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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
**************************************************************************/
#include "main/mtypes.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/get.h"
const GLubyte * GLAPIENTRY _es_GetString(GLenum name);
static const char *
compute_es_version(void)
{
static const char es_2_0[] = "OpenGL ES 2.0";
return es_2_0;
}
/**
* Note: a more dynamic solution would be query the underlying GL
* and translate extension names...
*/
static const char *
extension_string(void)
{
return
/* Core additions */
"GL_OES_single_precision "
/* Requred extensions */
"GL_OES_compressed_paletted_texture "
/* Normal extensions */
"GL_OES_depth24 "
"GL_OES_depth32 "
"GL_OES_depth_texture "
"GL_OES_element_index_uint "
"GL_OES_fbo_render_mipmap "
"GL_OES_mapbuffer "
"GL_OES_packed_depth_stencil "
"GL_OES_rgb8_rgba8 "
"GL_OES_standard_derivatives "
"GL_OES_stencil1 "
"GL_OES_stencil4 "
"GL_OES_stencil8 "
"GL_OES_texture_3D "
"GL_OES_texture_npot "
"GL_EXT_texture_filter_anisotropic "
"GL_EXT_texture_type_2_10_10_10_REV "
"GL_OES_depth_texture "
"GL_OES_standard_derivatives "
;
}
const GLubyte * GLAPIENTRY
_es_GetString(GLenum name)
{
switch (name) {
case GL_VERSION:
return (const GLubyte *) compute_es_version();
case GL_SHADING_LANGUAGE_VERSION:
return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
case GL_EXTENSIONS:
return (const GLubyte *) extension_string();
default:
return _mesa_GetString(name);
}
}
void
_mesa_initialize_context_extra(GLcontext *ctx)
{
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */
}
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