summaryrefslogtreecommitdiff
path: root/src/mesa/main/fog.c
blob: a146a8f47a44f9f320d04e1b6dc30afeef48a770 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
/* $Id: fog.c,v 1.24 2000/10/28 18:34:48 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.5
 * 
 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "context.h"
#include "fog.h"
#include "macros.h"
#include "mmath.h"
#include "types.h"
#include "xform.h"
#endif



void
_mesa_Fogf(GLenum pname, GLfloat param)
{
   _mesa_Fogfv(pname, &param);
}


void
_mesa_Fogi(GLenum pname, GLint param )
{
   GLfloat fparam = (GLfloat) param;
   _mesa_Fogfv(pname, &fparam);
}


void
_mesa_Fogiv(GLenum pname, const GLint *params )
{
   GLfloat p[4];
   switch (pname) {
      case GL_FOG_MODE:
      case GL_FOG_DENSITY:
      case GL_FOG_START:
      case GL_FOG_END:
      case GL_FOG_INDEX:
      case GL_FOG_COORDINATE_SOURCE_EXT:
	 p[0] = (GLfloat) *params;
	 break;
      case GL_FOG_COLOR:
	 p[0] = INT_TO_FLOAT( params[0] );
	 p[1] = INT_TO_FLOAT( params[1] );
	 p[2] = INT_TO_FLOAT( params[2] );
	 p[3] = INT_TO_FLOAT( params[3] );
	 break;
      default:
         /* Error will be caught later in _mesa_Fogfv */
         ;
   }
   _mesa_Fogfv(pname, p);
}


void 
_mesa_Fogfv( GLenum pname, const GLfloat *params )
{
   GET_CURRENT_CONTEXT(ctx);
   GLenum m;

   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFog");

   switch (pname) {
      case GL_FOG_MODE:
         m = (GLenum) (GLint) *params;
	 if (m==GL_LINEAR || m==GL_EXP || m==GL_EXP2) {
	    ctx->Fog.Mode = m;
	 }
	 else {
	    gl_error( ctx, GL_INVALID_ENUM, "glFog" );
            return;
	 }
	 break;
      case GL_FOG_DENSITY:
	 if (*params<0.0) {
	    gl_error( ctx, GL_INVALID_VALUE, "glFog" );
            return;
	 }
	 else {
	    ctx->Fog.Density = *params;
	 }
	 break;
      case GL_FOG_START:
	 ctx->Fog.Start = *params;
	 break;
      case GL_FOG_END:
	 ctx->Fog.End = *params;
	 break;
      case GL_FOG_INDEX:
	 ctx->Fog.Index = *params;
	 break;
      case GL_FOG_COLOR:
	 ctx->Fog.Color[0] = params[0];
	 ctx->Fog.Color[1] = params[1];
	 ctx->Fog.Color[2] = params[2];
	 ctx->Fog.Color[3] = params[3];
         break;
      case GL_FOG_COORDINATE_SOURCE_EXT: {
	 GLenum p = (GLenum)(GLint) *params;
	 if (p == GL_FOG_COORDINATE_EXT || p == GL_FRAGMENT_DEPTH_EXT)
	    ctx->Fog.FogCoordinateSource = p;
	 else
	    gl_error( ctx, GL_INVALID_ENUM, "glFog" );
	 break;
      }
      default:
         gl_error( ctx, GL_INVALID_ENUM, "glFog" );
         return;
   }

   if (ctx->Driver.Fogfv) {
      (*ctx->Driver.Fogfv)( ctx, pname, params );
   }

   ctx->NewState |= NEW_FOG;
}




void
_mesa_init_fog( void )
{
}

static GLvector1f *get_fogcoord_ptr( GLcontext *ctx, GLvector1f *tmp )
{
   struct vertex_buffer *VB = ctx->VB;

   if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {      
      if (!ctx->NeedEyeCoords) {
	 GLfloat *m = ctx->ModelView.m;
	 GLfloat plane[4];

	 plane[0] = m[2];
	 plane[1] = m[6];
	 plane[2] = m[10];
	 plane[3] = m[14];

	 /* Full eye coords weren't required, just calculate the
	  * eye Z values.  
	  */
	 gl_dotprod_tab[0][VB->ObjPtr->size](&VB->Eye, 2,
					     VB->ObjPtr, plane, 0 );

	 tmp->data = &(VB->Eye.data[0][2]);
	 tmp->start = VB->Eye.start+2;
	 tmp->stride = VB->Eye.stride;
	 return tmp;
      }
      else 
      {
	 if (VB->EyePtr->size < 2)
	    gl_vector4f_clean_elem( &VB->Eye, VB->Count, 2 );

	 tmp->data = &(VB->EyePtr->data[0][2]);
	 tmp->start = VB->EyePtr->start+2;
	 tmp->stride = VB->EyePtr->stride;
	 return tmp;
      }
   } else
      return VB->FogCoordPtr;
}


/* Use lookup table & interpolation?
 */
static void 
make_win_fog_coords( struct vertex_buffer *VB,
		     GLvector1f *fogcoord)
{
   const GLcontext *ctx = VB->ctx;
   GLfloat end  = ctx->Fog.End;
   GLfloat *v = fogcoord->start;
   GLuint stride = fogcoord->stride;
   GLuint n = VB->Count - VB->Start;
   GLfloat *out;		
   GLfloat d;
   GLuint i;

   VB->FogCoordPtr = VB->store.FogCoord;
   out = VB->FogCoordPtr->data + VB->Start;

   switch (ctx->Fog.Mode) {
   case GL_LINEAR:
      d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
      for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
	 out[i] = (end - ABSF(*v)) * d;
	 if (0) fprintf(stderr, "z %f out %f\n", *v, out[i]);
      }
      break;
   case GL_EXP:
      d = -ctx->Fog.Density;
      for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
	 out[i] = exp( d*ABSF(*v) );
	 if (0) fprintf(stderr, "z %f out %f\n", *v, out[i]);
      }
      break;
   case GL_EXP2:
      d = -(ctx->Fog.Density*ctx->Fog.Density);
      for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
	 GLfloat z = *v;
	 out[i] = exp( d*z*z ); 
	 if (0) fprintf(stderr, "z %f out %f\n", *v, out[i]);
      }
      break;
   default:
      gl_problem(ctx, "Bad fog mode in make_fog_coord");
      return;
   }
}


void 
_mesa_make_win_fog_coords( struct vertex_buffer *VB )
{
   GLvector1f tmp;

   make_win_fog_coords( VB, get_fogcoord_ptr( VB->ctx, &tmp ) );
}



/*
 * Apply fog to an array of RGBA pixels.
 * Input:  n - number of pixels
 *         fog - array of interpolated screen-space fog coordinates in [0..1]
 *         red, green, blue, alpha - pixel colors
 * Output:  red, green, blue, alpha - fogged pixel colors
 */
void
_mesa_fog_rgba_pixels( const GLcontext *ctx,
                       GLuint n, 
		       const GLfixed fog[], 
		       GLchan rgba[][4] )
{
   GLfixed rFog = ctx->Fog.Color[0] * CHAN_MAXF;
   GLfixed gFog = ctx->Fog.Color[1] * CHAN_MAXF;
   GLfixed bFog = ctx->Fog.Color[2] * CHAN_MAXF;
   GLuint i;

   for (i=0;i<n;i++) {
      GLfixed f = CLAMP(fog[i], 0, FIXED_ONE);
      GLfixed g = FIXED_ONE - f;
      rgba[i][0] = (f*rgba[i][0] + g*rFog) >> FIXED_SHIFT;
      rgba[i][1] = (f*rgba[i][1] + g*gFog) >> FIXED_SHIFT;
      rgba[i][2] = (f*rgba[i][2] + g*bFog) >> FIXED_SHIFT;
   }
}




/*
 * Apply fog to an array of color index pixels.
 * Input:  n - number of pixels
 *         z - array of integer depth values
 *         index - pixel color indexes
 * Output:  index - fogged pixel color indexes
 */
void
_mesa_fog_ci_pixels( const GLcontext *ctx,
                     GLuint n, const GLfixed fog[], GLuint index[] )
{
   GLuint idx = ctx->Fog.Index;
   GLuint i;

   for (i=0;i<n;i++) {
      GLfixed f = FixedToFloat(CLAMP(fog[i], 0, FIXED_ONE));
      index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * idx);
   }
}



/*
 * Calculate fog coords from window z values 
 * Input:  n - number of pixels
 *         z - array of integer depth values
 *         red, green, blue, alpha - pixel colors
 * Output:  red, green, blue, alpha - fogged pixel colors
 *
 * Use lookup table & interpolation? 
 */
void
_mesa_win_fog_coords_from_z( const GLcontext *ctx,
			     GLuint n, 
			     const GLdepth z[], 
			     GLfixed fogcoord[] )
{
   GLfloat c = ctx->ProjectionMatrix.m[10];
   GLfloat d = ctx->ProjectionMatrix.m[14];
   GLuint i;

   GLfloat tz = ctx->Viewport.WindowMap.m[MAT_TZ];
   GLfloat szInv = 1.0F / ctx->Viewport.WindowMap.m[MAT_SZ];

   switch (ctx->Fog.Mode) {
      case GL_LINEAR:
         {
            GLfloat fogEnd = ctx->Fog.End;
            GLfloat fogScale = (GLfloat) FIXED_ONE / (ctx->Fog.End - 
						      ctx->Fog.Start);
            for (i=0;i<n;i++) {
               GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
               GLfloat eyez = -d / (c+ndcz);
	       if (eyez < 0.0)  eyez = -eyez;
               fogcoord[i] = (GLint)(fogEnd - eyez) * fogScale;
            }
         }
	 break;
      case GL_EXP:
	 for (i=0;i<n;i++) {
	    GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
	    GLfloat eyez = d / (c+ndcz);
	    if (eyez < 0.0) eyez = -eyez;
	    fogcoord[i] = FloatToFixed(exp( -ctx->Fog.Density * eyez ));
	 }
	 break;
      case GL_EXP2:
         {
            GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
            for (i=0;i<n;i++) {
               GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
               GLfloat eyez = d / (c+ndcz);
               GLfloat tmp = negDensitySquared * eyez * eyez;
#if defined(__alpha__) || defined(__alpha)
               /* XXX this underflow check may be needed for other systems */
               if (tmp < FLT_MIN_10_EXP)
		  tmp = FLT_MIN_10_EXP;
#endif
	       fogcoord[i] = FloatToFixed(exp( tmp ));
            }
         }
	 break;
      default:
         gl_problem(ctx, "Bad fog mode in _mesa_win_fog_coords_from_z");
         return;
   }
}


/*
 * Apply fog to an array of RGBA pixels.
 * Input:  n - number of pixels
 *         z - array of integer depth values
 *         red, green, blue, alpha - pixel colors
 * Output:  red, green, blue, alpha - fogged pixel colors
 */
void
_mesa_depth_fog_rgba_pixels( const GLcontext *ctx,
			     GLuint n, const GLdepth z[], GLchan rgba[][4] )
{
   GLfixed fog[MAX_WIDTH];
   _mesa_win_fog_coords_from_z( ctx, n, z, fog );
   _mesa_fog_rgba_pixels( ctx, n, fog, rgba );
}


/*
 * Apply fog to an array of color index pixels.
 * Input:  n - number of pixels
 *         z - array of integer depth values
 *         index - pixel color indexes
 * Output:  index - fogged pixel color indexes
 */
void
_mesa_depth_fog_ci_pixels( const GLcontext *ctx,
                     GLuint n, const GLdepth z[], GLuint index[] )
{
   GLfixed fog[MAX_WIDTH];
   _mesa_win_fog_coords_from_z( ctx, n, z, fog );
   _mesa_fog_ci_pixels( ctx, n, fog, index );
}