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/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#ifndef SP_DEFINES_H
#define SP_DEFINES_H

#define SP_BLENDFACTOR_ONE                 0x1
#define SP_BLENDFACTOR_SRC_COLOR           0x2
#define SP_BLENDFACTOR_SRC_ALPHA           0x3
#define SP_BLENDFACTOR_DST_ALPHA           0x4
#define SP_BLENDFACTOR_DST_COLOR           0x5
#define SP_BLENDFACTOR_SRC_ALPHA_SATURATE  0x6
#define SP_BLENDFACTOR_CONST_COLOR         0x7
#define SP_BLENDFACTOR_CONST_ALPHA         0x8
#define SP_BLENDFACTOR_SRC1_COLOR          0x9
#define SP_BLENDFACTOR_SRC1_ALPHA          0x0A
#define SP_BLENDFACTOR_ZERO                0x11
#define SP_BLENDFACTOR_INV_SRC_COLOR       0x12
#define SP_BLENDFACTOR_INV_SRC_ALPHA       0x13
#define SP_BLENDFACTOR_INV_DST_ALPHA       0x14
#define SP_BLENDFACTOR_INV_DST_COLOR       0x15
#define SP_BLENDFACTOR_INV_CONST_COLOR     0x17
#define SP_BLENDFACTOR_INV_CONST_ALPHA     0x18
#define SP_BLENDFACTOR_INV_SRC1_COLOR      0x19
#define SP_BLENDFACTOR_INV_SRC1_ALPHA      0x1A

#define SP_BLEND_ADD               0
#define SP_BLEND_SUBTRACT          1
#define SP_BLEND_REVERSE_SUBTRACT  2
#define SP_BLEND_MIN               3
#define SP_BLEND_MAX               4

#define SP_LOGICOP_CLEAR            0
#define SP_LOGICOP_NOR              1
#define SP_LOGICOP_AND_INVERTED     2
#define SP_LOGICOP_COPY_INVERTED    3
#define SP_LOGICOP_AND_REVERSE      4
#define SP_LOGICOP_INVERT           5
#define SP_LOGICOP_XOR              6
#define SP_LOGICOP_NAND             7
#define SP_LOGICOP_AND              8
#define SP_LOGICOP_EQUIV            9
#define SP_LOGICOP_NOOP             10
#define SP_LOGICOP_OR_INVERTED      11
#define SP_LOGICOP_COPY             12
#define SP_LOGICOP_OR_REVERSE       13
#define SP_LOGICOP_OR               14
#define SP_LOGICOP_SET              15  

#define SP_STENCIL_FUNC_NEVER    0
#define SP_STENCIL_FUNC_LESS     1
#define SP_STENCIL_FUNC_EQUAL    2
#define SP_STENCIL_FUNC_LEQUAL   3
#define SP_STENCIL_FUNC_GREATER  4
#define SP_STENCIL_FUNC_NOTEQUAL 5
#define SP_STENCIL_FUNC_GEQUAL   6
#define SP_STENCIL_FUNC_ALWAYS   7

#define SP_STENCIL_OP_KEEP       0
#define SP_STENCIL_OP_ZERO       1
#define SP_STENCIL_OP_REPLACE    2
#define SP_STENCIL_OP_INCR       3
#define SP_STENCIL_OP_DECR       4
#define SP_STENCIL_OP_INCR_WRAP  5
#define SP_STENCIL_OP_DECR_WRAP  6
#define SP_STENCIL_OP_INVERT     7

/* Note: same as stencil funcs.  Also used for shadow/depth compare */
#define SP_DEPTH_FUNC_NEVER    0
#define SP_DEPTH_FUNC_LESS     1
#define SP_DEPTH_FUNC_EQUAL    2
#define SP_DEPTH_FUNC_LEQUAL   3
#define SP_DEPTH_FUNC_GREATER  4
#define SP_DEPTH_FUNC_NOTEQUAL 5
#define SP_DEPTH_FUNC_GEQUAL   6
#define SP_DEPTH_FUNC_ALWAYS   7

#define SP_TEX_WRAP_REPEAT                   0
#define SP_TEX_WRAP_CLAMP                    1
#define SP_TEX_WRAP_CLAMP_TO_EDGE            2
#define SP_TEX_WRAP_CLAMP_TO_BORDER          3
#define SP_TEX_WRAP_MIRROR_REPEAT            4
#define SP_TEX_WRAP_MIRROR_CLAMP             5
#define SP_TEX_WRAP_MIRROR_CLAMP_TO_EDGE     6
#define SP_TEX_WRAP_MIRROR_CLAMP_TO_BORDER   7

#define SP_TEX_FILTER_NEAREST                0
#define SP_TEX_FILTER_LINEAR                 1
#define SP_TEX_FILTER_NEAREST_MIPMAP_NEAREST 2
#define SP_TEX_FILTER_NEAREST_MIPMAP_LINEAR  3
#define SP_TEX_FILTER_LINEAR_MIPMAP_NEAREST  4
#define SP_TEX_FILTER_LINEAR_MIPMAP_LINEAR   5

#define SP_TEX_COMPARE_NONE          0
#define SP_TEX_COMPARE_R_TO_TEXTURE  1

#endif