summaryrefslogtreecommitdiff
path: root/src/mesa/main/texformat.h
blob: 6f19aac7bcf26f792aa5e2a31ef46a47e5e08a3b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/*
 * Mesa 3-D graphics library
 * Version:  5.1
 *
 * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Author:
 *    Gareth Hughes
 */

#ifndef TEXFORMAT_H
#define TEXFORMAT_H

#include "mtypes.h"


/*
 * The Mesa internal texture image types.
 * All texture images must be stored in one of these formats.
 */
enum _format {
   /* Hardware-friendly formats.  Drivers can override the default
    * formats and convert texture images to one of these as required.
    * The driver's ChooseTextureFormat() function will choose one of
    * these formats.
    * These formats are all little endian, as shown below.  They will be
    * most useful for x86-based PC graphics card drivers.
    *
    * NOTE: In the default case, some of these formats will be
    * duplicates of the generic formats listed below.  However, these
    * formats guarantee their internal component sizes, while GLchan may
    * vary betwen GLubyte, GLushort and GLfloat.
    */
				/* msb <------ TEXEL BITS -----------> lsb */
				/* ---- ---- ---- ---- ---- ---- ---- ---- */
   MESA_FORMAT_RGBA8888,	/* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
   MESA_FORMAT_ARGB8888,	/* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
   MESA_FORMAT_RGB888,		/*           RRRR RRRR GGGG GGGG BBBB BBBB */
   MESA_FORMAT_RGB565,		/*                     RRRR RGGG GGGB BBBB */
   MESA_FORMAT_ARGB4444,	/*                     AAAA RRRR GGGG BBBB */
   MESA_FORMAT_ARGB1555,	/*                     ARRR RRGG GGGB BBBB */
   MESA_FORMAT_AL88,		/*                     AAAA AAAA LLLL LLLL */
   MESA_FORMAT_RGB332,		/*                               RRRG GGBB */
   MESA_FORMAT_A8,		/*                               AAAA AAAA */
   MESA_FORMAT_L8,		/*                               LLLL LLLL */
   MESA_FORMAT_I8,		/*                               IIII IIII */
   MESA_FORMAT_CI8,		/*                               CCCC CCCC */
   MESA_FORMAT_YCBCR,		/*                     YYYY YYYY UorV UorV */
   MESA_FORMAT_YCBCR_REV,	/*                     UorV UorV YYYY YYYY */

   MESA_FORMAT_RGB_DXT1,
   MESA_FORMAT_RGBA_DXT1,
   MESA_FORMAT_RGBA_DXT3,
   MESA_FORMAT_RGBA_DXT5,

#if 0
   /* upcoming little-endian formats: */

				/* msb <------ TEXEL BITS -----------> lsb */
				/* ---- ---- ---- ---- ---- ---- ---- ---- */
   MESA_FORMAT_ABGR8888,	/* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
   MESA_FORMAT_BGRA8888,	/* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
   MESA_FORMAT_BGR888,		/*           BBBB BBBB GGGG GGGG RRRR RRRR */
   MESA_FORMAT_BGR565,		/*                     BBBB BGGG GGGR RRRR */
   MESA_FORMAT_BGRA4444,	/*                     BBBB GGGG RRRR AAAA */
   MESA_FORMAT_BGRA5551,	/*                     BBBB BGGG GGRR RRRA */
   MESA_FORMAT_LA88,		/*                     LLLL LLLL AAAA AAAA */
   MESA_FORMAT_BGR233,		/*                               BBGG GRRR */
#endif

   /* Generic GLchan-based formats.  These are the default formats used
    * by the software rasterizer and, unless the driver overrides the
    * texture image functions, incoming images will be converted to one
    * of these formats.  Components are arrays of GLchan values, so
    * there will be no big/little endian issues.
    *
    * NOTE: Because these are based on the GLchan datatype, one cannot
    * assume 8 bits per channel with these formats.  If you require
    * GLubyte channels, use one of the hardware formats above.
    */
   MESA_FORMAT_RGBA,
   MESA_FORMAT_RGB,
   MESA_FORMAT_ALPHA,
   MESA_FORMAT_LUMINANCE,
   MESA_FORMAT_LUMINANCE_ALPHA,
   MESA_FORMAT_INTENSITY,
   MESA_FORMAT_COLOR_INDEX,
   MESA_FORMAT_DEPTH_COMPONENT
};


extern GLboolean
_mesa_is_hardware_tex_format( const struct gl_texture_format *format );

extern const struct gl_texture_format *
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
                         GLenum format, GLenum type );

extern GLint
_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat);


/* The default formats, GLchan per component:
 */
extern const struct gl_texture_format _mesa_texformat_rgba;
extern const struct gl_texture_format _mesa_texformat_rgb;
extern const struct gl_texture_format _mesa_texformat_alpha;
extern const struct gl_texture_format _mesa_texformat_luminance;
extern const struct gl_texture_format _mesa_texformat_luminance_alpha;
extern const struct gl_texture_format _mesa_texformat_intensity;
extern const struct gl_texture_format _mesa_texformat_color_index;
extern const struct gl_texture_format _mesa_texformat_depth_component;

/* The hardware-friendly formats:
 */
extern const struct gl_texture_format _mesa_texformat_rgba8888;
extern const struct gl_texture_format _mesa_texformat_argb8888;
extern const struct gl_texture_format _mesa_texformat_rgb888;
extern const struct gl_texture_format _mesa_texformat_rgb565;
extern const struct gl_texture_format _mesa_texformat_argb4444;
extern const struct gl_texture_format _mesa_texformat_argb1555;
extern const struct gl_texture_format _mesa_texformat_al88;
extern const struct gl_texture_format _mesa_texformat_rgb332;
extern const struct gl_texture_format _mesa_texformat_a8;
extern const struct gl_texture_format _mesa_texformat_l8;
extern const struct gl_texture_format _mesa_texformat_i8;
extern const struct gl_texture_format _mesa_texformat_ci8;
extern const struct gl_texture_format _mesa_texformat_ycbcr;
extern const struct gl_texture_format _mesa_texformat_ycbcr_rev;
extern const struct gl_texture_format _mesa_texformat_rgb_dxt1;
extern const struct gl_texture_format _mesa_texformat_rgba_dxt1;
extern const struct gl_texture_format _mesa_texformat_rgba_dxt3;
extern const struct gl_texture_format _mesa_texformat_rgba_dxt5;

/* The null format:
 */
extern const struct gl_texture_format _mesa_null_texformat;

#endif