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path: root/src/mesa/main/buffers.c
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/*
 * Mesa 3-D graphics library
 * Version:  7.1
 *
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/**
 * \file buffers.c
 * glReadBuffer, DrawBuffer functions.
 */



#include "glheader.h"
#include "buffers.h"
#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "fbobject.h"
#include "state.h"


#define BAD_MASK ~0u


/**
 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
 * available to the rendering context (for drawing or reading).
 * This depends on the type of framebuffer.  For window system framebuffers
 * we look at the framebuffer's visual.  But for user-create framebuffers we
 * look at the number of supported color attachments.
 * \param fb  the framebuffer to draw to, or read from
 * \return  bitmask of BUFFER_BIT_* flags
 */
static GLbitfield
supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
{
   GLbitfield mask = 0x0;

   if (fb->Name > 0) {
      /* A user-created renderbuffer */
      GLuint i;
      ASSERT(ctx->Extensions.EXT_framebuffer_object);
      for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
         mask |= (BUFFER_BIT_COLOR0 << i);
      }
   }
   else {
      /* A window system framebuffer */
      GLint i;
      mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
      if (fb->Visual.stereoMode) {
         mask |= BUFFER_BIT_FRONT_RIGHT;
         if (fb->Visual.doubleBufferMode) {
            mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
         }
      }
      else if (fb->Visual.doubleBufferMode) {
         mask |= BUFFER_BIT_BACK_LEFT;
      }

      for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
         mask |= (BUFFER_BIT_AUX0 << i);
      }
   }

   return mask;
}


/**
 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
 * Given a GLenum naming one or more color buffers (such as
 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
 */
static GLbitfield
draw_buffer_enum_to_bitmask(GLenum buffer)
{
   switch (buffer) {
      case GL_NONE:
         return 0;
      case GL_FRONT:
         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
      case GL_BACK:
         return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
      case GL_RIGHT:
         return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
      case GL_FRONT_RIGHT:
         return BUFFER_BIT_FRONT_RIGHT;
      case GL_BACK_RIGHT:
         return BUFFER_BIT_BACK_RIGHT;
      case GL_BACK_LEFT:
         return BUFFER_BIT_BACK_LEFT;
      case GL_FRONT_AND_BACK:
         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
              | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
      case GL_LEFT:
         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
      case GL_FRONT_LEFT:
         return BUFFER_BIT_FRONT_LEFT;
      case GL_AUX0:
         return BUFFER_BIT_AUX0;
      case GL_AUX1:
         return BUFFER_BIT_AUX1;
      case GL_AUX2:
         return BUFFER_BIT_AUX2;
      case GL_AUX3:
         return BUFFER_BIT_AUX3;
      case GL_COLOR_ATTACHMENT0_EXT:
         return BUFFER_BIT_COLOR0;
      case GL_COLOR_ATTACHMENT1_EXT:
         return BUFFER_BIT_COLOR1;
      case GL_COLOR_ATTACHMENT2_EXT:
         return BUFFER_BIT_COLOR2;
      case GL_COLOR_ATTACHMENT3_EXT:
         return BUFFER_BIT_COLOR3;
      default:
         /* error */
         return BAD_MASK;
   }
}


/**
 * Helper routine used by glReadBuffer.
 * Given a GLenum naming a color buffer, return the index of the corresponding
 * renderbuffer (a BUFFER_* value).
 * return -1 for an invalid buffer.
 */
static GLint
read_buffer_enum_to_index(GLenum buffer)
{
   switch (buffer) {
      case GL_FRONT:
         return BUFFER_FRONT_LEFT;
      case GL_BACK:
         return BUFFER_BACK_LEFT;
      case GL_RIGHT:
         return BUFFER_FRONT_RIGHT;
      case GL_FRONT_RIGHT:
         return BUFFER_FRONT_RIGHT;
      case GL_BACK_RIGHT:
         return BUFFER_BACK_RIGHT;
      case GL_BACK_LEFT:
         return BUFFER_BACK_LEFT;
      case GL_LEFT:
         return BUFFER_FRONT_LEFT;
      case GL_FRONT_LEFT:
         return BUFFER_FRONT_LEFT;
      case GL_AUX0:
         return BUFFER_AUX0;
      case GL_AUX1:
         return BUFFER_AUX1;
      case GL_AUX2:
         return BUFFER_AUX2;
      case GL_AUX3:
         return BUFFER_AUX3;
      case GL_COLOR_ATTACHMENT0_EXT:
         return BUFFER_COLOR0;
      case GL_COLOR_ATTACHMENT1_EXT:
         return BUFFER_COLOR1;
      case GL_COLOR_ATTACHMENT2_EXT:
         return BUFFER_COLOR2;
      case GL_COLOR_ATTACHMENT3_EXT:
         return BUFFER_COLOR3;
      default:
         /* error */
         return -1;
   }
}


/**
 * Called by glDrawBuffer().
 * Specify which renderbuffer(s) to draw into for the first color output.
 * <buffer> can name zero, one, two or four renderbuffers!
 * \sa _mesa_DrawBuffersARB
 *
 * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
 */
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
{
   GLbitfield destMask;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */

   if (MESA_VERBOSE & VERBOSE_API) {
      _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
   }

   if (buffer == GL_NONE) {
      destMask = 0x0;
   }
   else {
      const GLbitfield supportedMask
         = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
      destMask = draw_buffer_enum_to_bitmask(buffer);
      if (destMask == BAD_MASK) {
         /* totally bogus buffer */
         _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
         return;
      }
      destMask &= supportedMask;
      if (destMask == 0x0) {
         /* none of the named color buffers exist! */
         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
         return;
      }
   }

   /* if we get here, there's no error so set new state */
   _mesa_drawbuffers(ctx, 1, &buffer, &destMask);

   /*
    * Call device driver function.
    */
   if (ctx->Driver.DrawBuffers)
      ctx->Driver.DrawBuffers(ctx, 1, &buffer);
   else if (ctx->Driver.DrawBuffer)
      ctx->Driver.DrawBuffer(ctx, buffer);
}


/**
 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
 * for N fragment program color outputs.
 * \sa _mesa_DrawBuffer
 * \param n  number of outputs
 * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
 *                 names cannot specify more than one buffer.  For example,
 *                 GL_FRONT_AND_BACK is illegal.
 */
void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
{
   GLint output;
   GLbitfield usedBufferMask, supportedMask;
   GLbitfield destMask[MAX_DRAW_BUFFERS];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (!ctx->Extensions.ARB_draw_buffers) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
      return;
   }
   if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
      return;
   }

   supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
   usedBufferMask = 0x0;

   /* complicated error checking... */
   for (output = 0; output < n; output++) {
      if (buffers[output] == GL_NONE) {
         destMask[output] = 0x0;
      }
      else {
         destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
         if (destMask[output] == BAD_MASK
             || _mesa_bitcount(destMask[output]) > 1) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
            return;
         }         
         destMask[output] &= supportedMask;
         if (destMask[output] == 0) {
            _mesa_error(ctx, GL_INVALID_OPERATION,
                        "glDrawBuffersARB(unsupported buffer)");
            return;
         }
         if (destMask[output] & usedBufferMask) {
            /* can't specify a dest buffer more than once! */
            _mesa_error(ctx, GL_INVALID_OPERATION,
                        "glDrawBuffersARB(duplicated buffer)");
            return;
         }

         /* update bitmask */
         usedBufferMask |= destMask[output];
      }
   }

   /* OK, if we get here, there were no errors so set the new state */
   _mesa_drawbuffers(ctx, n, buffers, destMask);

   /*
    * Call device driver function.
    */
   if (ctx->Driver.DrawBuffers)
      ctx->Driver.DrawBuffers(ctx, n, buffers);
   else if (ctx->Driver.DrawBuffer)
      ctx->Driver.DrawBuffer(ctx, buffers[0]);
}


/**
 * Set color output state.  Traditionally, there was only one color
 * output, but fragment programs can now have several distinct color
 * outputs (see GL_ARB_draw_buffers).  This function sets the state
 * for one such color output.
 * \param ctx  current context
 * \param output  which fragment program output
 * \param buffer  buffer to write to (like GL_LEFT)
 * \param destMask  BUFFER_* bitmask
 *                  (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
 */
static void
set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
                 GLbitfield destMask)
{
   struct gl_framebuffer *fb = ctx->DrawBuffer;

   ASSERT(output < ctx->Const.MaxDrawBuffers);

   /* Set per-FBO state */
   fb->ColorDrawBuffer[output] = buffer;
   fb->_ColorDrawBufferMask[output] = destMask;
   /* not really needed, will be set later */
   fb->_NumColorDrawBuffers[output] = 0;

   if (fb->Name == 0)
   /* Set traditional state var */
      ctx->Color.DrawBuffer[output] = buffer;
}


/**
 * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
 * other places (window fbo fixup) to set fbo (and the old ctx) fields.
 * All error checking will have been done prior to calling this function
 * so nothing should go wrong at this point.
 * \param ctx  current context
 * \param n    number of color outputs to set
 * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
 * \param destMask  array[n] of BUFFER_* bitmasks which correspond to the
 *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
 *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
 */
void
_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
                  const GLbitfield *destMask)
{
   GLbitfield mask[MAX_DRAW_BUFFERS];
   GLuint output;

   if (!destMask) {
      /* compute destMask values now */
      const GLbitfield supportedMask
         = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
      for (output = 0; output < n; output++) {
         mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
         ASSERT(mask[output] != BAD_MASK);
         mask[output] &= supportedMask;
      }
      destMask = mask;
   }

   for (output = 0; output < n; output++) {
      set_color_output(ctx, output, buffers[output], destMask[output]);
   }

   /* set remaining color outputs to NONE */
   for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
      set_color_output(ctx, output, GL_NONE, 0x0);
   }

   ctx->NewState |= _NEW_BUFFERS;
}


GLboolean
_mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
{
   struct gl_framebuffer *fb;
   GLbitfield supportedMask;
   GLint srcBuffer;

   fb = ctx->ReadBuffer;

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));

   if (fb->Name > 0 && buffer == GL_NONE) {
      /* This is legal for user-created framebuffer objects */
      srcBuffer = -1;
   }
   else {
      /* general case / window-system framebuffer */
      srcBuffer = read_buffer_enum_to_index(buffer);
      if (srcBuffer == -1) {
         _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
         return GL_FALSE;
      }
      supportedMask = supported_buffer_bitmask(ctx, fb);
      if (((1 << srcBuffer) & supportedMask) == 0) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
         return GL_FALSE;
      }
   }

   if (fb->Name == 0) {
      ctx->Pixel.ReadBuffer = buffer;
   }
   fb->ColorReadBuffer = buffer;
   fb->_ColorReadBufferIndex = srcBuffer;

   return GL_TRUE;
}



/**
 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
 */
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));

   if (!_mesa_readbuffer_update_fields(ctx, buffer))
      return;

   ctx->NewState |= _NEW_BUFFERS;

   /*
    * Call device driver function.
    */
   if (ctx->Driver.ReadBuffer)
      (*ctx->Driver.ReadBuffer)(ctx, buffer);
}


#if _HAVE_FULL_GL

/**
 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
 *
 * GL_MESA_resize_buffers extension.
 *
 * When this function is called, we'll ask the window system how large
 * the current window is.  If it's a new size, we'll call the driver's
 * ResizeBuffers function.  The driver will then resize its color buffers
 * as needed, and maybe call the swrast's routine for reallocating
 * swrast-managed depth/stencil/accum/etc buffers.
 * \note This function should only be called through the GL API, not
 * from device drivers (as was done in the past).
 */

void _mesa_resizebuffers( GLcontext *ctx )
{
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glResizeBuffersMESA\n");

   if (!ctx->Driver.GetBufferSize) {
      return;
   }

   if (ctx->WinSysDrawBuffer) {
      GLuint newWidth, newHeight;
      GLframebuffer *buffer = ctx->WinSysDrawBuffer;

      assert(buffer->Name == 0);

      /* ask device driver for size of output buffer */
      ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );

      /* see if size of device driver's color buffer (window) has changed */
      if (buffer->Width != newWidth || buffer->Height != newHeight) {
         if (ctx->Driver.ResizeBuffers)
            ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
      }
   }

   if (ctx->WinSysReadBuffer
       && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
      GLuint newWidth, newHeight;
      GLframebuffer *buffer = ctx->WinSysReadBuffer;

      assert(buffer->Name == 0);

      /* ask device driver for size of read buffer */
      ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );

      /* see if size of device driver's color buffer (window) has changed */
      if (buffer->Width != newWidth || buffer->Height != newHeight) {
         if (ctx->Driver.ResizeBuffers)
            ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
      }
   }

   ctx->NewState |= _NEW_BUFFERS;  /* to update scissor / window bounds */
}


/*
 * XXX THIS IS OBSOLETE
 */
void GLAPIENTRY
_mesa_ResizeBuffersMESA( void )
{
   GET_CURRENT_CONTEXT(ctx);

   if (ctx->Extensions.MESA_resize_buffers)
      _mesa_resizebuffers( ctx );
}


/*
 * XXX move somewhere else someday?
 */
void GLAPIENTRY
_mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
{
   GET_CURRENT_CONTEXT(ctx);

   if (!ctx->Extensions.ARB_multisample) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
      return;
   }

   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
   ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
   ctx->Multisample.SampleCoverageInvert = invert;
   ctx->NewState |= _NEW_MULTISAMPLE;
}

#endif /* _HAVE_FULL_GL */



/**
 * Initialize the context's multisample state.
 * \param ctx  the GL context.
 */
void
_mesa_init_multisample(GLcontext *ctx)
{
   ctx->Multisample.Enabled = GL_FALSE;
   ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
   ctx->Multisample.SampleAlphaToOne = GL_FALSE;
   ctx->Multisample.SampleCoverage = GL_FALSE;
   ctx->Multisample.SampleCoverageValue = 1.0;
   ctx->Multisample.SampleCoverageInvert = GL_FALSE;
}