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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef P_WINSYS_H
#define P_WINSYS_H
#include "p_format.h"
/**
* \file
* This is the interface that Gallium3D requires any window system
* hosting it to implement. This is the only include file in Gallium3D
* which is public.
*/
/** Opaque type for a buffer */
struct pipe_buffer_handle;
/** Opaque type */
struct pipe_fence_handle;
struct pipe_surface;
/**
* Gallium3D drivers are (meant to be!) independent of both GL and the
* window system. The window system provides a buffer manager and a
* set of additional hooks for things like command buffer submission,
* etc.
*
* There clearly has to be some agreement between the window system
* driver and the hardware driver about the format of command buffers,
* etc.
*/
struct pipe_winsys
{
/** Returns name of this winsys interface */
const char *(*get_name)( struct pipe_winsys *sws );
/**
* Do any special operations to ensure frontbuffer contents are
* displayed, eg copy fake frontbuffer.
*/
void (*flush_frontbuffer)( struct pipe_winsys *sws,
struct pipe_surface *surf,
void *context_private );
/** Debug output */
void (*printf)( struct pipe_winsys *sws,
const char *, ... );
/** allocate a new surface (no context dependency) */
struct pipe_surface *(*surface_alloc)(struct pipe_winsys *ws);
/**
* Allocate storage for a pipe_surface.
* Returns 0 if succeeds.
*/
int (*surface_alloc_storage)(struct pipe_winsys *ws,
struct pipe_surface *surf,
unsigned width, unsigned height,
enum pipe_format format,
unsigned flags);
void (*surface_release)(struct pipe_winsys *ws, struct pipe_surface **s);
/**
* The buffer manager is modeled after the dri_bufmgr interface, which
* in turn is modeled after the ARB_vertex_buffer_object extension,
* but this is the subset that gallium cares about. Remember that
* gallium gets to choose the interface it needs, and the window
* systems must then implement that interface (rather than the
* other way around...).
*/
struct pipe_buffer_handle *(*buffer_create)( struct pipe_winsys *sws,
unsigned alignment,
unsigned flags,
unsigned hint );
/** Create a buffer that wraps user-space data */
struct pipe_buffer_handle *(*user_buffer_create)(struct pipe_winsys *sws,
void *ptr,
unsigned bytes);
/**
* Map the entire data store of a buffer object into the client's address.
* flags is bitmask of PIPE_BUFFER_FLAG_READ/WRITE.
*/
void *(*buffer_map)( struct pipe_winsys *sws,
struct pipe_buffer_handle *buf,
unsigned flags );
void (*buffer_unmap)( struct pipe_winsys *sws,
struct pipe_buffer_handle *buf );
/** Set ptr = buf, with reference counting */
void (*buffer_reference)( struct pipe_winsys *sws,
struct pipe_buffer_handle **ptr,
struct pipe_buffer_handle *buf );
/**
* Create the data store of a buffer and optionally initialize it.
*
* usage is a bitmask of PIPE_BUFFER_USAGE_PIXEL/VERTEX/INDEX/CONSTANT. This
* usage argument is only an optimization hint, not a guarantee, therefore
* proper behavior must be observed in all circumstances.
*
* Returns zero on success.
*/
int (*buffer_data)(struct pipe_winsys *sws,
struct pipe_buffer_handle *buf,
unsigned size, const void *data,
unsigned usage);
/**
* Modify some or all of the data contained in a buffer's data store.
*
* Returns zero on success.
*/
int (*buffer_subdata)(struct pipe_winsys *sws,
struct pipe_buffer_handle *buf,
unsigned long offset,
unsigned long size,
const void *data);
/**
* Query some or all of the data contained in a buffer's data store.
*
* Returns zero on success.
*/
int (*buffer_get_subdata)(struct pipe_winsys *sws,
struct pipe_buffer_handle *buf,
unsigned long offset,
unsigned long size,
void *data);
/** Set ptr = buf, with reference counting */
void (*fence_reference)( struct pipe_winsys *sws,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence );
/**
* Checks whether the fence has been signalled.
*
* The meaning of flag is pipe-driver specific.
*
* Returns zero if it has.
*/
int (*fence_signalled)( struct pipe_winsys *sws,
struct pipe_fence_handle *fence,
unsigned flag );
/**
* Wait for the fence to finish.
*
* The meaning of flag is pipe-driver specific.
*
* Returns zero on success.
*/
int (*fence_finish)( struct pipe_winsys *sws,
struct pipe_fence_handle *fence,
unsigned flag );
};
#endif /* P_WINSYS_H */
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