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/* $Id: texstore.h,v 1.6 2001/04/04 21:54:21 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.5
 *
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/*
 * Authors:
 *   Brian Paul
 */


#ifndef TEXSTORE_H
#define TEXSTORE_H


#include "mtypes.h"


extern void
_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
                        const struct gl_texture_format *texDestFormat,
                        GLvoid *texDestAddr,
                        GLint srcWidth, GLint srcHeight, GLint srcDepth,
                        GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
                        GLint dstRowStride, GLint dstImageStride,
                        GLenum srcFormat, GLenum srcType,
                        const GLvoid *srcAddr,
                        const struct gl_pixelstore_attrib *srcPacking);


extern void
_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
                       GLint internalFormat,
                       GLint width, GLint border,
                       GLenum format, GLenum type, const GLvoid *pixels,
                       const struct gl_pixelstore_attrib *packing,
                       struct gl_texture_object *texObj,
                       struct gl_texture_image *texImage);


extern void
_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
                       GLint internalFormat,
                       GLint width, GLint height, GLint border,
                       GLenum format, GLenum type, const void *pixels,
                       const struct gl_pixelstore_attrib *packing,
                       struct gl_texture_object *texObj,
                       struct gl_texture_image *texImage);


extern void
_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
                       GLint internalFormat,
                       GLint width, GLint height, GLint depth, GLint border,
                       GLenum format, GLenum type, const void *pixels,
                       const struct gl_pixelstore_attrib *packing,
                       struct gl_texture_object *texObj,
                       struct gl_texture_image *texImage);


extern void
_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
                          GLint xoffset, GLint width,
                          GLenum format, GLenum type, const void *pixels,
                          const struct gl_pixelstore_attrib *packing,
                          struct gl_texture_object *texObj,
                          struct gl_texture_image *texImage);


extern void
_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
                          GLint xoffset, GLint yoffset,
                          GLint width, GLint height,
                          GLenum format, GLenum type, const void *pixels,
                          const struct gl_pixelstore_attrib *packing,
                          struct gl_texture_object *texObj,
                          struct gl_texture_image *texImage);


extern void
_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
                          GLint xoffset, GLint yoffset, GLint zoffset,
                          GLint width, GLint height, GLint depth,
                          GLenum format, GLenum type, const void *pixels,
                          const struct gl_pixelstore_attrib *packing,
                          struct gl_texture_object *texObj,
                          struct gl_texture_image *texImage);


extern void
_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,
                                  GLint internalFormat,
                                  GLint width, GLint border,
                                  GLsizei imageSize, const GLvoid *data,
                                  struct gl_texture_object *texObj,
                                  struct gl_texture_image *texImage);

extern void
_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
                                  GLint internalFormat,
                                  GLint width, GLint height, GLint border,
                                  GLsizei imageSize, const GLvoid *data,
                                  struct gl_texture_object *texObj,
                                  struct gl_texture_image *texImage);

extern void
_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
                                  GLint internalFormat,
                                  GLint width, GLint height, GLint depth,
                                  GLint border,
                                  GLsizei imageSize, const GLvoid *data,
                                  struct gl_texture_object *texObj,
                                  struct gl_texture_image *texImage);


extern GLboolean
_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
                         GLint internalFormat, GLenum format, GLenum type,
                         GLint width, GLint height, GLint depth, GLint border);


#endif