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/*
* Mesa 3-D graphics library
* Version: 7.6
*
* Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SHADER_API_H
#define SHADER_API_H
#include "main/glheader.h"
#include "main/mtypes.h"
/**
* Internal functions
*/
extern void
_mesa_init_shader_state(GLcontext * ctx);
extern void
_mesa_free_shader_state(GLcontext *ctx);
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);
/*
extern struct gl_shader_program *
_mesa_new_shader_program(GLcontext *ctx, GLuint name);
*/
extern void
_mesa_clear_shader_program_data(GLcontext *ctx,
struct gl_shader_program *shProg);
extern void
_mesa_free_shader_program_data(GLcontext *ctx,
struct gl_shader_program *shProg);
extern void
_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
extern void
_mesa_reference_shader_program(GLcontext *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
extern struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
extern void
_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
extern void
_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
extern struct gl_shader *
_mesa_lookup_shader(GLcontext *ctx, GLuint name);
extern void
_mesa_update_shader_textures_used(struct gl_program *prog);
extern void
_mesa_use_program(GLcontext *ctx, GLuint program);
extern GLboolean
_mesa_validate_shader_program(GLcontext *ctx,
const struct gl_shader_program *shProg,
char *errMsg);
extern void
_mesa_init_glsl_driver_functions(struct dd_function_table *driver);
#endif /* SHADER_API_H */
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