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/**************************************************************************
 *
 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 **************************************************************************/


#include "main/mtypes.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/get.h"


const GLubyte * GLAPIENTRY _es_GetString(GLenum name);


static const char *
compute_es_version(void)
{
   static const char es_2_0[] = "OpenGL ES 2.0";
   return es_2_0;
}


/**
 * Note: a more dynamic solution would be query the underlying GL
 * and translate extension names...
 */
static const char *
extension_string(void)
{
   return
      /* Core additions */
      "GL_OES_single_precision "

      /* Requred extensions */
      "GL_OES_compressed_paletted_texture "

      /* Normal extensions */
      "GL_OES_depth24 "
      "GL_OES_depth32 "
      "GL_OES_depth_texture "
      "GL_OES_element_index_uint "
      "GL_OES_fbo_render_mipmap "
      "GL_OES_mapbuffer "
      "GL_OES_packed_depth_stencil "
      "GL_OES_rgb8_rgba8 "
      "GL_OES_standard_derivatives "
      "GL_OES_stencil1 "
      "GL_OES_stencil4 "
      "GL_OES_stencil8 "
      "GL_OES_texture_3D "
      "GL_OES_texture_npot "
      "GL_EXT_texture_filter_anisotropic "
      "GL_EXT_texture_type_2_10_10_10_REV "
      "GL_OES_depth_texture "
      "GL_OES_standard_derivatives "
      ;
}


const GLubyte * GLAPIENTRY
_es_GetString(GLenum name)
{
   switch (name) {
   case GL_VERSION:
      return (const GLubyte *) compute_es_version();
   case GL_SHADING_LANGUAGE_VERSION:
      return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
   case GL_EXTENSIONS:
      return (const GLubyte *) extension_string();
   default:
      return _mesa_GetString(name);
   }
}


void
_mesa_initialize_context_extra(GLcontext *ctx)
{
   ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
   ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;

   ctx->Point.PointSprite = GL_TRUE;  /* always on for ES 2.x */
}