summaryrefslogtreecommitdiff
path: root/src/mesa/main/transformfeedback.c
blob: d988fc6b9ad56a308a3b350a2566a218a7d6d46c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/*
 * Vertex transform feedback support.
 *
 * Authors:
 *   Brian Paul
 */


#include "buffers.h"
#include "bufferobj.h"
#include "context.h"
#include "transformfeedback.h"

#include "shader/prog_parameter.h"
#include "shader/shader_api.h"


/**
 * Check if the given primitive mode (as in glBegin(mode)) is compatible
 * with the current transform feedback mode (if it's enabled).
 * This is to be called from glBegin(), glDrawArrays(), glDrawElements(), etc.
 *
 * \return GL_TRUE if the mode is OK, GL_FALSE otherwise.
 */
GLboolean
_mesa_validate_primitive_mode(GLcontext *ctx, GLenum mode)
{
   if (ctx->TransformFeedback.Active) {
      switch (mode) {
      case GL_POINTS:
         return ctx->TransformFeedback.Mode == GL_POINTS;
      case GL_LINES:
      case GL_LINE_STRIP:
      case GL_LINE_LOOP:
         return ctx->TransformFeedback.Mode == GL_LINES;
      default:
         return ctx->TransformFeedback.Mode == GL_TRIANGLES;
      }
   }
   return GL_TRUE;
}


/**
 * Check that all the buffer objects currently bound for transform
 * feedback actually exist.  Raise a GL_INVALID_OPERATION error if
 * any buffers are missing.
 * \return GL_TRUE for success, GL_FALSE if error
 */
GLboolean
_mesa_validate_transform_feedback_buffers(GLcontext *ctx)
{

   return GL_TRUE;
}



/**
 * Per-context init for transform feedback.
 */
void
_mesa_init_transform_feedback(GLcontext *ctx)
{
   _mesa_reference_buffer_object(ctx,
                                 &ctx->TransformFeedback.CurrentBuffer,
                                 ctx->Shared->NullBufferObj);
}


/**
 * Per-context free/clean-up for transform feedback.
 */
void
_mesa_free_transform_feedback(GLcontext *ctx)
{
   _mesa_reference_buffer_object(ctx,
                                 &ctx->TransformFeedback.CurrentBuffer,
                                 NULL);
}


void GLAPIENTRY
_mesa_BeginTransformFeedback(GLenum mode)
{
   GET_CURRENT_CONTEXT(ctx);

   switch (mode) {
   case GL_POINTS:
   case GL_LINES:
   case GL_TRIANGLES:
      /* legal */
      break;
   default:
      _mesa_error(ctx, GL_INVALID_ENUM, "glBeginTransformFeedback(mode)");
      return;
   }

   if (ctx->TransformFeedback.Active) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glBeginTransformFeedback(already active)");
      return;
   }

   ctx->TransformFeedback.Active = GL_TRUE;
   ctx->TransformFeedback.Mode = mode;
}


void GLAPIENTRY
_mesa_EndTransformFeedback(void)
{
   GET_CURRENT_CONTEXT(ctx);

   if (!ctx->TransformFeedback.Active) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glEndTransformFeedback(not active)");
      return;
   }

   ctx->TransformFeedback.Active = GL_FALSE;
}


/**
 * Helper used by BindBufferRange() and BindBufferBase().
 */
static void
bind_buffer_range(GLcontext *ctx, GLuint index,
                  struct gl_buffer_object *bufObj,
                  GLintptr offset, GLsizeiptr size)
{
   /* The general binding point */
   _mesa_reference_buffer_object(ctx,
                                 &ctx->TransformFeedback.CurrentBuffer,
                                 bufObj);

   /* The per-attribute binding point */
   _mesa_reference_buffer_object(ctx,
                                 &ctx->TransformFeedback.Buffers[index],
                                 bufObj);

   ctx->TransformFeedback.BufferNames[index] = bufObj->Name;

   ctx->TransformFeedback.Offset[index] = offset;
   ctx->TransformFeedback.Size[index] = size;
}


/**
 * Specify a buffer object to receive vertex shader results.  Plus,
 * specify the starting offset to place the results, and max size.
 */
void GLAPIENTRY
_mesa_BindBufferRange(GLenum target, GLuint index,
                      GLuint buffer, GLintptr offset, GLsizeiptr size)
{
   struct gl_buffer_object *bufObj;
   GET_CURRENT_CONTEXT(ctx);

   if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
      return;
   }

   if (ctx->TransformFeedback.Active) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glBindBufferRange(transform feedback active)");
      return;
   }

   if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
      return;
   }

   if ((size <= 0) || (size & 0x3)) {
      /* must be positive and multiple of four */
      _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size%d)", size);
      return;
   }  

   if (offset & 0x3) {
      /* must be multiple of four */
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glBindBufferRange(offset=%d)", offset);
      return;
   }  

   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
   if (!bufObj) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glBindBufferRange(invalid buffer=%u)", buffer);
      return;
   }

   if (offset + size >= bufObj->Size) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glBindBufferRange(offset + size > buffer size)", size);
      return;
   }  

   bind_buffer_range(ctx, index, bufObj, offset, size);
}


/**
 * Specify a buffer object to receive vertex shader results.
 * As above, but start at offset = 0.
 */
void GLAPIENTRY
_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
   struct gl_buffer_object *bufObj;
   GET_CURRENT_CONTEXT(ctx);
   GLsizeiptr size;

   if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
      return;
   }

   if (ctx->TransformFeedback.Active) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glBindBufferRange(transform feedback active)");
      return;
   }

   if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
      return;
   }

   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
   if (!bufObj) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glBindBufferBase(invalid buffer=%u)", buffer);
      return;
   }

   /* default size is the buffer size rounded down to nearest
    * multiple of four.
    */
   size = bufObj->Size & ~0x3;

   bind_buffer_range(ctx, index, bufObj, 0, size);
}


/**
 * Specify a buffer object to receive vertex shader results, plus the
 * offset in the buffer to start placing results.
 * This function is part of GL_EXT_transform_feedback, but not GL3.
 */
void GLAPIENTRY
_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
                          GLintptr offset)
{
   struct gl_buffer_object *bufObj;
   GET_CURRENT_CONTEXT(ctx);
   GLsizeiptr size;

   if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferOffsetEXT(target)");
      return;
   }

   if (ctx->TransformFeedback.Active) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glBindBufferRange(transform feedback active)");
      return;
   }

   if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glBindBufferOffsetEXT(index=%d)", index);
      return;
   }

   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
   if (!bufObj) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
      return;
   }

   /* default size is the buffer size rounded down to nearest
    * multiple of four.
    */
   size = (bufObj->Size - offset) & ~0x3;

   bind_buffer_range(ctx, index, bufObj, offset, size);
}


/**
 * This function specifies the vertex shader outputs to be written
 * to the feedback buffer(s), and in what order.
 */
void GLAPIENTRY
_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
                                const GLchar **varyings, GLenum bufferMode)
{
   struct gl_shader_program *shProg;
   GLuint i;
   GET_CURRENT_CONTEXT(ctx);

   switch (bufferMode) {
   case GL_INTERLEAVED_ATTRIBS:
      break;
   case GL_SEPARATE_ATTRIBS:
      break;
   default:
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glTransformFeedbackVaryings(bufferMode)");
      return;
   }

   if (count < 0 || count > ctx->Const.MaxTransformFeedbackSeparateAttribs) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glTransformFeedbackVaryings(count=%d)", count);
      return;
   }

   shProg = _mesa_lookup_shader_program(ctx, program);
   if (!shProg) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glTransformFeedbackVaryings(program=%u)", program);
      return;
   }

   /* free existing varyings, if any */
   for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
      free(shProg->TransformFeedback.VaryingNames[i]);
   }
   free(shProg->TransformFeedback.VaryingNames);

   /* allocate new memory for varying names */
   shProg->TransformFeedback.VaryingNames =
      (GLchar **) malloc(count * sizeof(GLchar *));

   if (!shProg->TransformFeedback.VaryingNames) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
      return;
   }

   /* Save the new names and the count */
   for (i = 0; i < (GLuint) count; i++) {
      shProg->TransformFeedback.VaryingNames[i] = _mesa_strdup(varyings[i]);
   }
   shProg->TransformFeedback.NumVarying = count;

   shProg->TransformFeedback.BufferMode = bufferMode;

   /* The varyings won't be used until shader link time */
}


/**
 * Get info about the vertex shader's outputs which are to be written
 * to the feedback buffer(s).
 */
void GLAPIENTRY
_mesa_GetTransformFeedbackVarying(GLuint program, GLuint index,
                                  GLsizei bufSize, GLsizei *length,
                                  GLsizei *size, GLenum *type, GLchar *name)
{
   const struct gl_shader_program *shProg;
   const GLchar *varyingName;
   GLint v;
   GET_CURRENT_CONTEXT(ctx);

   shProg = _mesa_lookup_shader_program(ctx, program);
   if (!shProg) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glGetTransformFeedbackVaryings(program=%u)", program);
      return;
   }

   if (index >= shProg->TransformFeedback.NumVarying) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glGetTransformFeedbackVaryings(index=%u)", index);
      return;
   }

   varyingName = shProg->TransformFeedback.VaryingNames[index];

   v = _mesa_lookup_parameter_index(shProg->Varying, -1, varyingName);
   if (v >= 0) {
      struct gl_program_parameter *param = &shProg->Varying->Parameters[v];

      /* return the varying's name and length */
      _mesa_copy_string(name, bufSize, length, varyingName);

      /* return the datatype and value's size (in datatype units) */
      if (type)
         *type = param->Type;
      if (size)
         *size = param->Size;
   }
}