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/* $Id: blend.c,v 1.36 2002/06/15 02:38:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "blend.h"
#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "mtypes.h"
#endif
void
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glBlendFunc %s %s\n",
_mesa_lookup_enum_by_nr(sfactor),
_mesa_lookup_enum_by_nr(dfactor));
switch (sfactor) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
if (!ctx->Extensions.NV_blend_square) {
_mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
return;
}
/* fall-through */
case GL_ZERO:
case GL_ONE:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_SRC_ALPHA_SATURATE:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
return;
}
switch (dfactor) {
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
if (!ctx->Extensions.NV_blend_square) {
_mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
return;
}
/* fall-through */
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
return;
}
if (ctx->Color.BlendDstRGB == dfactor &&
ctx->Color.BlendSrcRGB == sfactor &&
ctx->Color.BlendDstA == dfactor &&
ctx->Color.BlendSrcA == sfactor)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;
if (ctx->Driver.BlendFunc)
ctx->Driver.BlendFunc( ctx, sfactor, dfactor );
}
/* GL_EXT_blend_func_separate */
void
_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
_mesa_lookup_enum_by_nr(sfactorRGB),
_mesa_lookup_enum_by_nr(dfactorRGB),
_mesa_lookup_enum_by_nr(sfactorA),
_mesa_lookup_enum_by_nr(dfactorA));
switch (sfactorRGB) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
if (!ctx->Extensions.NV_blend_square) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
return;
}
/* fall-through */
case GL_ZERO:
case GL_ONE:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_SRC_ALPHA_SATURATE:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
return;
}
switch (dfactorRGB) {
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
if (!ctx->Extensions.NV_blend_square) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
return;
}
/* fall-through */
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
return;
}
switch (sfactorA) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
if (!ctx->Extensions.NV_blend_square) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
return;
}
/* fall-through */
case GL_ZERO:
case GL_ONE:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_SRC_ALPHA_SATURATE:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
return;
}
switch (dfactorA) {
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
if (!ctx->Extensions.NV_blend_square) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)");
return;
}
/* fall-through */
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
return;
}
if (ctx->Color.BlendSrcRGB == sfactorRGB &&
ctx->Color.BlendDstRGB == dfactorRGB &&
ctx->Color.BlendSrcA == sfactorA &&
ctx->Color.BlendDstA == dfactorA)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendSrcRGB = sfactorRGB;
ctx->Color.BlendDstRGB = dfactorRGB;
ctx->Color.BlendSrcA = sfactorA;
ctx->Color.BlendDstA = dfactorA;
if (ctx->Driver.BlendFuncSeparate) {
(*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
sfactorA, dfactorA );
}
}
/* This is really an extension function! */
void
_mesa_BlendEquation( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glBlendEquation %s\n",
_mesa_lookup_enum_by_nr(mode));
switch (mode) {
case GL_FUNC_ADD_EXT:
break;
case GL_MIN_EXT:
case GL_MAX_EXT:
if (!ctx->Extensions.EXT_blend_minmax &&
!ctx->Extensions.ARB_imaging) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
return;
}
break;
case GL_LOGIC_OP:
if (!ctx->Extensions.EXT_blend_logic_op) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
return;
}
break;
case GL_FUNC_SUBTRACT_EXT:
case GL_FUNC_REVERSE_SUBTRACT_EXT:
if (!ctx->Extensions.EXT_blend_subtract &&
!ctx->Extensions.ARB_imaging) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
return;
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glBlendEquation" );
return;
}
if (ctx->Color.BlendEquation == mode)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendEquation = mode;
/* This is needed to support 1.1's RGB logic ops AND
* 1.0's blending logicops.
*/
ctx->Color.ColorLogicOpEnabled = (mode==GL_LOGIC_OP &&
ctx->Color.BlendEnabled);
if (ctx->Driver.BlendEquation)
(*ctx->Driver.BlendEquation)( ctx, mode );
}
void
_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
tmp[0] = CLAMP( red, 0.0F, 1.0F );
tmp[1] = CLAMP( green, 0.0F, 1.0F );
tmp[2] = CLAMP( blue, 0.0F, 1.0F );
tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4FV( ctx->Color.BlendColor, tmp );
if (ctx->Driver.BlendColor)
(*ctx->Driver.BlendColor)(ctx, tmp);
}
void
_mesa_AlphaFunc( GLenum func, GLclampf ref )
{
GET_CURRENT_CONTEXT(ctx);
GLchan cref;
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (func) {
case GL_NEVER:
case GL_LESS:
case GL_EQUAL:
case GL_LEQUAL:
case GL_GREATER:
case GL_NOTEQUAL:
case GL_GEQUAL:
case GL_ALWAYS:
/* convert float alpha ref to GLchan type */
UNCLAMPED_FLOAT_TO_CHAN(cref, ref);
if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == cref)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.AlphaFunc = func;
ctx->Color.AlphaRef = cref;
if (ctx->Driver.AlphaFunc)
ctx->Driver.AlphaFunc(ctx, func, cref);
return;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
return;
}
}
void
_mesa_LogicOp( GLenum opcode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (opcode) {
case GL_CLEAR:
case GL_SET:
case GL_COPY:
case GL_COPY_INVERTED:
case GL_NOOP:
case GL_INVERT:
case GL_AND:
case GL_NAND:
case GL_OR:
case GL_NOR:
case GL_XOR:
case GL_EQUIV:
case GL_AND_REVERSE:
case GL_AND_INVERTED:
case GL_OR_REVERSE:
case GL_OR_INVERTED:
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
return;
}
if (ctx->Color.LogicOp == opcode)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.LogicOp = opcode;
if (ctx->Driver.LogicOpcode)
ctx->Driver.LogicOpcode( ctx, opcode );
}
void
_mesa_IndexMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Color.IndexMask == mask)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.IndexMask = mask;
if (ctx->Driver.IndexMask)
ctx->Driver.IndexMask( ctx, mask );
}
void
_mesa_ColorMask( GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte tmp[4];
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glColorMask %d %d %d %d\n", red, green, blue, alpha);
/* Shouldn't have any information about channel depth in core mesa
* -- should probably store these as the native booleans:
*/
tmp[RCOMP] = red ? 0xff : 0x0;
tmp[GCOMP] = green ? 0xff : 0x0;
tmp[BCOMP] = blue ? 0xff : 0x0;
tmp[ACOMP] = alpha ? 0xff : 0x0;
if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4UBV(ctx->Color.ColorMask, tmp);
if (ctx->Driver.ColorMask)
ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
}
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