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#include "types.h"
#include "debug.h"
void gl_print_state( const char *msg, GLuint state )
{
fprintf(stderr,
"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
msg,
state,
(state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
(state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
(state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
(state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
(state & _NEW_ACCUM) ? "ctx->Accum, " : "",
(state & _NEW_COLOR) ? "ctx->Color, " : "",
(state & _NEW_DEPTH) ? "ctx->Depth, " : "",
(state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
(state & _NEW_FOG) ? "ctx->Fog, " : "",
(state & _NEW_HINT) ? "ctx->Hint, " : "",
(state & _NEW_LIGHT) ? "ctx->Light, " : "",
(state & _NEW_LINE) ? "ctx->Line, " : "",
(state & _NEW_FEEDBACK_SELECT) ? "ctx->Feedback/Select, " : "",
(state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
(state & _NEW_POINT) ? "ctx->Point, " : "",
(state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
(state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
(state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
(state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
(state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
(state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
(state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
(state & _NEW_ARRAY) ? "ctx->Array, " : "",
(state & _NEW_COLORTABLE) ? "ctx->{*}ColorTable, " : "",
(state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
(state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
}
void gl_print_enable_flags( const char *msg, GLuint flags )
{
fprintf(stderr,
"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
msg,
flags,
(flags & ENABLE_TEX0) ? "tex-0, " : "",
(flags & ENABLE_TEX1) ? "tex-1, " : "",
(flags & ENABLE_LIGHT) ? "light, " : "",
(flags & ENABLE_FOG) ? "fog, " : "",
(flags & ENABLE_USERCLIP) ? "userclip, " : "",
(flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "",
(flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "",
(flags & ENABLE_TEXGEN2) ? "tex-gen-2, " : "",
(flags & ENABLE_TEXGEN3) ? "tex-gen-3, " : "",
(flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "",
(flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "",
(flags & ENABLE_TEXMAT2) ? "tex-mat-2, " : "",
(flags & ENABLE_TEXMAT3) ? "tex-mat-3, " : "",
(flags & ENABLE_NORMALIZE) ? "normalize, " : "",
(flags & ENABLE_RESCALE) ? "rescale, " : "");
}
void gl_print_tri_caps( const char *name, GLuint flags )
{
fprintf(stderr,
"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
name,
flags,
(flags & DD_FEEDBACK) ? "feedback, " : "",
(flags & DD_SELECT) ? "select, " : "",
(flags & DD_FLATSHADE) ? "flat-shade, " : "",
(flags & DD_MULTIDRAW) ? "multidraw, " : "",
(flags & DD_SEPERATE_SPECULAR) ? "seperate-specular, " : "",
(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
(flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
(flags & DD_TRI_CULL) ? "tri-bf-cull, " : "",
(flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
(flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
(flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
(flags & DD_LINE_WIDTH) ? "line-wide, " : "",
(flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
(flags & DD_POINT_SIZE) ? "point-size, " : "",
(flags & DD_POINT_ATTEN) ? "point-atten, " : "",
(flags & DD_LIGHTING_CULL) ? "lighting-cull, " : "",
(flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "",
(flags & DD_STENCIL) ? "stencil, " : ""
);
}
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