1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
|
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file manages the OpenGL API dispatch layer.
* The dispatch table (struct _glapi_table) is basically just a list
* of function pointers.
* There are functions to set/get the current dispatch table for the
* current thread and to manage registration/dispatch of dynamically
* added extension functions.
*
* It's intended that this file and the other glapi*.[ch] files are
* flexible enough to be reused in several places: XFree86, DRI-
* based libGL.so, and perhaps the SGI SI.
*
* NOTE: There are no dependencies on Mesa in this code.
*
* Versions (API changes):
* 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
* 2001/01/16 - added dispatch override feature for Mesa 3.5
* 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
* 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
* itself (using offset ~0). _glapi_add_entrypoint() can be
* called afterward and it'll fill in the correct dispatch
* offset. This allows DRI libGL to avoid probing for DRI
* drivers! No changes to the public glapi interface.
*/
#include "glheader.h"
#include "glapi.h"
#include "glapioffsets.h"
#include "glapitable.h"
#include "glthread.h"
/***** BEGIN NO-OP DISPATCH *****/
static GLboolean WarnFlag = GL_FALSE;
static _glapi_warning_func warning_func;
static void init_glapi_relocs(void);
static _glapi_proc generate_entrypoint(GLuint functionOffset);
static void fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset);
/*
* Enable/disable printing of warning messages.
*/
PUBLIC void
_glapi_noop_enable_warnings(GLboolean enable)
{
WarnFlag = enable;
}
/*
* Register a callback function for reporting errors.
*/
PUBLIC void
_glapi_set_warning_func( _glapi_warning_func func )
{
warning_func = func;
}
static GLboolean
warn(void)
{
if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
&& warning_func) {
return GL_TRUE;
}
else {
return GL_FALSE;
}
}
#define KEYWORD1 static
#define KEYWORD2 GLAPIENTRY
#define NAME(func) NoOp##func
#define F NULL
#define DISPATCH(func, args, msg) \
if (warn()) { \
warning_func(NULL, "GL User Error: called without context: %s", #func); \
}
#define RETURN_DISPATCH(func, args, msg) \
if (warn()) { \
warning_func(NULL, "GL User Error: called without context: %s", #func); \
} \
return 0
#define DISPATCH_TABLE_NAME __glapi_noop_table
#define UNUSED_TABLE_NAME __unused_noop_functions
#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
static GLint NoOpUnused(void)
{
if (warn()) {
warning_func(NULL, "GL User Error: calling extension function without a current context\n");
}
return 0;
}
#include "glapitemp.h"
/***** END NO-OP DISPATCH *****/
/***** BEGIN THREAD-SAFE DISPATCH *****/
#if defined(THREADS)
#if defined(GLX_USE_TLS)
__thread struct _glapi_table * _glapi_tls_Dispatch
__attribute__((tls_model("initial-exec")))
= (struct _glapi_table *) __glapi_noop_table;
static __thread struct _glapi_table * _glapi_tls_RealDispatch
__attribute__((tls_model("initial-exec")))
= (struct _glapi_table *) __glapi_noop_table;
__thread void * _glapi_tls_Context
__attribute__((tls_model("initial-exec")));
/**
* Legacy per-thread dispatch pointer. This is only needed to support
* non-TLS DRI drivers.
*/
_glthread_TSD _gl_DispatchTSD;
#else
/**
* \name Multi-threaded control support variables
*
* If thread-safety is supported, there are two potential mechanisms that can
* be used. The old-style mechanism would set \c _glapi_Dispatch to a special
* thread-safe dispatch table. These dispatch routines would call
* \c _glapi_get_dispatch to get the actual dispatch pointer. In this
* setup \c _glapi_Dispatch could never be \c NULL. This dual layered
* dispatch setup performed great for single-threaded apps, but didn't
* perform well for multithreaded apps.
*
* In the new mechansim, there are two variables. The first is
* \c _glapi_DispatchTSD. In the single-threaded case, this variable points
* to the dispatch table. In the multi-threaded case, this variable is
* \c NULL, and thread-specific variable \c _gl_DispatchTSD points to the
* actual dispatch table. \c _glapi_DispatchTSD is used to signal to the
* static dispatch functions to call \c _glapi_get_dispatch to get the real
* dispatch table.
*
* There is a race condition in setting \c _glapi_DispatchTSD to \c NULL.
* It is possible for the original thread to be setting it at the same instant
* a new thread, perhaps running on a different processor, is clearing it.
* Because of that, \c ThreadSafe, which can only ever be changed to
* \c GL_TRUE, is used to determine whether or not the application is
* multithreaded.
*/
/*@{*/
static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
static _glthread_TSD RealDispatchTSD; /**< only when using override */
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
/*@}*/
#endif /* defined(GLX_USE_TLS) */
#define DISPATCH_TABLE_NAME __glapi_threadsafe_table
#define UNUSED_TABLE_NAME __unused_threadsafe_functions
#define TABLE_ENTRY(name) (_glapi_proc) gl##name
static GLint glUnused(void)
{
return 0;
}
#include "glapitemp.h"
#endif
/***** END THREAD-SAFE DISPATCH *****/
#if defined(GLX_USE_TLS)
/**
* \name Old dispatch pointers
*
* Very old DRI based drivers assume that \c _glapi_Dispatch will never be
* \c NULL. Becuase of that, special "thread-safe" dispatch functions are
* needed here. Slightly more recent drivers detect the multi-threaded case
* by \c _glapi_DispatchTSD being \c NULL.
*
* \deprecated
*
* \warning
* \c _glapi_RealDispatch does not exist in TLS builds. I don't think it was
* ever used outside libGL.so, so this should be safe.
*/
/*@{*/
PUBLIC const struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
PUBLIC const struct _glapi_table *_glapi_DispatchTSD = NULL;
PUBLIC const void *_glapi_Context = NULL;
/*@}*/
#else
PUBLIC struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
#if defined( THREADS )
PUBLIC struct _glapi_table *_glapi_DispatchTSD = (struct _glapi_table *) __glapi_noop_table;
#endif
PUBLIC struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
/* Used when thread safety disabled */
PUBLIC void *_glapi_Context = NULL;
#endif /* defined(GLX_USE_TLS) */
static GLboolean DispatchOverride = GL_FALSE;
/**
* strdup() is actually not a standard ANSI C or POSIX routine.
* Irix will not define it if ANSI mode is in effect.
*/
static char *
str_dup(const char *str)
{
char *copy;
copy = (char*) malloc(strlen(str) + 1);
if (!copy)
return NULL;
strcpy(copy, str);
return copy;
}
/**
* We should call this periodically from a function such as glXMakeCurrent
* in order to test if multiple threads are being used.
*/
PUBLIC void
_glapi_check_multithread(void)
{
#if defined(THREADS) && !defined(GLX_USE_TLS)
if (!ThreadSafe) {
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
if (firstCall) {
knownID = _glthread_GetID();
firstCall = GL_FALSE;
}
else if (knownID != _glthread_GetID()) {
ThreadSafe = GL_TRUE;
_glapi_set_dispatch(NULL);
}
}
else if (!_glapi_get_dispatch()) {
/* make sure that this thread's dispatch pointer isn't null */
_glapi_set_dispatch(NULL);
}
#endif
}
/**
* Set the current context pointer for this thread.
* The context pointer is an opaque type which should be cast to
* void from the real context pointer type.
*/
PUBLIC void
_glapi_set_context(void *context)
{
(void) __unused_noop_functions; /* silence a warning */
#if defined(GLX_USE_TLS)
_glapi_tls_Context = context;
#elif defined(THREADS)
(void) __unused_threadsafe_functions; /* silence a warning */
_glthread_SetTSD(&ContextTSD, context);
_glapi_Context = (ThreadSafe) ? NULL : context;
#else
_glapi_Context = context;
#endif
}
/**
* Get the current context pointer for this thread.
* The context pointer is an opaque type which should be cast from
* void to the real context pointer type.
*/
PUBLIC void *
_glapi_get_context(void)
{
#if defined(GLX_USE_TLS)
return _glapi_tls_Context;
#elif defined(THREADS)
if (ThreadSafe) {
return _glthread_GetTSD(&ContextTSD);
}
else {
return _glapi_Context;
}
#else
return _glapi_Context;
#endif
}
/**
* Set the global or per-thread dispatch table pointer.
*/
PUBLIC void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
#if defined(PTHREADS) || defined(GLX_USE_TLS)
static pthread_once_t once_control = PTHREAD_ONCE_INIT;
pthread_once( & once_control, init_glapi_relocs );
#endif
if (!dispatch) {
/* use the no-op functions */
dispatch = (struct _glapi_table *) __glapi_noop_table;
}
#ifdef DEBUG
else {
_glapi_check_table(dispatch);
}
#endif
#if defined(GLX_USE_TLS)
if (DispatchOverride) {
_glapi_tls_RealDispatch = dispatch;
}
else {
_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
_glapi_tls_Dispatch = dispatch;
}
#elif defined(THREADS)
if (DispatchOverride) {
_glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
if (ThreadSafe)
_glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
else
_glapi_RealDispatch = dispatch;
}
else {
/* normal operation */
_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
if (ThreadSafe) {
_glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
_glapi_DispatchTSD = NULL;
}
else {
_glapi_Dispatch = dispatch;
_glapi_DispatchTSD = dispatch;
}
}
#else /*THREADS*/
if (DispatchOverride) {
_glapi_RealDispatch = dispatch;
}
else {
_glapi_Dispatch = dispatch;
}
#endif /*THREADS*/
}
/**
* Return pointer to current dispatch table for calling thread.
*/
PUBLIC struct _glapi_table *
_glapi_get_dispatch(void)
{
#if defined(GLX_USE_TLS)
struct _glapi_table * api = (DispatchOverride)
? _glapi_tls_RealDispatch : _glapi_tls_Dispatch;
assert( api != NULL );
return api;
#elif defined(THREADS)
if (ThreadSafe) {
if (DispatchOverride) {
return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
}
else {
return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
}
}
else {
if (DispatchOverride) {
assert(_glapi_RealDispatch);
return _glapi_RealDispatch;
}
else {
assert(_glapi_DispatchTSD);
return _glapi_DispatchTSD;
}
}
#else
return _glapi_Dispatch;
#endif
}
/*
* Notes on dispatch overrride:
*
* Dispatch override allows an external agent to hook into the GL dispatch
* mechanism before execution goes into the core rendering library. For
* example, a trace mechanism would insert itself as an overrider, print
* logging info for each GL function, then dispatch to the real GL function.
*
* libGLS (GL Stream library) is another agent that might use override.
*
* We don't allow more than one layer of overriding at this time.
* In the future we may allow nested/layered override. In that case
* _glapi_begin_dispatch_override() will return an override layer,
* _glapi_end_dispatch_override(layer) will remove an override layer
* and _glapi_get_override_dispatch(layer) will return the dispatch
* table for a given override layer. layer = 0 will be the "real"
* dispatch table.
*/
/*
* Return: dispatch override layer number.
*/
PUBLIC int
_glapi_begin_dispatch_override(struct _glapi_table *override)
{
struct _glapi_table *real = _glapi_get_dispatch();
assert(!DispatchOverride); /* can't nest at this time */
DispatchOverride = GL_TRUE;
_glapi_set_dispatch(real);
#if defined(GLX_USE_TLS)
_glthread_SetTSD(&_gl_DispatchTSD, (void *) override);
_glapi_tls_Dispatch = override;
#elif defined(THREADS)
_glthread_SetTSD(&_gl_DispatchTSD, (void *) override);
if ( ThreadSafe ) {
_glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
_glapi_DispatchTSD = NULL;
}
else {
_glapi_Dispatch = override;
_glapi_DispatchTSD = override;
}
#else
_glapi_Dispatch = override;
#endif
return 1;
}
PUBLIC void
_glapi_end_dispatch_override(int layer)
{
struct _glapi_table *real = _glapi_get_dispatch();
(void) layer;
DispatchOverride = GL_FALSE;
_glapi_set_dispatch(real);
/* the rest of this isn't needed, just play it safe */
#if defined(GLX_USE_TLS)
_glapi_tls_RealDispatch = NULL;
#else
# if defined(THREADS)
_glthread_SetTSD(&RealDispatchTSD, NULL);
# endif
_glapi_RealDispatch = NULL;
#endif
}
PUBLIC struct _glapi_table *
_glapi_get_override_dispatch(int layer)
{
if (layer == 0) {
return _glapi_get_dispatch();
}
else {
if (DispatchOverride) {
#if defined(GLX_USE_TLS)
return (struct _glapi_table *) _glapi_tls_Dispatch;
#elif defined(THREADS)
return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
#else
return _glapi_Dispatch;
#endif
}
else {
return NULL;
}
}
}
#if !defined( USE_X86_ASM )
#define NEED_FUNCTION_POINTER
#endif
/* The code in this file is auto-generated with Python */
#include "glprocs.h"
/**
* Search the table of static entrypoint functions for the named function
* and return the corresponding glprocs_table_t entry.
*/
static const glprocs_table_t *
find_entry( const char * n )
{
GLuint i;
for (i = 0; static_functions[i].Name_offset >= 0; i++) {
const char * test_name;
test_name = gl_string_table + static_functions[i].Name_offset;
if (strcmp(test_name, n) == 0) {
return & static_functions[i];
}
}
return NULL;
}
/**
* Return dispatch table offset of the named static (built-in) function.
* Return -1 if function not found.
*/
static GLint
get_static_proc_offset(const char *funcName)
{
const glprocs_table_t * const f = find_entry( funcName );
if ( f != NULL ) {
return f->Offset;
}
return -1;
}
#ifdef USE_X86_ASM
#if defined( GLX_USE_TLS )
extern GLubyte gl_dispatch_functions_start[];
extern GLubyte gl_dispatch_functions_end[];
#else
extern const GLubyte gl_dispatch_functions_start[];
#endif
# if defined(THREADS) && !defined(GLX_USE_TLS)
# define X86_DISPATCH_FUNCTION_SIZE 32
# else
# define X86_DISPATCH_FUNCTION_SIZE 16
# endif
/**
* Return dispatch function address the named static (built-in) function.
* Return NULL if function not found.
*/
static const _glapi_proc
get_static_proc_address(const char *funcName)
{
const glprocs_table_t * const f = find_entry( funcName );
if ( f != NULL ) {
return (_glapi_proc) (gl_dispatch_functions_start
+ (X86_DISPATCH_FUNCTION_SIZE * f->Offset));
}
else {
return NULL;
}
}
#else
/**
* Return pointer to the named static (built-in) function.
* \return NULL if function not found.
*/
static const _glapi_proc
get_static_proc_address(const char *funcName)
{
const glprocs_table_t * const f = find_entry( funcName );
return ( f != NULL ) ? f->Address : NULL;
}
#endif /* USE_X86_ASM */
/**
* Return the name of the function at the given offset in the dispatch
* table. For debugging only.
*/
static const char *
get_static_proc_name( GLuint offset )
{
GLuint i;
for (i = 0; static_functions[i].Name_offset >= 0; i++) {
if (static_functions[i].Offset == offset) {
return gl_string_table + static_functions[i].Name_offset;
}
}
return NULL;
}
/**********************************************************************
* Extension function management.
*/
/*
* Number of extension functions which we can dynamically add at runtime.
*/
#define MAX_EXTENSION_FUNCS 300
/*
* The dispatch table size (number of entries) is the size of the
* _glapi_table struct plus the number of dynamic entries we can add.
* The extra slots can be filled in by DRI drivers that register new extension
* functions.
*/
#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
struct name_address_offset {
const char *Name;
_glapi_proc Address;
GLuint Offset;
};
static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
static GLuint NumExtEntryPoints = 0;
#ifdef USE_SPARC_ASM
extern void __glapi_sparc_icache_flush(unsigned int *);
#endif
/**
* Generate a dispatch function (entrypoint) which jumps through
* the given slot number (offset) in the current dispatch table.
* We need assembly language in order to accomplish this.
*/
static _glapi_proc
generate_entrypoint(GLuint functionOffset)
{
#if defined(USE_X86_ASM)
/* 32 is chosen as something of a magic offset. For x86, the dispatch
* at offset 32 is the first one where the offset in the
* "jmp OFFSET*4(%eax)" can't be encoded in a single byte.
*/
const GLubyte * const template_func = gl_dispatch_functions_start
+ (X86_DISPATCH_FUNCTION_SIZE * 32);
GLubyte * const code = (GLubyte *) malloc( X86_DISPATCH_FUNCTION_SIZE );
if ( code != NULL ) {
(void) memcpy( code, template_func, X86_DISPATCH_FUNCTION_SIZE );
fill_in_entrypoint_offset( (_glapi_proc) code, functionOffset );
}
return (_glapi_proc) code;
#elif defined(USE_SPARC_ASM)
#if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__)))
static const unsigned int insn_template[] = {
0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
0x8528b020, /* sllx %g2, 32, %g2 */
0xc2584002, /* ldx [%g1 + %g2], %g1 */
0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
0xc6584002, /* ldx [%g1 + %g2], %g3 */
0x81c0c000, /* jmpl %g3, %g0 */
0x01000000 /* nop */
};
#else
static const unsigned int insn_template[] = {
0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
0x81c0c000, /* jmpl %g3, %g0 */
0x01000000 /* nop */
};
#endif
unsigned int *code = (unsigned int *) malloc(sizeof(insn_template));
unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
if (code) {
memcpy(code, insn_template, sizeof(insn_template));
#if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__)))
code[0] |= (glapi_addr >> (32 + 10));
code[1] |= ((glapi_addr & 0xffffffff) >> 10);
__glapi_sparc_icache_flush(&code[0]);
code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
code[3] |= (glapi_addr & ((1 << 10) - 1));
__glapi_sparc_icache_flush(&code[2]);
code[6] |= ((functionOffset * 8) >> 10);
code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
__glapi_sparc_icache_flush(&code[6]);
#else
code[0] |= (glapi_addr >> 10);
code[1] |= (glapi_addr & ((1 << 10) - 1));
__glapi_sparc_icache_flush(&code[0]);
code[2] |= (functionOffset * 4);
__glapi_sparc_icache_flush(&code[2]);
#endif
}
return (_glapi_proc) code;
#else
(void) functionOffset;
return NULL;
#endif /* USE_*_ASM */
}
/**
* This function inserts a new dispatch offset into the assembly language
* stub that was generated with the preceeding function.
*/
static void
fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset)
{
#if defined(USE_X86_ASM)
GLubyte * const code = (GLubyte *) entrypoint;
#if X86_DISPATCH_FUNCTION_SIZE == 32
*((unsigned int *)(code + 11)) = 4 * offset;
*((unsigned int *)(code + 22)) = 4 * offset;
#elif X86_DISPATCH_FUNCTION_SIZE == 16 && defined( GLX_USE_TLS )
*((unsigned int *)(code + 8)) = 4 * offset;
#elif X86_DISPATCH_FUNCTION_SIZE == 16
*((unsigned int *)(code + 7)) = 4 * offset;
#else
# error Invalid X86_DISPATCH_FUNCTION_SIZE!
#endif
#elif defined(USE_SPARC_ASM)
/* XXX this hasn't been tested! */
unsigned int *code = (unsigned int *) entrypoint;
#if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__)))
code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */
code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */
code[6] |= ((offset * 8) >> 10);
code[7] |= ((offset * 8) & ((1 << 10) - 1));
__glapi_sparc_icache_flush(&code[6]);
#else /* __sparc_v9__ && !linux */
code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */
code[2] |= (offset * 4);
__glapi_sparc_icache_flush(&code[2]);
#endif /* __sparc_v9__ && !linux */
#else
/* an unimplemented architecture */
(void) entrypoint;
(void) offset;
#endif /* USE_*_ASM */
}
/**
* Add a new extension function entrypoint.
* Return: GL_TRUE = success or GL_FALSE = failure
*/
PUBLIC GLboolean
_glapi_add_entrypoint(const char *funcName, GLuint offset)
{
/* trivial rejection test */
#ifdef MANGLE
if (!funcName || funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
return GL_FALSE;
#else
if (!funcName || funcName[0] != 'g' || funcName[1] != 'l')
return GL_FALSE;
#endif
/* first check if the named function is already statically present */
{
GLint index = get_static_proc_offset(funcName);
if (index >= 0) {
return (GLboolean) ((GLuint) index == offset); /* bad offset! */
}
}
/* See if this function has already been dynamically added */
{
GLuint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
/* function already registered */
if (ExtEntryTable[i].Offset == offset) {
return GL_TRUE; /* offsets match */
}
else if (ExtEntryTable[i].Offset == (GLuint) ~0
&& offset < DISPATCH_TABLE_SIZE) {
/* need to patch-up the dispatch code */
if (offset != (GLuint) ~0) {
fill_in_entrypoint_offset(ExtEntryTable[i].Address, offset);
ExtEntryTable[i].Offset = offset;
}
return GL_TRUE;
}
else {
return GL_FALSE; /* bad offset! */
}
}
}
}
/* This is a new function, try to add it. */
if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS ||
offset >= DISPATCH_TABLE_SIZE) {
/* No space left */
return GL_FALSE;
}
else {
_glapi_proc entrypoint = generate_entrypoint(offset);
if (!entrypoint)
return GL_FALSE; /* couldn't generate assembly */
/* OK! */
ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
ExtEntryTable[NumExtEntryPoints].Offset = offset;
ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
NumExtEntryPoints++;
return GL_TRUE; /* success */
}
/* should never get here, silence compiler warnings */
return GL_FALSE;
}
/**
* Return offset of entrypoint for named function within dispatch table.
*/
PUBLIC GLint
_glapi_get_proc_offset(const char *funcName)
{
/* search extension functions first */
GLuint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Offset;
}
}
/* search static functions */
return get_static_proc_offset(funcName);
}
/**
* Return pointer to the named function. If the function name isn't found
* in the name of static functions, try generating a new API entrypoint on
* the fly with assembly language.
*/
PUBLIC _glapi_proc
_glapi_get_proc_address(const char *funcName)
{
GLuint i;
#ifdef MANGLE
if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
return NULL;
#else
if (funcName[0] != 'g' || funcName[1] != 'l')
return NULL;
#endif
/* search extension functions first */
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Address;
}
}
/* search static functions */
{
const _glapi_proc func = get_static_proc_address(funcName);
if (func)
return func;
}
/* generate new entrypoint - use a temporary dispatch offset of
* ~0 (i.e. -1). Later, when the driver calls _glapi_add_entrypoint()
* we'll put in the proper offset. If that never happens, and the
* user calls this function, he'll segfault. That's what you get
* when you try calling a GL function that doesn't really exist.
*/
if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
_glapi_proc entrypoint = generate_entrypoint(~0);
if (!entrypoint)
return GL_FALSE;
ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
ExtEntryTable[NumExtEntryPoints].Offset = ~0;
ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
NumExtEntryPoints++;
return entrypoint;
}
else {
/* no space for new functions! */
return NULL;
}
}
/**
* Return the name of the function at the given dispatch offset.
* This is only intended for debugging.
*/
PUBLIC const char *
_glapi_get_proc_name(GLuint offset)
{
GLuint i;
const char * n;
/* search built-in functions */
n = get_static_proc_name(offset);
if ( n != NULL ) {
return n;
}
/* search added extension functions */
for (i = 0; i < NumExtEntryPoints; i++) {
if (ExtEntryTable[i].Offset == offset) {
return ExtEntryTable[i].Name;
}
}
return NULL;
}
/**
* Return size of dispatch table struct as number of functions (or
* slots).
*/
PUBLIC GLuint
_glapi_get_dispatch_table_size(void)
{
return DISPATCH_TABLE_SIZE;
}
/**
* Get API dispatcher version string.
*/
PUBLIC const char *
_glapi_get_version(void)
{
return "20021001"; /* YYYYMMDD */
}
/**
* Make sure there are no NULL pointers in the given dispatch table.
* Intended for debugging purposes.
*/
PUBLIC void
_glapi_check_table(const struct _glapi_table *table)
{
#ifdef DEBUG
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
for (i = 1; i < entries; i++) {
assert(tab[i]);
}
/* Do some spot checks to be sure that the dispatch table
* slots are assigned correctly.
*/
{
GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
char *BeginFunc = (char*) &table->Begin;
GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
assert(BeginOffset == _gloffset_Begin);
assert(BeginOffset == offset);
}
{
GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
char *viewportFunc = (char*) &table->Viewport;
GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
assert(viewportOffset == _gloffset_Viewport);
assert(viewportOffset == offset);
}
{
GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
char *VertexPointerFunc = (char*) &table->VertexPointer;
GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
assert(VertexPointerOffset == _gloffset_VertexPointer);
assert(VertexPointerOffset == offset);
}
{
GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
assert(ResetMinMaxOffset == offset);
}
{
GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
char *blendColorFunc = (char*) &table->BlendColor;
GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
assert(blendColorOffset == _gloffset_BlendColor);
assert(blendColorOffset == offset);
}
{
GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
char *istextureFunc = (char*) &table->IsTextureEXT;
GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
assert(istextureOffset == _gloffset_IsTextureEXT);
assert(istextureOffset == offset);
}
{
GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
assert(secondaryColor3fOffset == offset);
assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (_glapi_proc) &glSecondaryColor3fEXT);
}
{
GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
char *pointParameterivFunc = (char*) &table->PointParameterivNV;
GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
assert(pointParameterivOffset == _gloffset_PointParameterivNV);
assert(pointParameterivOffset == offset);
assert(_glapi_get_proc_address("glPointParameterivNV") == (_glapi_proc) &glPointParameterivNV);
}
{
GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
char *setFenceFunc = (char*) &table->SetFenceNV;
GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
assert(setFenceOffset == _gloffset_SetFenceNV);
assert(setFenceOffset == offset);
assert(_glapi_get_proc_address("glSetFenceNV") == (_glapi_proc) &glSetFenceNV);
}
#else
(void) table;
#endif
}
/**
* Perform platform-specific GL API entry-point fixups.
*
*
*/
static void
init_glapi_relocs( void )
{
#if defined( USE_X86_ASM ) && defined( GLX_USE_TLS )
extern void * _x86_get_dispatch(void);
const GLubyte * const get_disp = (const GLubyte *) _x86_get_dispatch;
GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
(void) memcpy( curr_func, get_disp, 6 );
curr_func += X86_DISPATCH_FUNCTION_SIZE;
}
#endif /* defined( USE_X86_ASM ) && defined( GLX_USE_TLS ) */
}
|