summaryrefslogtreecommitdiff
path: root/src/mesa/state_tracker/st_cb_rasterpos.c
blob: 661d155e6da20dad135ba008a02ece9a396df5da (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

 /*
  * Authors:
  *   Brian Paul
  */

#include "main/imports.h"
#include "main/macros.h"

#include "st_context.h"
#include "st_atom.h"
#include "st_cache.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_cb_rasterpos.h"
#include "st_draw.h"
#include "st_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "shader/prog_instruction.h"
#include "vf/vf.h"



static void
setup_vertex_attribs(GLcontext *ctx)
{
   struct pipe_context *pipe = ctx->st->pipe;
   const struct cso_vertex_shader *vs = ctx->st->state.vs;
   const struct st_vertex_program *stvp = ctx->st->vp;
   uint slot;

   /* all attributes come from the default attribute buffer */
   {
      struct pipe_vertex_buffer vbuffer;
      vbuffer.buffer = ctx->st->default_attrib_buffer;
      vbuffer.buffer_offset = 0;
      vbuffer.pitch = 0; /* must be zero! */
      vbuffer.max_index = 1;
      pipe->set_vertex_buffer(pipe, 0, &vbuffer);
   }

   for (slot = 0; slot < vs->state.num_inputs; slot++) {
      struct pipe_vertex_element velement;
      const GLuint attr = stvp->index_to_input[slot];

      velement.src_offset = attr * 4 * sizeof(GLfloat);
      velement.vertex_buffer_index = 0;
      velement.dst_offset = 0;
      velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
      pipe->set_vertex_element(pipe, slot, &velement);
   }
}


static void
setup_feedback(GLcontext *ctx)
{
   struct pipe_context *pipe = ctx->st->pipe;
   const struct pipe_shader_state *vs = &ctx->st->state.vs->state;
   struct pipe_feedback_state feedback;
   uint i;

   memset(&feedback, 0, sizeof(feedback));
   feedback.enabled = 1;
   feedback.interleaved = 1;
   feedback.discard = 1;
   feedback.num_attribs = 0;

   /* feedback all results from vertex shader */
   for (i = 0; i < vs->num_outputs; i++) {
      feedback.attrib[feedback.num_attribs] = i;
      feedback.size[feedback.num_attribs] = 4;
      feedback.num_attribs++;
   }

   pipe->set_feedback_state(pipe, &feedback);
}





/**
 * Clip a point against the view volume.
 *
 * \param v vertex vector describing the point to clip.
 * 
 * \return zero if outside view volume, or one if inside.
 */
static GLuint
viewclip_point( const GLfloat v[] )
{
   if (   v[0] > v[3] || v[0] < -v[3]
       || v[1] > v[3] || v[1] < -v[3]
       || v[2] > v[3] || v[2] < -v[3] ) {
      return 0;
   }
   else {
      return 1;
   }
}


/**
 * Clip a point against the far/near Z clipping planes.
 *
 * \param v vertex vector describing the point to clip.
 * 
 * \return zero if outside view volume, or one if inside.
 */
static GLuint
viewclip_point_z( const GLfloat v[] )
{
   if (v[2] > v[3] || v[2] < -v[3] ) {
      return 0;
   }
   else {
      return 1;
   }
}


/**
 * Clip a point against the user clipping planes.
 * 
 * \param ctx GL context.
 * \param v vertex vector describing the point to clip.
 * 
 * \return zero if the point was clipped, or one otherwise.
 */
static GLuint
userclip_point( GLcontext *ctx, const GLfloat v[] )
{
   GLuint p;

   for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
      if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
	 GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0]
		     + v[1] * ctx->Transform._ClipUserPlane[p][1]
		     + v[2] * ctx->Transform._ClipUserPlane[p][2]
		     + v[3] * ctx->Transform._ClipUserPlane[p][3];
         if (dot < 0.0F) {
            return 0;
         }
      }
   }

   return 1;
}


/**
 * Update the current raster position.
 * Do clip testing, etc. here.
 */
static void
update_rasterpos(GLcontext *ctx,
                 const float clipPos[4],
                 const float color0[4],
                 const float color1[4],
                 const float *tex)
{
   uint i;
   float d, ndc[3];

   /* clip to view volume */
   if (ctx->Transform.RasterPositionUnclipped) {
      /* GL_IBM_rasterpos_clip: only clip against Z */
      if (viewclip_point_z(clipPos) == 0) {
         ctx->Current.RasterPosValid = GL_FALSE;
         return;
      }
   }
   else if (viewclip_point(clipPos) == 0) {
      /* Normal OpenGL behaviour */
      ctx->Current.RasterPosValid = GL_FALSE;
      return;
   }

   /* clip to user clipping planes */
   if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clipPos)) {
      ctx->Current.RasterPosValid = GL_FALSE;
      return;
   }


   /*
    * update current raster position
    */
   /* ndc = clip / W */
   d = (clipPos[3] == 0.0F) ? 1.0F : 1.0F / clipPos[3];
   ndc[0] = clipPos[0] * d;
   ndc[1] = clipPos[1] * d;
   ndc[2] = clipPos[2] * d;
   /* wincoord = viewport_mapping(ndc) */
   ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
                                + ctx->Viewport._WindowMap.m[MAT_TX]);
   ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
                                + ctx->Viewport._WindowMap.m[MAT_TY]);
   ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
                                + ctx->Viewport._WindowMap.m[MAT_TZ])
                               / ctx->DrawBuffer->_DepthMaxF;
   ctx->Current.RasterPos[3] = clipPos[3];

   /* compute raster distance */
   if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
      ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
   else {
#if 0
      /* XXX we don't have an eye coord! */
      ctx->Current.RasterDistance =
         SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
#endif
   }

   /* colors and texcoords */
   COPY_4FV(ctx->Current.RasterColor, color0);
   COPY_4FV(ctx->Current.RasterSecondaryColor, color1);
   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
      COPY_4FV(ctx->Current.RasterTexCoords + i, tex + i *4);
   }

   ctx->Current.RasterPosValid = GL_TRUE;
}



static void
st_RasterPos(GLcontext *ctx, const GLfloat v[4])
{
   const struct st_context *st = ctx->st;
   struct pipe_context *pipe = st->pipe;
   float *buf_map;
   struct pipe_feedback_buffer fb_buf;

   st_validate_state(ctx->st);

   /* setup vertex buffers */
   setup_vertex_attribs(ctx);

   /*
    * Load the default attribute buffer with current attribs.
    */
   {
      struct pipe_buffer_handle *buf = st->default_attrib_buffer;
      const unsigned size = sizeof(ctx->Current.Attrib);
      const void *data = ctx->Current.Attrib;
      /* colors, texcoords, etc */
      pipe->winsys->buffer_data(pipe->winsys, buf, size, data);
      /* position */
      pipe->winsys->buffer_subdata(pipe->winsys, buf,
                                   0, /* offset */
                                   4 * sizeof(float), /* size */
                                   v); /* data */
   }


   /* setup feedback state */
   setup_feedback(ctx);

   /* setup vertex feedback buffer */
   {
      fb_buf.size = 8 * 4 * sizeof(float);
      fb_buf.buffer = pipe->winsys->buffer_create(pipe->winsys, 0);
      fb_buf.start_offset = 0;
      pipe->winsys->buffer_data(pipe->winsys, fb_buf.buffer,
                                fb_buf.size,
                                NULL); /* data */
      pipe->set_feedback_buffer(pipe, 0, &fb_buf);
   }


   /* draw a point */
   pipe->draw_arrays(pipe, GL_POINTS, 0, 1);

   /* get feedback */
   buf_map = (float *) pipe->winsys->buffer_map(pipe->winsys, fb_buf.buffer,
                                                PIPE_BUFFER_FLAG_READ);

   /* extract values and update rasterpos state */
   {
      const GLuint *outputMapping = st->vertex_result_to_slot;
      const float *pos, *color0, *color1, *tex0;
      float *buf = buf_map;

      assert(outputMapping[VERT_RESULT_HPOS] != ~0);
      pos = buf;
      buf += 4;

      if (outputMapping[VERT_RESULT_COL0] != ~0) {
         color0 = buf;
         buf += 4;
      }
      else {
         color0 = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
      }

      if (outputMapping[VERT_RESULT_COL1] != ~0) {
         color1 = buf;
         buf += 4;
      }
      else {
         color1 = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
      }

      if (outputMapping[VERT_RESULT_TEX0] != ~0) {
         tex0 = buf;
         buf += 4;
      }
      else {
         tex0 = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
      }

      update_rasterpos(ctx, pos, color0, color1, tex0);
   }

   /* free vertex feedback buffer */
   pipe->winsys->buffer_unmap(pipe->winsys, fb_buf.buffer);
   pipe->winsys->buffer_reference(pipe->winsys, &fb_buf.buffer, NULL);

   /* restore pipe state */
   pipe->set_feedback_state(pipe, &st->state.feedback);
}


void st_init_rasterpos_functions(struct dd_function_table *functions)
{
   functions->RasterPos = st_RasterPos;
}