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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#include "pipe/draw/draw_context.h"
#include "pipe/p_winsys.h"
#include "i915_context.h"
#include "i915_state.h"
/* None of this state is actually used for anything yet.
*/
static const struct pipe_blend_state *
i915_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *blend)
{
struct pipe_blend_state *new_blend = malloc(sizeof(struct pipe_blend_state));
memcpy(new_blend, blend, sizeof(struct pipe_blend_state));
return new_blend;
}
static void i915_bind_blend_state( struct pipe_context *pipe,
const struct pipe_blend_state *blend )
{
struct i915_context *i915 = i915_context(pipe);
i915->blend = blend;
i915->dirty |= I915_NEW_BLEND;
}
static void i915_delete_blend_state( struct pipe_context *pipe,
const struct pipe_blend_state *blend )
{
free((void*)blend);
}
static void i915_set_blend_color( struct pipe_context *pipe,
const struct pipe_blend_color *blend_color )
{
struct i915_context *i915 = i915_context(pipe);
i915->blend_color = *blend_color;
i915->dirty |= I915_NEW_BLEND;
}
static const struct pipe_sampler_state *
i915_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
{
struct pipe_sampler_state *new_sampler = malloc(sizeof(struct pipe_sampler_state));
memcpy(new_sampler, sampler, sizeof(struct pipe_sampler_state));
return new_sampler;
}
static void i915_bind_sampler_state(struct pipe_context *pipe,
unsigned unit,
const struct pipe_sampler_state *sampler)
{
struct i915_context *i915 = i915_context(pipe);
assert(unit < PIPE_MAX_SAMPLERS);
i915->sampler[unit] = sampler;
i915->dirty |= I915_NEW_SAMPLER;
}
static void i915_delete_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
{
free((struct pipe_sampler_state*)sampler);
}
/** XXX move someday? Or consolidate all these simple state setters
* into one file.
*/
static const struct pipe_depth_stencil_state *
i915_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
{
struct pipe_depth_stencil_state *new_ds =
malloc(sizeof(struct pipe_depth_stencil_state));
memcpy(new_ds, depth_stencil, sizeof(struct pipe_depth_stencil_state));
return new_ds;
}
static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
{
struct i915_context *i915 = i915_context(pipe);
i915->depth_stencil = depth_stencil;
i915->dirty |= I915_NEW_DEPTH_STENCIL;
}
static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
{
free((struct pipe_depth_stencil_state *)depth_stencil);
}
static void i915_set_alpha_test_state(struct pipe_context *pipe,
const struct pipe_alpha_test_state *alpha)
{
struct i915_context *i915 = i915_context(pipe);
i915->alpha_test = *alpha;
i915->dirty |= I915_NEW_ALPHA_TEST;
}
static void i915_set_scissor_state( struct pipe_context *pipe,
const struct pipe_scissor_state *scissor )
{
struct i915_context *i915 = i915_context(pipe);
memcpy( &i915->scissor, scissor, sizeof(*scissor) );
i915->dirty |= I915_NEW_SCISSOR;
}
static void i915_set_polygon_stipple( struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple )
{
}
static const struct pipe_shader_state *
i915_create_shader_state( struct pipe_context *pipe,
const struct pipe_shader_state *templ )
{
struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state));
memcpy(shader, templ, sizeof(struct pipe_shader_state));
return shader;
}
static void i915_bind_fs_state( struct pipe_context *pipe,
const struct pipe_shader_state *fs )
{
struct i915_context *i915 = i915_context(pipe);
i915->fs = fs;
i915->dirty |= I915_NEW_FS;
}
static void i915_bind_vs_state( struct pipe_context *pipe,
const struct pipe_shader_state *vs )
{
struct i915_context *i915 = i915_context(pipe);
/* just pass-through to draw module */
draw_set_vertex_shader(i915->draw, vs);
}
static void i915_delete_shader_state( struct pipe_context *pipe,
const struct pipe_shader_state *shader )
{
free((struct pipe_shader_state*)shader);
}
static void i915_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf)
{
struct i915_context *i915 = i915_context(pipe);
struct pipe_winsys *ws = pipe->winsys;
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
/* Make a copy of shader constants.
* During fragment program translation we may add additional
* constants to the array.
*
* We want to consider the situation where some user constants
* (ex: a material color) may change frequently but the shader program
* stays the same. In that case we should only be updating the first
* N constants, leaving any extras from shader translation alone.
*/
{
void *mapped;
if (buf->size &&
(mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_FLAG_READ))) {
memcpy(i915->current.constants[shader], mapped, buf->size);
ws->buffer_unmap(ws, buf->buffer);
i915->current.num_user_constants[shader]
= buf->size / (4 * sizeof(float));
}
else {
i915->current.num_user_constants[shader] = 0;
}
}
i915->dirty |= I915_NEW_CONSTANTS;
}
static void i915_set_texture_state(struct pipe_context *pipe,
unsigned unit,
struct pipe_mipmap_tree *texture)
{
struct i915_context *i915 = i915_context(pipe);
i915->texture[unit] = texture; /* ptr, not struct */
i915->dirty |= I915_NEW_TEXTURE;
}
static void i915_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct i915_context *i915 = i915_context(pipe);
i915->framebuffer = *fb; /* struct copy */
i915->dirty |= I915_NEW_FRAMEBUFFER;
}
static void i915_set_clear_color_state(struct pipe_context *pipe,
const struct pipe_clear_color_state *clear)
{
struct i915_context *i915 = i915_context(pipe);
i915->clear_color = *clear; /* struct copy */
}
static void i915_set_clip_state( struct pipe_context *pipe,
const struct pipe_clip_state *clip )
{
struct i915_context *i915 = i915_context(pipe);
draw_set_clip_state(i915->draw, clip);
i915->dirty |= I915_NEW_CLIP;
}
/* Called when driver state tracker notices changes to the viewport
* matrix:
*/
static void i915_set_viewport_state( struct pipe_context *pipe,
const struct pipe_viewport_state *viewport )
{
struct i915_context *i915 = i915_context(pipe);
i915->viewport = *viewport; /* struct copy */
/* pass the viewport info to the draw module */
draw_set_viewport_state(i915->draw, &i915->viewport);
/* Using tnl/ and vf/ modules is temporary while getting started.
* Full pipe will have vertex shader, vertex fetch of its own.
*/
i915->dirty |= I915_NEW_VIEWPORT;
}
static const struct pipe_rasterizer_state *
i915_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup)
{
struct pipe_rasterizer_state *raster =
malloc(sizeof(struct pipe_rasterizer_state));
memcpy(raster, setup, sizeof(struct pipe_rasterizer_state));
return raster;
}
static void i915_bind_rasterizer_state( struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup )
{
struct i915_context *i915 = i915_context(pipe);
i915->rasterizer = setup;
/* pass-through to draw module */
draw_set_rasterizer_state(i915->draw, setup);
i915->dirty |= I915_NEW_RASTERIZER;
}
static void i915_delete_rasterizer_state( struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup )
{
free((struct pipe_rasterizer_state*)setup);
}
static void i915_set_vertex_buffer( struct pipe_context *pipe,
unsigned index,
const struct pipe_vertex_buffer *buffer )
{
struct i915_context *i915 = i915_context(pipe);
i915->vertex_buffer[index] = *buffer;
/* pass-through to draw module */
draw_set_vertex_buffer(i915->draw, index, buffer);
}
static void i915_set_vertex_element( struct pipe_context *pipe,
unsigned index,
const struct pipe_vertex_element *element)
{
struct i915_context *i915 = i915_context(pipe);
/* pass-through to draw module */
draw_set_vertex_element(i915->draw, index, element);
}
void
i915_init_state_functions( struct i915_context *i915 )
{
i915->pipe.create_blend_state = i915_create_blend_state;
i915->pipe.bind_blend_state = i915_bind_blend_state;
i915->pipe.delete_blend_state = i915_delete_blend_state;
i915->pipe.create_sampler_state = i915_create_sampler_state;
i915->pipe.bind_sampler_state = i915_bind_sampler_state;
i915->pipe.delete_sampler_state = i915_delete_sampler_state;
i915->pipe.create_depth_stencil_state = i915_create_depth_stencil_state;
i915->pipe.bind_depth_stencil_state = i915_bind_depth_stencil_state;
i915->pipe.delete_depth_stencil_state = i915_delete_depth_stencil_state;
i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
i915->pipe.create_shader_state = i915_create_shader_state;
i915->pipe.bind_fs_state = i915_bind_fs_state;
i915->pipe.bind_vs_state = i915_bind_vs_state;
i915->pipe.delete_shader_state = i915_delete_shader_state;
i915->pipe.set_alpha_test_state = i915_set_alpha_test_state;
i915->pipe.set_blend_color = i915_set_blend_color;
i915->pipe.set_clip_state = i915_set_clip_state;
i915->pipe.set_clear_color_state = i915_set_clear_color_state;
i915->pipe.set_constant_buffer = i915_set_constant_buffer;
i915->pipe.set_framebuffer_state = i915_set_framebuffer_state;
i915->pipe.set_polygon_stipple = i915_set_polygon_stipple;
i915->pipe.set_scissor_state = i915_set_scissor_state;
i915->pipe.set_texture_state = i915_set_texture_state;
i915->pipe.set_viewport_state = i915_set_viewport_state;
i915->pipe.set_vertex_buffer = i915_set_vertex_buffer;
i915->pipe.set_vertex_element = i915_set_vertex_element;
}
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