1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/context.h"
#include "program/prog_print.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_dump.h"
#include "cso_cache/cso_cache.h"
#include "st_context.h"
#include "st_debug.h"
#include "st_program.h"
#ifdef DEBUG
int ST_DEBUG = 0;
static const struct debug_named_value st_debug_flags[] = {
{ "mesa", DEBUG_MESA, NULL },
{ "tgsi", DEBUG_TGSI, NULL },
{ "constants",DEBUG_CONSTANTS, NULL },
{ "pipe", DEBUG_PIPE, NULL },
{ "tex", DEBUG_TEX, NULL },
{ "fallback", DEBUG_FALLBACK, NULL },
{ "screen", DEBUG_SCREEN, NULL },
{ "query", DEBUG_QUERY, NULL },
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0)
#endif
void
st_debug_init(void)
{
#ifdef DEBUG
ST_DEBUG = debug_get_option_st_debug();
#endif
}
/**
* Print current state. May be called from inside gdb to see currently
* bound vertex/fragment shaders and associated constants.
*/
void
st_print_current(void)
{
GET_CURRENT_CONTEXT(ctx);
struct st_context *st = st_context(ctx);
#if 0
int i;
printf("Vertex Transform Inputs:\n");
for (i = 0; i < st->vp->state.num_inputs; i++) {
printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
}
#endif
if (st->vp->variants)
tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
if (st->vp->Base.Base.Parameters)
_mesa_print_parameter_list(st->vp->Base.Base.Parameters);
tgsi_dump( st->fp->tgsi.tokens, 0 );
if (st->fp->Base.Base.Parameters)
_mesa_print_parameter_list(st->fp->Base.Base.Parameters);
}
|