer;
SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer;
SVGABuffer.FrontBuffer=tmpptr;
#endif
#ifdef SVGA_DEBUG
sprintf(cbuf,"SVGAMesaSwapBuffers : WriteBuffer : %p\n"
" Readbuffer : %p", \
SVGABuffer.BackBuffer, SVGABuffer.FrontBuffer );
SVGAlog(cbuf);
#endif /* SVGA_DEBUG */
}
}
#else /*SVGA*/
/*
* Need this to provide at least one external definition when SVGA is
* not defined on the compiler command line.
*/
int gl_svga_dummy_function(void)
{
return 0;
}
#endif /*SVGA*/
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