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/* $Id: texobj.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef TEXTOBJ_H
#define TEXTOBJ_H
#include "types.h"
#ifdef VMS
#define gl_test_texture_object_completeness gl_test_texture_object_complete
#endif
/*
* Internal functions
*/
extern struct gl_texture_object *
gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
GLuint dimensions );
extern void gl_free_texture_object( struct gl_shared_state *shared,
struct gl_texture_object *t );
extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t );
/*
* API functions
*/
extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures );
extern void gl_DeleteTextures( GLcontext *ctx,
GLsizei n, const GLuint *textures);
extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture );
extern void gl_PrioritizeTextures( GLcontext *ctx,
GLsizei n, const GLuint *textures,
const GLclampf *priorities );
extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
const GLuint *textures,
GLboolean *residences );
extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
#endif
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