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|
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "drawpix.h"
#include "feedback.h"
#include "image.h"
#include "state.h"
/**
* Do error checking of the format/type parameters to glReadPixels and
* glDrawPixels.
* \param drawing if GL_TRUE do checking for DrawPixels, else do checking
* for ReadPixels.
* \return GL_TRUE if error detected, GL_FALSE if no errors
*/
static GLboolean
error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
GLboolean drawing)
{
const char *readDraw = drawing ? "Draw" : "Read";
struct gl_framebuffer *fb = drawing ? ctx->DrawBuffer : ctx->ReadBuffer;
if (ctx->Extensions.EXT_packed_depth_stencil
&& type == GL_UNSIGNED_INT_24_8_EXT
&& format != GL_DEPTH_STENCIL_EXT) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw);
return GL_TRUE;
}
/* basic combinations test */
if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"gl%sPixels(format or type)", readDraw);
return GL_TRUE;
}
/* additional checks */
switch (format) {
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_RGB:
case GL_BGR:
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
if (drawing && !ctx->Visual.rgbMode) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(drawing RGB pixels into color index buffer)");
return GL_TRUE;
}
break;
case GL_COLOR_INDEX:
if (!drawing && ctx->Visual.rgbMode) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glReadPixels(reading color index format from RGB buffer");
return GL_TRUE;
}
break;
case GL_STENCIL_INDEX:
if (fb->Visual.stencilBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no stencil buffer)", readDraw);
return GL_TRUE;
}
break;
case GL_DEPTH_COMPONENT:
if (fb->Visual.depthBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no depth buffer)", readDraw);
return GL_TRUE;
}
break;
case GL_DEPTH_STENCIL_EXT:
if (!ctx->Extensions.EXT_packed_depth_stencil ||
type != GL_UNSIGNED_INT_24_8_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
return GL_TRUE;
}
if (fb->Visual.depthBits == 0 || fb->Visual.stencilBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no depth or stencil buffer)", readDraw);
return GL_TRUE;
}
ASSERT(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
ASSERT(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
break;
default:
/* this should have been caught in _mesa_is_legal_format_type() */
_mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw);
return GL_TRUE;
}
/* no errors */
return GL_FALSE;
}
#if _HAVE_FULL_GL
/*
* Execute glDrawPixels
*/
void GLAPIENTRY
_mesa_DrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels (invalid fragment program)");
return;
}
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" );
return;
}
if (ctx->NewState) {
_mesa_update_state(ctx);
}
if (error_check_format_type(ctx, format, type, GL_TRUE)) {
/* found an error */
return;
}
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glDrawPixels(incomplete framebuffer)" );
return;
}
if (!ctx->Current.RasterPosValid) {
return;
}
if (ctx->RenderMode == GL_RENDER) {
/* Round, to satisfy conformance tests (matches SGI's OpenGL) */
GLint x = IROUND(ctx->Current.RasterPos[0]);
GLint y = IROUND(ctx->Current.RasterPos[1]);
ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
&ctx->Unpack, pixels);
}
else if (ctx->RenderMode == GL_FEEDBACK) {
/* Feedback the current raster pos info */
FLUSH_CURRENT( ctx, 0 );
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else {
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
}
void GLAPIENTRY
_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLenum type )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState) {
_mesa_update_state(ctx);
}
if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels (invalid fragment program)");
return;
}
if (width < 0 || height < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
return;
}
switch (type) {
case GL_COLOR:
/* OK */
break;
case GL_DEPTH:
if (ctx->DrawBuffer->Visual.depthBits == 0 ||
ctx->ReadBuffer->Visual.depthBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels(no depth buffer)");
return;
}
break;
case GL_STENCIL:
if (ctx->DrawBuffer->Visual.stencilBits == 0 ||
ctx->ReadBuffer->Visual.stencilBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels(no stencil buffer)");
return;
}
break;
case GL_DEPTH_STENCIL_EXT:
if (!ctx->Extensions.EXT_packed_depth_stencil) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels");
return;
}
if (ctx->DrawBuffer->Visual.depthBits == 0 ||
ctx->ReadBuffer->Visual.depthBits == 0 ||
ctx->DrawBuffer->Visual.stencilBits == 0 ||
ctx->ReadBuffer->Visual.stencilBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels(no depth or stencil buffer)");
return;
}
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels");
return;
}
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glCopyPixels(incomplete framebuffer)" );
return;
}
if (!ctx->Current.RasterPosValid) {
return;
}
if (ctx->RenderMode == GL_RENDER) {
/* Round to satisfy conformance tests (matches SGI's OpenGL) */
GLint destx = IROUND(ctx->Current.RasterPos[0]);
GLint desty = IROUND(ctx->Current.RasterPos[1]);
ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
type );
}
else if (ctx->RenderMode == GL_FEEDBACK) {
FLUSH_CURRENT( ctx, 0 );
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else {
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
}
#endif /* _HAVE_FULL_GL */
void GLAPIENTRY
_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE,
"glReadPixels(width=%d height=%d)", width, height );
return;
}
if (ctx->NewState)
_mesa_update_state(ctx);
if (error_check_format_type(ctx, format, type, GL_FALSE)) {
/* found an error */
return;
}
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glReadPixels(incomplete framebuffer)" );
return;
}
if (!rb) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)");
return;
}
ctx->Driver.ReadPixels(ctx, x, y, width, height,
format, type, &ctx->Pack, pixels);
}
void GLAPIENTRY
_mesa_Bitmap( GLsizei width, GLsizei height,
GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBitmap (invalid fragment program)");
return;
}
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" );
return;
}
if (!ctx->Current.RasterPosValid) {
return; /* do nothing */
}
if (ctx->NewState) {
_mesa_update_state(ctx);
}
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glBitmap(incomplete framebuffer)");
return;
}
if (ctx->RenderMode == GL_RENDER) {
/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
}
#if _HAVE_FULL_GL
else if (ctx->RenderMode == GL_FEEDBACK) {
FLUSH_CURRENT(ctx, 0);
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else {
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
#endif
/* update raster position */
ctx->Current.RasterPos[0] += xmove;
ctx->Current.RasterPos[1] += ymove;
}
#if 0 /* experimental */
/*
* Execute glDrawDepthPixelsMESA(). This function accepts both a color
* image and depth (Z) image. Rasterization produces fragments with
* color and Z taken from these images. This function is intended for
* Z-compositing. Normally, this operation requires two glDrawPixels
* calls with stencil testing.
*/
void GLAPIENTRY
_mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height,
GLenum colorFormat, GLenum colorType,
const GLvoid *colors,
GLenum depthType, const GLvoid *depths )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE,
"glDrawDepthPixelsMESA(width or height < 0" );
return;
}
if (!ctx->Current.RasterPosValid) {
return;
}
if (ctx->NewState) {
_mesa_update_state(ctx);
}
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glDrawDepthPixelsMESA(incomplete framebuffer)");
return;
}
if (ctx->RenderMode == GL_RENDER) {
/* Round, to satisfy conformance tests (matches SGI's OpenGL) */
GLint x = IROUND(ctx->Current.RasterPos[0]);
GLint y = IROUND(ctx->Current.RasterPos[1]);
ctx->Driver.DrawDepthPixelsMESA(ctx, x, y, width, height,
colorFormat, colorType, colors,
depthType, depths, &ctx->Unpack);
}
else if (ctx->RenderMode == GL_FEEDBACK) {
/* Feedback the current raster pos info */
FLUSH_CURRENT( ctx, 0 );
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else {
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
}
#endif
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