summaryrefslogtreecommitdiff
path: root/src/mesa/main/matrix.h
blob: fce9dace65798c9cd28a9603af8b27aec207ec7d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
/* $Id: matrix.h,v 1.9 2000/11/16 21:05:35 keithw Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.5
 * 
 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef MATRIX_H
#define MATRIX_H


#include "types.h"


#ifdef VMS
#define gl_calculate_model_project_matrix gl_calculate_model_project_matr
#endif


extern void
gl_calculate_model_project_matrix( GLcontext *ctx );


extern void
_mesa_Frustum( GLdouble left, GLdouble right,
               GLdouble bottom, GLdouble top,
               GLdouble nearval, GLdouble farval );

extern void
_mesa_Ortho( GLdouble left, GLdouble right,
             GLdouble bottom, GLdouble top,
             GLdouble nearval, GLdouble farval );

extern void
_mesa_PushMatrix( void );

extern void
_mesa_PopMatrix( void );

extern void
_mesa_LoadIdentity( void );

extern void
_mesa_LoadMatrixf( const GLfloat *m );

extern void
_mesa_LoadMatrixd( const GLdouble *m );

extern void
_mesa_MatrixMode( GLenum mode );

extern void
_mesa_MultMatrixf( const GLfloat *m );

extern void
_mesa_MultMatrixd( const GLdouble *m );

extern void
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );

extern void
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );

extern void
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );

extern void
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );

extern void
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );

extern void
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );

extern void
_mesa_LoadTransposeMatrixfARB( const GLfloat *m );

extern void
_mesa_LoadTransposeMatrixdARB( const GLdouble *m );

extern void
_mesa_MultTransposeMatrixfARB( const GLfloat *m );

extern void
_mesa_MultTransposeMatrixdARB( const GLdouble *m );

extern void
_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );

extern void
gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );

extern void
_mesa_DepthRange( GLclampd nearval, GLclampd farval );


#endif