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#include "glapi.h"
#include "glThread.h"
#ifdef WIN32_THREADS
extern "C" _glthread_Mutex OneTimeLock;
extern "C" _glthread_Mutex GenTexturesLock;
extern "C" void FreeAllTSD(void);
class _CriticalSectionInit
{
public:
static _CriticalSectionInit m_inst;
_CriticalSectionInit()
{
_glthread_INIT_MUTEX(OneTimeLock);
_glthread_INIT_MUTEX(GenTexturesLock);
}
~_CriticalSectionInit()
{
_glthread_DESTROY_MUTEX(OneTimeLock);
_glthread_DESTROY_MUTEX(GenTexturesLock);
FreeAllTSD();
}
};
_CriticalSectionInit _CriticalSectionInit::m_inst;
#endif
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