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/* $Id: wgl.c,v 1.7 2001/07/27 14:03:55 brianp Exp $ */
/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
/*
* File name : wgl.c
* WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru
* Some things originated from the 3Dfx WGL functions
*/
#ifdef WIN32
#ifdef __cplusplus
extern "C" {
#endif
#include <windows.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
//#include <GL/glu.h>
#ifdef __cplusplus
}
#endif
#include <stdio.h>
#include <tchar.h>
#include "wmesadef.h"
#include "GL/wmesa.h"
#include "mtypes.h"
#define MAX_MESA_ATTRS 20
struct __extensions__
{
PROC proc;
char *name;
};
struct __pixelformat__
{
PIXELFORMATDESCRIPTOR pfd;
GLboolean doubleBuffered;
};
struct __extensions__ ext[] = {
#ifdef GL_EXT_polygon_offset
{ (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
#endif
{ (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
{ (PROC)glBlendColorEXT, "glBlendColorExt" },
{ (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
{ (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
{ (PROC)glColorPointerEXT, "glColorPointerEXT" },
{ (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
{ (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
{ (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
{ (PROC)glGetPointervEXT, "glGetPointervEXT" },
{ (PROC)glArrayElementEXT, "glArrayElementEXT" },
{ (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
{ (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
{ (PROC)glBindTextureEXT, "glBindTextureEXT" },
{ (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
{ (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
{ (PROC)glIsTextureEXT, "glIsTextureEXT" },
{ (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
{ (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
{ (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
{ (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
{ (PROC)glColorTableEXT, "glColorTableEXT" },
{ (PROC)glColorSubTableEXT, "glColorSubTableEXT" },
{ (PROC)glGetColorTableEXT, "glGetColorTableEXT" },
{ (PROC)glGetColorTableParameterfvEXT, "glGetColorTableParameterfvEXT" },
{ (PROC)glGetColorTableParameterivEXT, "glGetColorTableParameterivEXT" },
{ (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
{ (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
{ (PROC)glBlendFuncSeparateEXT, "glBlendFuncSeparateEXT" },
{ (PROC)glLockArraysEXT, "glLockArraysEXT" },
{ (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" }
};
int qt_ext = sizeof(ext) / sizeof(ext[0]);
struct __pixelformat__ pix[] =
{
{ { sizeof(PIXELFORMATDESCRIPTOR), 1,
PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
PFD_TYPE_RGBA,
24, 8, 0, 8, 8, 8, 16, 8, 24,
0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
GL_TRUE
},
{ { sizeof(PIXELFORMATDESCRIPTOR), 1,
PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT,
PFD_TYPE_RGBA,
24, 8, 0, 8, 8, 8, 16, 8, 24,
0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
GL_FALSE
},
};
int qt_pix = sizeof(pix) / sizeof(pix[0]);
typedef struct {
WMesaContext ctx;
HDC hdc;
} MesaWglCtx;
#define MESAWGL_CTX_MAX_COUNT 20
static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
static unsigned ctx_count = 0;
static unsigned ctx_current = -1;
static unsigned curPFD = 0;
GLAPI BOOL GLWINAPI wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)
{
return(FALSE);
}
GLAPI HGLRC GLWINAPI wglCreateContext(HDC hdc)
{
HWND hWnd;
int i = 0;
if(!(hWnd = WindowFromDC(hdc)))
{
SetLastError(0);
return(NULL);
}
if (!ctx_count)
{
for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++)
{
wgl_ctx[i].ctx = NULL;
wgl_ctx[i].hdc = NULL;
}
}
for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
{
if ( wgl_ctx[i].ctx == NULL )
{
wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE,
pix[curPFD-1].doubleBuffered );
if (wgl_ctx[i].ctx == NULL)
break;
wgl_ctx[i].hdc = hdc;
ctx_count++;
return ((HGLRC)wgl_ctx[i].ctx);
}
}
SetLastError(0);
return(NULL);
}
GLAPI BOOL GLWINAPI wglDeleteContext(HGLRC hglrc)
{
int i;
for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
{
if ( wgl_ctx[i].ctx == (PWMC) hglrc )
{
WMesaMakeCurrent((PWMC) hglrc);
WMesaDestroyContext();
wgl_ctx[i].ctx = NULL;
wgl_ctx[i].hdc = NULL;
ctx_count--;
return(TRUE);
}
}
SetLastError(0);
return(FALSE);
}
GLAPI HGLRC GLWINAPI wglCreateLayerContext(HDC hdc,int iLayerPlane)
{
SetLastError(0);
return(NULL);
}
GLAPI HGLRC GLWINAPI wglGetCurrentContext(VOID)
{
if (ctx_current < 0)
return 0;
else
return (HGLRC) wgl_ctx[ctx_current].ctx;
}
GLAPI HDC GLWINAPI wglGetCurrentDC(VOID)
{
if (ctx_current < 0)
return 0;
else
return wgl_ctx[ctx_current].hdc;
}
GLAPI BOOL GLWINAPI wglMakeCurrent(HDC hdc,HGLRC hglrc)
{
int i;
/* new code suggested by Andy Sy */
if (!hdc || !hglrc) {
WMesaMakeCurrent(NULL);
ctx_current = -1;
return TRUE;
}
for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
{
if ( wgl_ctx[i].ctx == (PWMC) hglrc )
{
wgl_ctx[i].hdc = hdc;
WMesaMakeCurrent( (WMesaContext) hglrc );
ctx_current = i;
return TRUE;
}
}
return FALSE;
}
GLAPI BOOL GLWINAPI wglShareLists(HGLRC hglrc1,HGLRC hglrc2)
{
return(TRUE);
}
static FIXED FixedFromDouble(double d)
{
long l = (long) (d * 65536L);
return *(FIXED *)&l;
}
/*
** This is cribbed from FX/fxwgl.c, and seems to implement support
** for bitmap fonts where the wglUseFontBitmapsA() code implements
** support for outline fonts. In combination they hopefully give
** fairly generic support for fonts.
*/
static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
DWORD numChars, DWORD listBase)
{
#define VERIFY(a) a
TEXTMETRIC metric;
BITMAPINFO *dibInfo;
HDC bitDevice;
COLORREF tempColor;
int i;
VERIFY(GetTextMetrics(fontDevice, &metric));
dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
dibInfo->bmiHeader.biPlanes = 1;
dibInfo->bmiHeader.biBitCount = 1;
dibInfo->bmiHeader.biCompression = BI_RGB;
bitDevice = CreateCompatibleDC(fontDevice);
// HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);
// VERIFY(bitDevice);
// Swap fore and back colors so the bitmap has the right polarity
tempColor = GetBkColor(bitDevice);
SetBkColor(bitDevice, GetTextColor(bitDevice));
SetTextColor(bitDevice, tempColor);
// Place chars based on base line
VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);
for(i = 0; i < numChars; i++) {
SIZE size;
char curChar;
int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
HBITMAP bitObject;
HGDIOBJ origBmap;
unsigned char *bmap;
curChar = i + firstChar;
// Find how high/wide this character is
VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
// Create the output bitmap
charWidth = size.cx;
charHeight = size.cy;
bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits
bmapHeight = charHeight;
bitObject = CreateCompatibleBitmap(bitDevice,
bmapWidth,
bmapHeight);
//VERIFY(bitObject);
// Assign the output bitmap to the device
origBmap = SelectObject(bitDevice, bitObject);
VERIFY(origBmap);
VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
// Use our source font on the device
VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
// Draw the character
VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
// Unselect our bmap object
VERIFY(SelectObject(bitDevice, origBmap));
// Convert the display dependant representation to a 1 bit deep DIB
numBytes = (bmapWidth * bmapHeight) / 8;
bmap = malloc(numBytes);
dibInfo->bmiHeader.biWidth = bmapWidth;
dibInfo->bmiHeader.biHeight = bmapHeight;
res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
dibInfo,
DIB_RGB_COLORS);
//VERIFY(res);
// Create the GL object
glNewList(i + listBase, GL_COMPILE);
glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
charWidth, 0.0,
bmap);
glEndList();
// CheckGL();
// Destroy the bmap object
DeleteObject(bitObject);
// Deallocate the bitmap data
free(bmap);
}
// Destroy the DC
VERIFY(DeleteDC(bitDevice));
free(dibInfo);
return TRUE;
#undef VERIFY
}
GLAPI BOOL GLWINAPI wglUseFontBitmapsA(HDC hdc, DWORD first,
DWORD count, DWORD listBase)
{
int i;
GLuint font_list;
DWORD size;
GLYPHMETRICS gm;
HANDLE hBits;
LPSTR lpBits;
MAT2 mat;
int success = TRUE;
if (first<0)
return FALSE;
if (count<0)
return FALSE;
if (listBase<0)
return FALSE;
font_list = listBase;
mat.eM11 = FixedFromDouble(1);
mat.eM12 = FixedFromDouble(0);
mat.eM21 = FixedFromDouble(0);
mat.eM22 = FixedFromDouble(-1);
memset(&gm,0,sizeof(gm));
/*
** If we can't get the glyph outline, it may be because this is a fixed
** font. Try processing it that way.
*/
if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)
== GDI_ERROR )
{
return wglUseFontBitmaps_FX( hdc, first, count, listBase );
}
/*
** Otherwise process all desired characters.
*/
for (i = 0; i < count; i++)
{
DWORD err;
glNewList( font_list+i, GL_COMPILE );
/* allocate space for the bitmap/outline */
size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat);
if (size == GDI_ERROR)
{
glEndList( );
err = GetLastError();
success = FALSE;
continue;
}
hBits = GlobalAlloc(GHND, size+1);
lpBits = GlobalLock(hBits);
err =
GetGlyphOutline(hdc, /* handle to device context */
first + i, /* character to query */
GGO_BITMAP, /* format of data to return */
&gm, /* pointer to structure for metrics*/
size, /* size of buffer for data */
lpBits, /* pointer to buffer for data */
&mat /* pointer to transformation */
/* matrix structure */
);
if (err == GDI_ERROR)
{
GlobalUnlock(hBits);
GlobalFree(hBits);
glEndList( );
err = GetLastError();
success = FALSE;
continue;
}
glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,
-gm.gmptGlyphOrigin.x,
gm.gmptGlyphOrigin.y,
gm.gmCellIncX,gm.gmCellIncY,
(const GLubyte * )lpBits);
GlobalUnlock(hBits);
GlobalFree(hBits);
glEndList( );
}
return success;
}
GLAPI BOOL GLWINAPI wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase)
{
return FALSE;
}
GLAPI BOOL GLWINAPI wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count,
DWORD listBase,FLOAT deviation,
FLOAT extrusion,int format,
LPGLYPHMETRICSFLOAT lpgmf)
{
SetLastError(0);
return(FALSE);
}
GLAPI BOOL GLWINAPI wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count,
DWORD listBase,FLOAT deviation,
FLOAT extrusion,int format,
LPGLYPHMETRICSFLOAT lpgmf)
{
SetLastError(0);
return(FALSE);
}
GLAPI BOOL GLWINAPI wglDescribeLayerPlane(HDC hdc,int iPixelFormat,
int iLayerPlane,UINT nBytes,
LPLAYERPLANEDESCRIPTOR plpd)
{
SetLastError(0);
return(FALSE);
}
GLAPI int GLWINAPI wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane,
int iStart,int cEntries,
CONST COLORREF *pcr)
{
SetLastError(0);
return(0);
}
GLAPI int GLWINAPI wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane,
int iStart,int cEntries,
COLORREF *pcr)
{
SetLastError(0);
return(0);
}
GLAPI BOOL GLWINAPI wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize)
{
SetLastError(0);
return(FALSE);
}
GLAPI BOOL GLWINAPI wglSwapLayerBuffers(HDC hdc,UINT fuPlanes)
{
if( !hdc )
{
WMesaSwapBuffers();
return(TRUE);
}
SetLastError(0);
return(FALSE);
}
GLAPI int GLWINAPI wglChoosePixelFormat(HDC hdc,
CONST PIXELFORMATDESCRIPTOR *ppfd)
{
int i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix;
qt_valid_pix = qt_pix;
if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)
{
SetLastError(0);
return(0);
}
for(i = 0;i < qt_valid_pix;i++)
{
delta = 0;
if(
(ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&
!(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
continue;
if(
(ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&
!(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
continue;
if(
(ppfd->dwFlags & PFD_SUPPORT_GDI) &&
!(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI))
continue;
if(
(ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&
!(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
continue;
if(
!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
continue;
if(
!(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO)))
continue;
if(ppfd->iPixelType != pix[i].pfd.iPixelType)
delta++;
if(delta < bestdelta)
{
best = i + 1;
bestdelta = delta;
if(bestdelta == 0)
break;
}
}
if(best == -1)
{
SetLastError(0);
return(0);
}
return(best);
}
GLAPI int GLWINAPI wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
LPPIXELFORMATDESCRIPTOR ppfd)
{
int qt_valid_pix;
qt_valid_pix = qt_pix;
if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR))
{
SetLastError(0);
return(0);
}
*ppfd = pix[iPixelFormat - 1].pfd;
return(qt_valid_pix);
}
/*
* GetProcAddress - return the address of an appropriate extension
*/
GLAPI PROC GLWINAPI wglGetProcAddress(LPCSTR lpszProc)
{
int i;
for(i = 0;i < qt_ext;i++)
if(!strcmp(lpszProc,ext[i].name))
return(ext[i].proc);
SetLastError(0);
return(NULL);
}
GLAPI int GLWINAPI wglGetPixelFormat(HDC hdc)
{
if(curPFD == 0)
{
SetLastError(0);
return(0);
}
return(curPFD);
}
GLAPI BOOL GLWINAPI wglSetPixelFormat(HDC hdc,int iPixelFormat,
PIXELFORMATDESCRIPTOR *ppfd)
{
int qt_valid_pix;
qt_valid_pix = qt_pix;
if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR))
{
SetLastError(0);
return(FALSE);
}
curPFD = iPixelFormat;
return(TRUE);
}
GLAPI BOOL GLWINAPI wglSwapBuffers(HDC hdc)
{
if (ctx_current < 0)
return FALSE;
if(wgl_ctx[ctx_current].ctx == NULL) {
SetLastError(0);
return(FALSE);
}
WMesaSwapBuffers();
return(TRUE);
}
#endif /* WIN32 */
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