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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#define CMD_MI (0x0 << 29)
#define CMD_2D (0x2 << 29)
#define CMD_3D (0x3 << 29)
#define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23)
/* Stalls command execution waiting for the given events to have occurred. */
#define MI_WAIT_FOR_EVENT (CMD_MI | (0x3 << 23))
#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
/* Primitive dispatch on 830-945 */
#define _3DPRIMITIVE (CMD_3D | (0x1f << 24))
#define PRIM_INDIRECT (1<<23)
#define PRIM_INLINE (0<<23)
#define PRIM_INDIRECT_SEQUENTIAL (0<<17)
#define PRIM_INDIRECT_ELTS (1<<17)
#define PRIM3D_TRILIST (0x0<<18)
#define PRIM3D_TRISTRIP (0x1<<18)
#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
#define PRIM3D_TRIFAN (0x3<<18)
#define PRIM3D_POLY (0x4<<18)
#define PRIM3D_LINELIST (0x5<<18)
#define PRIM3D_LINESTRIP (0x6<<18)
#define PRIM3D_RECTLIST (0x7<<18)
#define PRIM3D_POINTLIST (0x8<<18)
#define PRIM3D_DIB (0x9<<18)
#define PRIM3D_MASK (0x1f<<18)
#define XY_SETUP_BLT_CMD (CMD_2D | (0x01 << 22) | 6)
#define XY_COLOR_BLT_CMD (CMD_2D | (0x50 << 22) | 4)
#define XY_SRC_COPY_BLT_CMD (CMD_2D | (0x53 << 22) | 6)
/* BR00 */
#define XY_BLT_WRITE_ALPHA (1 << 21)
#define XY_BLT_WRITE_RGB (1 << 20)
#define XY_SRC_TILED (1 << 15)
#define XY_DST_TILED (1 << 11)
/* BR13 */
#define BR13_565 (0x1 << 24)
#define BR13_8888 (0x3 << 24)
#define FENCE_LINEAR 0
#define FENCE_XMAJOR 1
#define FENCE_YMAJOR 2
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