summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/softpipe/sp_prim_vbuf.c
blob: 055cb19f9a59180575d9df727fde546820302b0c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

/**
 * Build post-transformation, post-clipping vertex buffers and element
 * lists by hooking into the end of the primitive pipeline and
 * manipulating the vertex_id field in the vertex headers.
 *
 * Keith Whitwell <keith@tungstengraphics.com>
 */


#include "sp_context.h"
#include "sp_headers.h"
#include "sp_quad.h"
#include "sp_prim_setup.h"
#include "pipe/draw/draw_private.h"
#include "pipe/draw/draw_vertex.h"
#include "pipe/p_util.h"

static void vbuf_flush_elements( struct draw_stage *stage );


#define VBUF_SIZE (64*1024)
#define IBUF_SIZE (16*1024)


/**
 * Vertex buffer emit stage.
 */
struct vbuf_stage {
   struct draw_stage stage; /**< This must be first (base class) */

   struct draw_context *draw_context;
   struct pipe_context *pipe;
   vbuf_draw_func draw;

   /* Vertices are passed in as an array of floats making up each
    * attribute in turn.  Will eventually convert to hardware format
    * in this stage.
    */
   char *vertex_map;
   char *vertex_ptr;
   unsigned vertex_size;
   unsigned nr_vertices;

   unsigned max_vertices;

   ushort *element_map;
   unsigned nr_elements;

   unsigned prim;
   
};

/**
 * Basically a cast wrapper.
 */
static INLINE struct vbuf_stage *vbuf_stage( struct draw_stage *stage )
{
   return (struct vbuf_stage *)stage;
}




static boolean overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
{
   unsigned long used = (unsigned long) ((char *) ptr - (char *) map);
   return (used + bytes) > bufsz;
}


static boolean check_space( struct vbuf_stage *vbuf )
{
   if (overflow( vbuf->vertex_map, 
                 vbuf->vertex_ptr,  
                 4 * vbuf->vertex_size, 
                 VBUF_SIZE ))
      return FALSE;

   
   if (vbuf->nr_elements + 4 > IBUF_SIZE / sizeof(ushort) )
      return FALSE;
   
   return TRUE;
}


static void emit_vertex( struct vbuf_stage *vbuf,
                         struct vertex_header *vertex )
{
//   fprintf(stderr, "emit vertex %d to %p\n", 
//           vbuf->nr_vertices, vbuf->vertex_ptr);

   vertex->vertex_id = vbuf->nr_vertices++;

   //vbuf->emit_vertex( vbuf->vertex_ptr, vertex );

   /* Note: for softpipe, the vertex includes the vertex header info
    * such as clip flags and clip coords.  In the future when vbuf is
    * always used, we could just copy the vertex attributes/data here.
    * The sp_prim_setup.c code doesn't use any of the vertex header info.
    */
   memcpy(vbuf->vertex_ptr, vertex, vbuf->vertex_size);

   vbuf->vertex_ptr += vbuf->vertex_size;
}



/**
 * 
 */
static void vbuf_tri( struct draw_stage *stage,
                      struct prim_header *prim )
{
   struct vbuf_stage *vbuf = vbuf_stage( stage );
   unsigned i;

   if (!check_space( vbuf ))
      vbuf_flush_elements( stage );

   for (i = 0; i < 3; i++) {
      if (prim->v[i]->vertex_id == UNDEFINED_VERTEX_ID) 
         emit_vertex( vbuf, prim->v[i] );
      
      vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id;
   }
}


static void vbuf_line(struct draw_stage *stage, 
                      struct prim_header *prim)
{
   struct vbuf_stage *vbuf = vbuf_stage( stage );
   unsigned i;

   if (!check_space( vbuf ))
      vbuf_flush_elements( stage );

   for (i = 0; i < 2; i++) {
      if (prim->v[i]->vertex_id == UNDEFINED_VERTEX_ID) 
         emit_vertex( vbuf, prim->v[i] );

      vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id;
   }   
}


static void vbuf_point(struct draw_stage *stage, 
                       struct prim_header *prim)
{
   struct vbuf_stage *vbuf = vbuf_stage( stage );

   if (!check_space( vbuf ))
      vbuf_flush_elements( stage );

   if (prim->v[0]->vertex_id == UNDEFINED_VERTEX_ID) 
      emit_vertex( vbuf, prim->v[0] );
   
   vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[0]->vertex_id;
}


static void vbuf_first_tri( struct draw_stage *stage,
                            struct prim_header *prim )
{
   struct vbuf_stage *vbuf = vbuf_stage( stage );

   vbuf_flush_elements( stage );   
   stage->tri = vbuf_tri;
   stage->tri( stage, prim );
   vbuf->prim = PIPE_PRIM_TRIANGLES;
}

static void vbuf_first_line( struct draw_stage *stage,
                             struct prim_header *prim )
{
   struct vbuf_stage *vbuf = vbuf_stage( stage );

   vbuf_flush_elements( stage );
   stage->line = vbuf_line;
   stage->line( stage, prim );
   vbuf->prim = PIPE_PRIM_LINES;
}

static void vbuf_first_point( struct draw_stage *stage,
                              struct prim_header *prim )
{
   struct vbuf_stage *vbuf = vbuf_stage( stage );

   vbuf_flush_elements( stage );
   stage->point = vbuf_point;
   stage->point( stage, prim );
   vbuf->prim = PIPE_PRIM_POINTS;
}



static void vbuf_flush_elements( struct draw_stage *stage )
{
   struct vbuf_stage *vbuf = vbuf_stage( stage );

   if (vbuf->nr_elements) {
      /*
      fprintf(stderr, "%s (%d elts)\n", __FUNCTION__, vbuf->nr_elements);
      */

      /* Draw now or add to list of primitives???
       */
      vbuf->draw( vbuf->pipe,
                  vbuf->prim,
                  vbuf->element_map,
                  vbuf->nr_elements,
                  vbuf->vertex_map,
                  (unsigned) (vbuf->vertex_ptr - vbuf->vertex_map) / vbuf->vertex_size );
      
      vbuf->nr_elements = 0;

      vbuf->vertex_ptr = vbuf->vertex_map;
      vbuf->nr_vertices = 0;

      /* Reset vertex ids?  Actually, want to not do that unless our
       * vertex buffer is full.  Would like separate
       * flush-on-index-full and flush-on-vb-full, but may raise
       * issues uploading vertices if the hardware wants to flush when
       * we flush.
       */
      draw_reset_vertex_ids( vbuf->draw_context );
   }

   stage->tri = vbuf_first_tri;
   stage->line = vbuf_first_line;
   stage->point = vbuf_first_point;
}


static void vbuf_begin( struct draw_stage *stage )
{
   struct vbuf_stage *vbuf = vbuf_stage(stage);

   vbuf->vertex_size = vbuf->draw_context->vertex_info.size * sizeof(float);
}


static void vbuf_end( struct draw_stage *stage )
{
   /* Overkill.
    */
   vbuf_flush_elements( stage );
}


static void reset_stipple_counter( struct draw_stage *stage )
{
   /* XXX:  This doesn't work.
    */
}


static void vbuf_destroy( struct draw_stage *stage )
{
   struct vbuf_stage *vbuf = vbuf_stage( stage );

   FREE( vbuf->element_map );
   FREE( vbuf->vertex_map );
   FREE( stage );
}


/**
 * Create a new primitive vbuf/render stage.
 */
struct draw_stage *sp_draw_vbuf_stage( struct draw_context *draw_context,
                                         struct pipe_context *pipe,
                                         vbuf_draw_func draw )
{
   struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);

   vbuf->stage.begin = vbuf_begin;
   vbuf->stage.point = vbuf_first_point;
   vbuf->stage.line = vbuf_first_line;
   vbuf->stage.tri = vbuf_first_tri;
   vbuf->stage.end = vbuf_end;
   vbuf->stage.reset_stipple_counter = reset_stipple_counter;
   vbuf->stage.destroy = vbuf_destroy;

   vbuf->pipe = pipe;
   vbuf->draw = draw;
   vbuf->draw_context = draw_context;

   vbuf->element_map = MALLOC( IBUF_SIZE );
   vbuf->vertex_map = MALLOC( VBUF_SIZE );
   
   vbuf->vertex_ptr = vbuf->vertex_map;
   

   return &vbuf->stage;
}