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/* $Id: depth.c,v 1.23 2000/11/05 18:40:57 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "depth.h"
#include "macros.h"
#include "mem.h"
#include "types.h"
#endif
/**********************************************************************/
/***** API Functions *****/
/**********************************************************************/
void
_mesa_ClearDepth( GLclampd depth )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearDepth");
ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 );
if (ctx->Driver.ClearDepth)
(*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
ctx->NewState |= _NEW_DEPTH;
}
void
_mesa_DepthFunc( GLenum func )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthFunc");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glDepthFunc %s\n", gl_lookup_enum_by_nr(func));
switch (func) {
case GL_LESS: /* (default) pass if incoming z < stored z */
case GL_GEQUAL:
case GL_LEQUAL:
case GL_GREATER:
case GL_NOTEQUAL:
case GL_EQUAL:
case GL_ALWAYS:
if (ctx->Depth.Func != func) {
ctx->Depth.Func = func;
ctx->NewState |= _NEW_DEPTH;
ctx->_TriangleCaps &= ~DD_Z_NEVER;
if (ctx->Driver.DepthFunc) {
(*ctx->Driver.DepthFunc)( ctx, func );
}
}
break;
case GL_NEVER:
if (ctx->Depth.Func != func) {
ctx->Depth.Func = func;
ctx->NewState |= _NEW_DEPTH;
ctx->_TriangleCaps |= DD_Z_NEVER;
if (ctx->Driver.DepthFunc) {
(*ctx->Driver.DepthFunc)( ctx, func );
}
}
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
}
}
void
_mesa_DepthMask( GLboolean flag )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthMask");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glDepthMask %d\n", flag);
/*
* GL_TRUE indicates depth buffer writing is enabled (default)
* GL_FALSE indicates depth buffer writing is disabled
*/
if (ctx->Depth.Mask != flag) {
ctx->Depth.Mask = flag;
ctx->NewState |= _NEW_DEPTH;
if (ctx->Driver.DepthMask) {
(*ctx->Driver.DepthMask)( ctx, flag );
}
}
}
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