1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Zack Rusin <zack@tungstengraphics.com>
*/
#include "st_cache.h"
#include "st_context.h"
#include "pipe/p_state.h"
#include "pipe/cso_cache/cso_cache.h"
#include "pipe/cso_cache/cso_hash.h"
/* Those function will either find the state of the given template
* in the cache or they will create a new state from the given
* template, insert it in the cache and return it.
*/
/*
* If the driver returns 0 from the create method then they will assign
* the data member of the cso to be the template itself.
*/
const struct cso_blend * st_cached_blend_state(struct st_context *st,
const struct pipe_blend_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_blend_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_BLEND,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
struct cso_blend *cso = malloc(sizeof(struct cso_blend));
memcpy(&cso->state, templ, sizeof(struct pipe_blend_state));
cso->data = st->pipe->create_blend_state(st->pipe, &cso->state);
if (!cso->data)
cso->data = &cso->state;
iter = cso_insert_state(st->cache, hash_key, CSO_BLEND, cso);
}
return ((struct cso_blend *)cso_hash_iter_data(iter));
}
const struct cso_sampler *
st_cached_sampler_state(struct st_context *st,
const struct pipe_sampler_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_sampler_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_SAMPLER,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
struct cso_sampler *cso = malloc(sizeof(struct cso_sampler));
memcpy(&cso->state, templ, sizeof(struct pipe_sampler_state));
cso->data = st->pipe->create_sampler_state(st->pipe, &cso->state);
if (!cso->data)
cso->data = &cso->state;
iter = cso_insert_state(st->cache, hash_key, CSO_SAMPLER, cso);
}
return (struct cso_sampler*)(cso_hash_iter_data(iter));
}
const struct cso_depth_stencil *
st_cached_depth_stencil_state(struct st_context *st,
const struct pipe_depth_stencil_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_depth_stencil_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_DEPTH_STENCIL,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
struct cso_depth_stencil *cso = malloc(sizeof(struct cso_depth_stencil));
memcpy(&cso->state, templ, sizeof(struct pipe_depth_stencil_state));
cso->data = st->pipe->create_depth_stencil_state(st->pipe, &cso->state);
if (!cso->data)
cso->data = &cso->state;
iter = cso_insert_state(st->cache, hash_key, CSO_DEPTH_STENCIL, cso);
}
return (struct cso_depth_stencil*)(cso_hash_iter_data(iter));
}
const struct cso_rasterizer* st_cached_rasterizer_state(
struct st_context *st,
const struct pipe_rasterizer_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_rasterizer_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_RASTERIZER,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
struct cso_rasterizer *cso = malloc(sizeof(struct cso_rasterizer));
memcpy(&cso->state, templ, sizeof(struct pipe_rasterizer_state));
cso->data = st->pipe->create_rasterizer_state(st->pipe, &cso->state);
if (!cso->data)
cso->data = &cso->state;
iter = cso_insert_state(st->cache, hash_key, CSO_RASTERIZER, cso);
}
return (struct cso_rasterizer*)(cso_hash_iter_data(iter));
}
const struct cso_fragment_shader *
st_cached_fs_state(struct st_context *st,
const struct pipe_shader_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_shader_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_FRAGMENT_SHADER,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
struct cso_fragment_shader *cso = malloc(sizeof(struct cso_fragment_shader));
memcpy(&cso->state, templ, sizeof(struct pipe_shader_state));
cso->data = st->pipe->create_fs_state(st->pipe, &cso->state);
if (!cso->data)
cso->data = &cso->state;
iter = cso_insert_state(st->cache, hash_key, CSO_FRAGMENT_SHADER, cso);
}
return (struct cso_fragment_shader*)(cso_hash_iter_data(iter));
}
const struct cso_vertex_shader *
st_cached_vs_state(struct st_context *st,
const struct pipe_shader_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_shader_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_VERTEX_SHADER,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
struct cso_vertex_shader *cso = malloc(sizeof(struct cso_vertex_shader));
memcpy(&cso->state, templ, sizeof(struct pipe_shader_state));
cso->data = st->pipe->create_vs_state(st->pipe, &cso->state);
if (!cso->data)
cso->data = &cso->state;
iter = cso_insert_state(st->cache, hash_key, CSO_VERTEX_SHADER, cso);
}
return (struct cso_vertex_shader*)(cso_hash_iter_data(iter));
}
const struct cso_alpha_test *
st_cached_alpha_test_state(struct st_context *st,
const struct pipe_alpha_test_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_alpha_test_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_ALPHA_TEST,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
struct cso_alpha_test *cso = malloc(sizeof(struct cso_alpha_test));
memcpy(&cso->state, templ, sizeof(struct pipe_alpha_test_state));
cso->data = st->pipe->create_alpha_test_state(st->pipe, &cso->state);
if (!cso->data)
cso->data = &cso->state;
iter = cso_insert_state(st->cache, hash_key, CSO_ALPHA_TEST, cso);
}
return ((struct cso_alpha_test *)cso_hash_iter_data(iter));
}
|