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/**
* \file buffers.c
* Frame buffer management.
*/
/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
#include "buffers.h"
#include "colormac.h"
#include "context.h"
#include "depth.h"
#include "enums.h"
#include "stencil.h"
#include "state.h"
#include "mtypes.h"
#if _HAVE_FULL_GL
void GLAPIENTRY
_mesa_ClearIndex( GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Color.ClearIndex == (GLuint) c)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ClearIndex = (GLuint) c;
if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
}
}
#endif
/**
* Specify the clear values for the color buffers.
*
* \param red red color component.
* \param green green color component.
* \param blue blue color component.
* \param alpha alpha component.
*
* \sa glClearColor().
*
* Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
* change, flushes the vertices and notifies the driver via the
* dd_function_table::ClearColor callback.
*/
void GLAPIENTRY
_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
tmp[0] = CLAMP(red, 0.0F, 1.0F);
tmp[1] = CLAMP(green, 0.0F, 1.0F);
tmp[2] = CLAMP(blue, 0.0F, 1.0F);
tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4V(ctx->Color.ClearColor, tmp);
if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
/* it's OK to call glClearColor in CI mode but it should be a NOP */
(*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
}
}
/**
* Clear buffers.
*
* \param mask bit-mask indicating the buffers to be cleared.
*
* Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
* is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
* etc. If the rasterization mode is set to GL_RENDER then requests the driver
* to clear the buffers, via the dd_function_table::Clear callback.
*/
void GLAPIENTRY
_mesa_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glClear 0x%x\n", mask);
if (mask & ~(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT |
GL_ACCUM_BUFFER_BIT)) {
/* invalid bit set */
_mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
return;
}
if (ctx->NewState) {
_mesa_update_state( ctx ); /* update _Xmin, etc */
}
if (ctx->RenderMode==GL_RENDER) {
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
GLbitfield ddMask;
/* don't clear depth buffer if depth writing disabled */
if (!ctx->Depth.Mask)
mask &= ~GL_DEPTH_BUFFER_BIT;
/* Build the bitmask to send to device driver's Clear function.
* Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
* of the FRONT/BACK_LEFT/RIGHT_BIT flags.
*/
ddMask = 0;
if (mask & GL_COLOR_BUFFER_BIT)
ddMask |= ctx->Color._DrawDestMask[0];
if ((mask & GL_DEPTH_BUFFER_BIT) && ctx->Visual.depthBits > 0)
ddMask |= GL_DEPTH_BUFFER_BIT;
if ((mask & GL_STENCIL_BUFFER_BIT) && ctx->Visual.stencilBits > 0)
ddMask |= GL_STENCIL_BUFFER_BIT;
if ((mask & GL_ACCUM_BUFFER_BIT) && ctx->Visual.accumRedBits > 0)
ddMask |= GL_ACCUM_BUFFER_BIT;
ASSERT(ctx->Driver.Clear);
ctx->Driver.Clear( ctx, ddMask, (GLboolean) !ctx->Scissor.Enabled,
x, y, width, height );
}
}
/**
* Return bitmask of DD_* flags indicating which color buffers are
* available to the rendering context;
*/
static GLuint
supported_buffer_bitmask(const GLcontext *ctx)
{
GLuint mask = DD_FRONT_LEFT_BIT; /* always have this */
GLuint i;
if (ctx->Visual.stereoMode) {
mask |= DD_FRONT_RIGHT_BIT;
if (ctx->Visual.doubleBufferMode) {
mask |= DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
}
}
else if (ctx->Visual.doubleBufferMode) {
mask |= DD_BACK_LEFT_BIT;
}
for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
mask |= (DD_AUX0_BIT << i);
}
return mask;
}
/**
* Helper routine used by glDrawBuffer and glDrawBuffersARB.
* Given a GLenum naming (a) color buffer(s), return the corresponding
* bitmask of DD_* flags.
*/
static GLuint
draw_buffer_enum_to_bitmask(GLenum buffer)
{
switch (buffer) {
case GL_FRONT:
return DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT;
case GL_BACK:
return DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
case GL_NONE:
return 0;
case GL_RIGHT:
return DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
case GL_FRONT_RIGHT:
return DD_FRONT_RIGHT_BIT;
case GL_BACK_RIGHT:
return DD_BACK_RIGHT_BIT;
case GL_BACK_LEFT:
return DD_BACK_LEFT_BIT;
case GL_FRONT_AND_BACK:
return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT
| DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
case GL_LEFT:
return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
case GL_FRONT_LEFT:
return DD_FRONT_LEFT_BIT;
case GL_AUX0:
return DD_AUX0_BIT;
case GL_AUX1:
return DD_AUX1_BIT;
case GL_AUX2:
return DD_AUX2_BIT;
case GL_AUX3:
return DD_AUX3_BIT;
default:
/* error */
return ~0;
}
}
/**
* Helper routine used by glReadBuffer.
* Given a GLenum naming (a) color buffer(s), return the corresponding
* bitmask of DD_* flags.
*/
static GLuint
read_buffer_enum_to_bitmask(GLenum buffer)
{
switch (buffer) {
case GL_FRONT:
return DD_FRONT_LEFT_BIT;
case GL_BACK:
return DD_BACK_LEFT_BIT;
case GL_RIGHT:
return DD_FRONT_RIGHT_BIT;
case GL_FRONT_RIGHT:
return DD_FRONT_RIGHT_BIT;
case GL_BACK_RIGHT:
return DD_BACK_RIGHT_BIT;
case GL_BACK_LEFT:
return DD_BACK_LEFT_BIT;
case GL_LEFT:
return DD_FRONT_LEFT_BIT;
case GL_FRONT_LEFT:
return DD_FRONT_LEFT_BIT;
case GL_AUX0:
return DD_AUX0_BIT;
case GL_AUX1:
return DD_AUX1_BIT;
case GL_AUX2:
return DD_AUX2_BIT;
case GL_AUX3:
return DD_AUX3_BIT;
default:
/* error */
return ~0;
}
}
/**
* Specify which color buffers to draw into.
*
* \param mode color buffer combination.
*
* \sa glDrawBuffer().
*
* Flushes the vertices and verifies the parameter and updates the
* gl_colorbuffer_attrib::_DrawDestMask bitfield. Marks new color state in
* __GLcontextRec::NewState and notifies the driver via the
* dd_function_table::DrawBuffer callback.
*/
void GLAPIENTRY
_mesa_DrawBuffer( GLenum mode )
{
GLenum destMask, supportedMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
/*
* Do error checking and compute the _DrawDestMask bitfield.
*/
destMask = draw_buffer_enum_to_bitmask(mode);
if (destMask == ~0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(mode)");
return;
}
supportedMask = supported_buffer_bitmask(ctx);
destMask &= supportedMask;
if (destMask == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(mode)");
return;
}
ctx->Color.DrawBuffer[0] = mode;
ctx->Color._DrawDestMask[0] = destMask;
ctx->NewState |= _NEW_COLOR;
/*
* Call device driver function.
*/
if (ctx->Driver.DrawBuffer)
(*ctx->Driver.DrawBuffer)(ctx, mode);
}
/**
* Called by glDrawBuffersARB; specifies the destination color buffers
* for N fragment program color outputs.
*/
void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
{
GLint i;
GLuint usedBufferMask, supportedMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (n < 1 || n > ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)" );
return;
}
supportedMask = supported_buffer_bitmask(ctx);
usedBufferMask = 0;
for (i = 0; i < n; i++) {
GLuint destMask = draw_buffer_enum_to_bitmask(buffers[i]);
if (destMask == ~0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
return;
}
destMask &= supportedMask;
if (destMask == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(unsupported buffer)");
return;
}
if (destMask & usedBufferMask) {
/* can't use a dest buffer more than once! */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(duplicated buffer)");
return;
}
/* update bitmask */
usedBufferMask |= destMask;
/* save state */
ctx->Color.DrawBuffer[i] = buffers[i];
ctx->Color._DrawDestMask[i] = destMask;
}
ctx->NewState |= _NEW_COLOR;
/*
* Call device driver function.
*/
if (ctx->Driver.DrawBuffers)
(*ctx->Driver.DrawBuffers)(ctx, n, buffers);
}
/**
* Set the color buffer source for reading pixels.
*
* \param mode color buffer.
*
* \sa glReadBuffer().
*
* Verifies the parameter and updates gl_pixel_attrib::_ReadSrcMask. Marks
* new pixel state in __GLcontextRec::NewState and notifies the driver via
* dd_function_table::ReadBuffer.
*/
void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode )
{
GLuint srcMask, supportedMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
srcMask = read_buffer_enum_to_bitmask(mode);
if (srcMask == ~0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(mode)");
return;
}
supportedMask = supported_buffer_bitmask(ctx);
if ((srcMask & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(mode)");
return;
}
ctx->Pixel._ReadSrcMask = srcMask;
ctx->Pixel.ReadBuffer = mode;
ctx->NewState |= _NEW_PIXEL;
/*
* Call device driver function.
*/
if (ctx->Driver.ReadBuffer)
(*ctx->Driver.ReadBuffer)(ctx, mode);
}
#if _HAVE_FULL_GL
/**
* GL_MESA_resize_buffers extension.
*
* When this function is called, we'll ask the window system how large
* the current window is. If it's a new size, we'll call the driver's
* ResizeBuffers function. The driver will then resize its color buffers
* as needed, and maybe call the swrast's routine for reallocating
* swrast-managed depth/stencil/accum/etc buffers.
* \note This function may be called from within Mesa or called by the
* user directly (see the GL_MESA_resize_buffers extension).
*/
void GLAPIENTRY
_mesa_ResizeBuffersMESA( void )
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glResizeBuffersMESA\n");
if (ctx) {
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
if (ctx->DrawBuffer) {
GLuint buf_width, buf_height;
GLframebuffer *buffer = ctx->DrawBuffer;
/* ask device driver for size of output buffer */
(*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
if (buffer->Width == buf_width && buffer->Height == buf_height)
return; /* size is as expected */
buffer->Width = buf_width;
buffer->Height = buf_height;
ctx->Driver.ResizeBuffers( buffer );
}
if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer) {
GLuint buf_width, buf_height;
GLframebuffer *buffer = ctx->ReadBuffer;
/* ask device driver for size of read buffer */
(*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
if (buffer->Width == buf_width && buffer->Height == buf_height)
return; /* size is as expected */
buffer->Width = buf_width;
buffer->Height = buf_height;
ctx->Driver.ResizeBuffers( buffer );
}
ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
}
}
/*
* XXX move somewhere else someday?
*/
void GLAPIENTRY
_mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
{
GET_CURRENT_CONTEXT(ctx);
if (!ctx->Extensions.ARB_multisample) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
return;
}
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
ctx->Multisample.SampleCoverageInvert = invert;
ctx->NewState |= _NEW_MULTISAMPLE;
}
#endif
/**
* Define the scissor box.
*
* \param x, y coordinates of the scissor box lower-left corner.
* \param width width of the scissor box.
* \param height height of the scissor box.
*
* \sa glScissor().
*
* Verifies the parameters and updates __GLcontextRec::Scissor. On a
* change flushes the vertices and notifies the driver via
* the dd_function_table::Scissor callback.
*/
void GLAPIENTRY
_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
return;
}
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
if (x == ctx->Scissor.X &&
y == ctx->Scissor.Y &&
width == ctx->Scissor.Width &&
height == ctx->Scissor.Height)
return;
FLUSH_VERTICES(ctx, _NEW_SCISSOR);
ctx->Scissor.X = x;
ctx->Scissor.Y = y;
ctx->Scissor.Width = width;
ctx->Scissor.Height = height;
if (ctx->Driver.Scissor)
ctx->Driver.Scissor( ctx, x, y, width, height );
}
/**********************************************************************/
/** \name State management */
/*@{*/
/**
* Update screen bounds.
*
* \param ctx GL context.
*
* Update gl_frame_buffer::_Xmin, and etc.
*/
void _mesa_update_buffers( GLcontext *ctx )
{
ctx->DrawBuffer->_Xmin = 0;
ctx->DrawBuffer->_Ymin = 0;
ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width;
ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height;
if (ctx->Scissor.Enabled) {
if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) {
ctx->DrawBuffer->_Xmin = ctx->Scissor.X;
}
if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) {
ctx->DrawBuffer->_Ymin = ctx->Scissor.Y;
}
if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) {
ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
}
if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) {
ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
}
}
}
/*@}*/
/**********************************************************************/
/** \name Initialization */
/*@{*/
/**
* Initialize the context scissor data.
*
* \param ctx GL context.
*
* Initializes the __GLcontextRec::Scissor and __GLcontextRec::Multisample
* attribute groups, and related constants in __GLcontextRec::Const.
*/
void _mesa_init_buffers( GLcontext * ctx )
{
/* Scissor group */
ctx->Scissor.Enabled = GL_FALSE;
ctx->Scissor.X = 0;
ctx->Scissor.Y = 0;
ctx->Scissor.Width = 0;
ctx->Scissor.Height = 0;
/* Multisample */
ctx->Multisample.Enabled = GL_FALSE;
ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
ctx->Multisample.SampleAlphaToOne = GL_FALSE;
ctx->Multisample.SampleCoverage = GL_FALSE;
ctx->Multisample.SampleCoverageValue = 1.0;
ctx->Multisample.SampleCoverageInvert = GL_FALSE;
}
/*@}*/
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