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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
#define PIPE_BLENDFACTOR_ONE 0x1
#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
#define PIPE_BLENDFACTOR_DST_COLOR 0x5
#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
#define PIPE_BLENDFACTOR_ZERO 0x11
#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
#define PIPE_BLEND_ADD 0
#define PIPE_BLEND_SUBTRACT 1
#define PIPE_BLEND_REVERSE_SUBTRACT 2
#define PIPE_BLEND_MIN 3
#define PIPE_BLEND_MAX 4
#define PIPE_LOGICOP_CLEAR 0
#define PIPE_LOGICOP_NOR 1
#define PIPE_LOGICOP_AND_INVERTED 2
#define PIPE_LOGICOP_COPY_INVERTED 3
#define PIPE_LOGICOP_AND_REVERSE 4
#define PIPE_LOGICOP_INVERT 5
#define PIPE_LOGICOP_XOR 6
#define PIPE_LOGICOP_NAND 7
#define PIPE_LOGICOP_AND 8
#define PIPE_LOGICOP_EQUIV 9
#define PIPE_LOGICOP_NOOP 10
#define PIPE_LOGICOP_OR_INVERTED 11
#define PIPE_LOGICOP_COPY 12
#define PIPE_LOGICOP_OR_REVERSE 13
#define PIPE_LOGICOP_OR 14
#define PIPE_LOGICOP_SET 15
#define PIPE_MASK_R 0x1
#define PIPE_MASK_G 0x2
#define PIPE_MASK_B 0x4
#define PIPE_MASK_A 0x8
#define PIPE_MASK_RGBA 0xf
/**
* Inequality functions. Used for depth test, stencil compare, alpha
* test, shadow compare, etc.
*/
#define PIPE_FUNC_NEVER 0
#define PIPE_FUNC_LESS 1
#define PIPE_FUNC_EQUAL 2
#define PIPE_FUNC_LEQUAL 3
#define PIPE_FUNC_GREATER 4
#define PIPE_FUNC_NOTEQUAL 5
#define PIPE_FUNC_GEQUAL 6
#define PIPE_FUNC_ALWAYS 7
/** Polygon fill mode */
#define PIPE_POLYGON_MODE_FILL 0
#define PIPE_POLYGON_MODE_LINE 1
#define PIPE_POLYGON_MODE_POINT 2
/** Polygon front/back window, also for culling */
#define PIPE_WINDING_NONE 0
#define PIPE_WINDING_CW 1
#define PIPE_WINDING_CCW 2
#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
/** Stencil ops */
#define PIPE_STENCIL_OP_KEEP 0
#define PIPE_STENCIL_OP_ZERO 1
#define PIPE_STENCIL_OP_REPLACE 2
#define PIPE_STENCIL_OP_INCR 3
#define PIPE_STENCIL_OP_DECR 4
#define PIPE_STENCIL_OP_INCR_WRAP 5
#define PIPE_STENCIL_OP_DECR_WRAP 6
#define PIPE_STENCIL_OP_INVERT 7
/** Texture types */
#define PIPE_TEXTURE_1D 0
#define PIPE_TEXTURE_2D 1
#define PIPE_TEXTURE_3D 2
#define PIPE_TEXTURE_CUBE 3
#define PIPE_TEX_FACE_POS_X 0
#define PIPE_TEX_FACE_NEG_X 1
#define PIPE_TEX_FACE_POS_Y 2
#define PIPE_TEX_FACE_NEG_Y 3
#define PIPE_TEX_FACE_POS_Z 4
#define PIPE_TEX_FACE_NEG_Z 5
#define PIPE_TEX_WRAP_REPEAT 0
#define PIPE_TEX_WRAP_CLAMP 1
#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
/* Between mipmaps, ie mipfilter
*/
#define PIPE_TEX_MIPFILTER_NEAREST 0
#define PIPE_TEX_MIPFILTER_LINEAR 1
#define PIPE_TEX_MIPFILTER_NONE 2
/* Within a mipmap, ie min/mag filter
*/
#define PIPE_TEX_FILTER_NEAREST 0
#define PIPE_TEX_FILTER_LINEAR 1
//#define PIPE_TEX_FILTER_ANISO 2
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
#define PIPE_TEX_FACE_POS_X 0
#define PIPE_TEX_FACE_NEG_X 1
#define PIPE_TEX_FACE_POS_Y 2
#define PIPE_TEX_FACE_NEG_Y 3
#define PIPE_TEX_FACE_POS_Z 4
#define PIPE_TEX_FACE_NEG_Z 5
#define PIPE_TEX_FACE_MAX 6
/**
* Texture/surface image formats (preliminary)
*/
/* KW: Added lots of surface formats to support vertex element layout
* definitions, and eventually render-to-vertex-buffer. Could
* consider making float/int/uint/scaled/normalized a separate
* parameter, but on the other hand there are special cases like
* z24s8, compressed textures, ycbcr, etc that won't fit that model.
*/
#define PIPE_FORMAT_NONE 0 /**< unstructured */
#define PIPE_FORMAT_U_A8_R8_G8_B8 2 /**< ubyte[4] ARGB */
#define PIPE_FORMAT_U_A1_R5_G5_B5 3 /**< 16-bit packed RGBA */
#define PIPE_FORMAT_U_A4_R4_G4_B4 4 /**< 16-bit packed RGBA */
#define PIPE_FORMAT_U_R5_G6_B5 5 /**< 16-bit packed RGB */
#define PIPE_FORMAT_U_L8 6 /**< ubyte luminance */
#define PIPE_FORMAT_U_A8 7 /**< ubyte alpha */
#define PIPE_FORMAT_U_I8 8 /**< ubyte intensity */
#define PIPE_FORMAT_U_A8_L8 9 /**< ubyte alpha, luminance */
#define PIPE_FORMAT_S_R16_G16_B16_A16 10 /**< signed 16-bit RGBA (accum) */
#define PIPE_FORMAT_YCBCR 11
#define PIPE_FORMAT_YCBCR_REV 12
#define PIPE_FORMAT_U_Z16 13 /**< ushort Z/depth */
#define PIPE_FORMAT_U_Z32 14 /**< uint Z/depth */
#define PIPE_FORMAT_F_Z32 15 /**< float Z/depth */
#define PIPE_FORMAT_S8_Z24 16 /**< 8-bit stencil + 24-bit Z */
#define PIPE_FORMAT_U_S8 17 /**< 8-bit stencil */
#define PIPE_FORMAT_R64_FLOAT 0x20
#define PIPE_FORMAT_R64G64_FLOAT 0x21
#define PIPE_FORMAT_R64G64B64_FLOAT 0x22
#define PIPE_FORMAT_R64G64B64A64_FLOAT 0x23
#define PIPE_FORMAT_R32_FLOAT 0x24
#define PIPE_FORMAT_R32G32_FLOAT 0x25
#define PIPE_FORMAT_R32G32B32_FLOAT 0x26
#define PIPE_FORMAT_R32G32B32A32_FLOAT 0x27
#define PIPE_FORMAT_R32_UNORM 0x28
#define PIPE_FORMAT_R32G32_UNORM 0x29
#define PIPE_FORMAT_R32G32B32_UNORM 0x2a
#define PIPE_FORMAT_R32G32B32A32_UNORM 0x2b
#define PIPE_FORMAT_R32_USCALED 0x2c
#define PIPE_FORMAT_R32G32_USCALED 0x2d
#define PIPE_FORMAT_R32G32B32_USCALED 0x2e
#define PIPE_FORMAT_R32G32B32A32_USCALED 0x2f
#define PIPE_FORMAT_R32_SNORM 0x30
#define PIPE_FORMAT_R32G32_SNORM 0x31
#define PIPE_FORMAT_R32G32B32_SNORM 0x32
#define PIPE_FORMAT_R32G32B32A32_SNORM 0x33
#define PIPE_FORMAT_R32_SSCALED 0x34
#define PIPE_FORMAT_R32G32_SSCALED 0x35
#define PIPE_FORMAT_R32G32B32_SSCALED 0x36
#define PIPE_FORMAT_R32G32B32A32_SSCALED 0x37
#define PIPE_FORMAT_R16_UNORM 0x38
#define PIPE_FORMAT_R16G16_UNORM 0x39
#define PIPE_FORMAT_R16G16B16_UNORM 0x3a
#define PIPE_FORMAT_R16G16B16A16_UNORM 0x3b
#define PIPE_FORMAT_R16_USCALED 0x3c
#define PIPE_FORMAT_R16G16_USCALED 0x3d
#define PIPE_FORMAT_R16G16B16_USCALED 0x3e
#define PIPE_FORMAT_R16G16B16A16_USCALED 0x3f
#define PIPE_FORMAT_R16_SNORM 0x40
#define PIPE_FORMAT_R16G16_SNORM 0x41
#define PIPE_FORMAT_R16G16B16_SNORM 0x42
#define PIPE_FORMAT_R16G16B16A16_SNORM 0x43
#define PIPE_FORMAT_R16_SSCALED 0x44
#define PIPE_FORMAT_R16G16_SSCALED 0x45
#define PIPE_FORMAT_R16G16B16_SSCALED 0x46
#define PIPE_FORMAT_R16G16B16A16_SSCALED 0x47
#define PIPE_FORMAT_R8_UNORM 0x48
#define PIPE_FORMAT_R8G8_UNORM 0x49
#define PIPE_FORMAT_R8G8B8_UNORM 0x4a
#define PIPE_FORMAT_R8G8B8A8_UNORM 0x4b
#define PIPE_FORMAT_R8_USCALED 0x4c
#define PIPE_FORMAT_R8G8_USCALED 0x4d
#define PIPE_FORMAT_R8G8B8_USCALED 0x4e
#define PIPE_FORMAT_R8G8B8A8_USCALED 0x4f
#define PIPE_FORMAT_R8_SNORM 0x50
#define PIPE_FORMAT_R8G8_SNORM 0x51
#define PIPE_FORMAT_R8G8B8_SNORM 0x52
#define PIPE_FORMAT_R8G8B8A8_SNORM 0x53
#define PIPE_FORMAT_R8_SSCALED 0x54
#define PIPE_FORMAT_R8G8_SSCALED 0x55
#define PIPE_FORMAT_R8G8B8_SSCALED 0x56
#define PIPE_FORMAT_R8G8B8A8_SSCALED 0x57
#define PIPE_FORMAT_COUNT 0x58 /**< number of formats */
/* Duplicated formats:
*/
#define PIPE_FORMAT_U_R8_G8_B8_A8 PIPE_FORMAT_R8G8B8A8_UNORM
/**
* Surface flags
*/
#define PIPE_SURFACE_FLAG_TEXTURE 0x1
#define PIPE_SURFACE_FLAG_RENDER 0x2
/**
* Buffer flags
*/
#define PIPE_BUFFER_FLAG_READ 0x1
#define PIPE_BUFFER_FLAG_WRITE 0x2
#define PIPE_BUFFER_USE_TEXTURE 0x1
#define PIPE_BUFFER_USE_VERTEX_BUFFER 0x2
#define PIPE_BUFFER_USE_INDEX_BUFFER 0x4
#define PIPE_BUFFER_USE_RENDER_TARGET 0x8
/**
* Flush types:
*/
#define PIPE_FLUSH_RENDER_CACHE 0x1
#define PIPE_FLUSH_TEXTURE_CACHE 0x2
/**
* Shaders
*/
#define PIPE_SHADER_VERTEX 0
#define PIPE_SHADER_FRAGMENT 1
#define PIPE_SHADER_TYPES 2
/**
* Primitive types:
*/
#define PIPE_PRIM_POINTS 0
#define PIPE_PRIM_LINES 1
#define PIPE_PRIM_LINE_LOOP 2
#define PIPE_PRIM_LINE_STRIP 3
#define PIPE_PRIM_TRIANGLES 4
#define PIPE_PRIM_TRIANGLE_STRIP 5
#define PIPE_PRIM_TRIANGLE_FAN 6
#define PIPE_PRIM_QUADS 7
#define PIPE_PRIM_QUAD_STRIP 8
#define PIPE_PRIM_POLYGON 9
/**
* Query object types
*/
#define PIPE_QUERY_OCCLUSION_COUNTER 0
#define PIPE_QUERY_PRIMITIVES_GENERATED 1
#define PIPE_QUERY_PRIMITIVES_EMITTED 2
#define PIPE_QUERY_TYPES 3
/**
* Point sprite coord modes
*/
#define PIPE_SPRITE_COORD_NONE 0
#define PIPE_SPRITE_COORD_UPPER_LEFT 1
#define PIPE_SPRITE_COORD_LOWER_LEFT 2
#endif
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