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# Gallium3D Cell driver: SPU code
# This makefile builds the g3d_spu.a file that's linked into the
# PPU code/library.
TOP = ../../../../..
include $(TOP)/configs/linux-cell
OPT_FLAGS=-g
OPT_FLAGS=-O3
PROG = g3d
PROG_SPU = $(PROG)_spu
PROG_SPU_A = $(PROG)_spu.a
PROG_SPU_EMBED_O = $(PROG)_spu-embed.o
SOURCES = \
spu_main.c \
spu_render.c \
spu_texture.c \
spu_tile.c \
spu_tri.c \
spu_exec.c \
spu_util.c \
spu_vertex_fetch.c \
spu_vertex_shader.c
SPU_OBJECTS = $(SOURCES:.c=.o) \
SPU_ASM_OUT = $(SOURCES:.c=.s) \
INCLUDE_DIRS = -I$(TOP)/src/mesa
.c.o:
$(SPU_CC) $(SPU_CFLAGS) -c $<
.c.s:
$(SPU_CC) $(SPU_CFLAGS) -S $<
# The .a file will be linked into the main/PPU executable
default: $(PROG_SPU_A)
$(PROG_SPU_A): $(PROG_SPU_EMBED_O)
$(SPU_AR) $(SPU_AR_FLAGS) $(PROG_SPU_A) $(PROG_SPU_EMBED_O)
$(PROG_SPU_EMBED_O): $(PROG_SPU)
$(SPU_EMBED) $(SPU_EMBED_FLAGS) $(PROG_SPU) $(PROG_SPU) $(PROG_SPU_EMBED_O)
$(PROG_SPU): $(SPU_OBJECTS)
$(SPU_CC) -o $(PROG_SPU) $(SPU_OBJECTS) $(SPU_LFLAGS)
asmfiles: $(SPU_ASM_OUT)
clean:
rm -f *~ *.o *.a *.d *.s $(PROG_SPU)
depend: $(SOURCES)
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDE_DIRS) $(SOURCES) 2> /dev/null
include depend
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