1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
|
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/mipmap.h"
#include "main/teximage.h"
#include "main/texformat.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_gen_mipmap.h"
#include "st_debug.h"
#include "st_context.h"
#include "st_gen_mipmap.h"
#include "st_cb_texture.h"
#include "st_inlines.h"
/**
* one-time init for generate mipmap
* XXX Note: there may be other times we need no-op/simple state like this.
* In that case, some code refactoring would be good.
*/
void
st_init_generate_mipmap(struct st_context *st)
{
st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
}
void
st_destroy_generate_mipmap(struct st_context *st)
{
util_destroy_gen_mipmap(st->gen_mipmap);
st->gen_mipmap = NULL;
}
/**
* Generate mipmap levels using hardware rendering.
* \return TRUE if successful, FALSE if not possible
*/
static boolean
st_render_mipmap(struct st_context *st,
GLenum target,
struct st_texture_object *stObj,
uint baseLevel, uint lastLevel)
{
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
const uint face = _mesa_tex_target_to_face(target);
assert(target != GL_TEXTURE_3D); /* not done yet */
/* check if we can render in the texture's format */
if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
PIPE_BIND_RENDER_TARGET, 0)) {
return FALSE;
}
util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
PIPE_TEX_FILTER_LINEAR);
return TRUE;
}
/**
* Helper function to decompress an image. The result is a 32-bpp RGBA
* image with stride==width.
*/
static void
decompress_image(enum pipe_format format,
const uint8_t *src, uint8_t *dst,
unsigned width, unsigned height)
{
const struct util_format_description *desc = util_format_description(format);
const uint dst_stride = 4 * width;
const uint src_stride = util_format_get_stride(format, width);
desc->unpack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
}
/**
* Helper function to compress an image. The source is a 32-bpp RGBA image
* with stride==width.
*/
static void
compress_image(enum pipe_format format,
const uint8_t *src, uint8_t *dst,
unsigned width, unsigned height)
{
const struct util_format_description *desc = util_format_description(format);
const uint dst_stride = util_format_get_stride(format, width);
const uint src_stride = 4 * width;
desc->pack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
}
/**
* Software fallback for generate mipmap levels.
*/
static void
fallback_generate_mipmap(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj)
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct pipe_resource *pt = st_get_texobj_resource(texObj);
const uint baseLevel = texObj->BaseLevel;
const uint lastLevel = pt->last_level;
const uint face = _mesa_tex_target_to_face(target), zslice = 0;
uint dstLevel;
GLenum datatype;
GLuint comps;
GLboolean compressed;
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback processing\n", __FUNCTION__);
assert(target != GL_TEXTURE_3D); /* not done yet */
compressed =
_mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
if (compressed) {
datatype = GL_UNSIGNED_BYTE;
comps = 4;
}
else {
_mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
&datatype, &comps);
assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
}
for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
const uint srcLevel = dstLevel - 1;
const uint srcWidth = u_minify(pt->width0, srcLevel);
const uint srcHeight = u_minify(pt->height0, srcLevel);
const uint srcDepth = u_minify(pt->depth0, srcLevel);
const uint dstWidth = u_minify(pt->width0, dstLevel);
const uint dstHeight = u_minify(pt->height0, dstLevel);
const uint dstDepth = u_minify(pt->depth0, dstLevel);
struct pipe_transfer *srcTrans, *dstTrans;
const ubyte *srcData;
ubyte *dstData;
int srcStride, dstStride;
srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
srcLevel, zslice,
PIPE_TRANSFER_READ, 0, 0,
srcWidth, srcHeight);
dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
dstLevel, zslice,
PIPE_TRANSFER_WRITE, 0, 0,
dstWidth, dstHeight);
srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
if (compressed) {
const enum pipe_format format = pt->format;
const uint bw = util_format_get_blockwidth(format);
const uint bh = util_format_get_blockheight(format);
const uint srcWidth2 = align(srcWidth, bw);
const uint srcHeight2 = align(srcHeight, bh);
const uint dstWidth2 = align(dstWidth, bw);
const uint dstHeight2 = align(dstHeight, bh);
uint8_t *srcTemp, *dstTemp;
assert(comps == 4);
srcTemp = malloc(srcWidth2 * srcHeight2 * comps + 000);
dstTemp = malloc(dstWidth2 * dstHeight2 * comps + 000);
/* decompress the src image: srcData -> srcTemp */
decompress_image(format, srcData, srcTemp, srcWidth, srcHeight);
_mesa_generate_mipmap_level(target, datatype, comps,
0 /*border*/,
srcWidth2, srcHeight2, srcDepth,
srcTemp,
srcWidth2, /* stride in texels */
dstWidth2, dstHeight2, dstDepth,
dstTemp,
dstWidth2); /* stride in texels */
/* compress the new image: dstTemp -> dstData */
compress_image(format, dstTemp, dstData, dstWidth2, dstHeight2);
free(srcTemp);
free(dstTemp);
}
else {
_mesa_generate_mipmap_level(target, datatype, comps,
0 /*border*/,
srcWidth, srcHeight, srcDepth,
srcData,
srcStride, /* stride in texels */
dstWidth, dstHeight, dstDepth,
dstData,
dstStride); /* stride in texels */
}
pipe_transfer_unmap(pipe, srcTrans);
pipe_transfer_unmap(pipe, dstTrans);
pipe->transfer_destroy(pipe, srcTrans);
pipe->transfer_destroy(pipe, dstTrans);
}
}
/**
* Compute the expected number of mipmap levels in the texture given
* the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
* GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
* levels should be generated.
*/
static GLuint
compute_num_levels(GLcontext *ctx,
struct gl_texture_object *texObj,
GLenum target)
{
if (target == GL_TEXTURE_RECTANGLE_ARB) {
return 1;
}
else {
const GLuint maxLevels = texObj->MaxLevel - texObj->BaseLevel + 1;
const struct gl_texture_image *baseImage =
_mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
GLuint size, numLevels;
size = MAX2(baseImage->Width2, baseImage->Height2);
size = MAX2(size, baseImage->Depth2);
numLevels = 0;
while (size > 0) {
numLevels++;
size >>= 1;
}
numLevels = MIN2(numLevels, maxLevels);
return numLevels;
}
}
/**
* Called via ctx->Driver.GenerateMipmap().
*/
void
st_generate_mipmap(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj)
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
struct pipe_resource *pt = st_get_texobj_resource(texObj);
const uint baseLevel = texObj->BaseLevel;
uint lastLevel;
uint dstLevel;
if (!pt)
return;
/* find expected last mipmap level */
lastLevel = compute_num_levels(ctx, texObj, target) - 1;
if (lastLevel == 0)
return;
if (pt->last_level < lastLevel) {
/* The current gallium texture doesn't have space for all the
* mipmap levels we need to generate. So allocate a new texture.
*/
struct pipe_resource *oldTex = stObj->pt;
GLboolean needFlush;
/* create new texture with space for more levels */
stObj->pt = st_texture_create(st,
oldTex->target,
oldTex->format,
lastLevel,
oldTex->width0,
oldTex->height0,
oldTex->depth0,
oldTex->bind);
/* The texture isn't in a "complete" state yet so set the expected
* lastLevel here, since it won't get done in st_finalize_texture().
*/
stObj->lastLevel = lastLevel;
/* This will copy the old texture's base image into the new texture
* which we just allocated.
*/
st_finalize_texture(ctx, st->pipe, texObj, &needFlush);
/* release the old tex (will likely be freed too) */
pipe_resource_reference(&oldTex, NULL);
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
pt = stObj->pt;
}
assert(lastLevel <= pt->last_level);
/* Try to generate the mipmap by rendering/texturing. If that fails,
* use the software fallback.
*/
if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
fallback_generate_mipmap(ctx, target, texObj);
}
/* Fill in the Mesa gl_texture_image fields */
for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
const uint srcLevel = dstLevel - 1;
const struct gl_texture_image *srcImage
= _mesa_get_tex_image(ctx, texObj, target, srcLevel);
struct gl_texture_image *dstImage;
struct st_texture_image *stImage;
uint dstWidth = u_minify(pt->width0, dstLevel);
uint dstHeight = u_minify(pt->height0, dstLevel);
uint dstDepth = u_minify(pt->depth0, dstLevel);
uint border = srcImage->Border;
dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
if (!dstImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
return;
}
/* Free old image data */
if (dstImage->Data)
ctx->Driver.FreeTexImageData(ctx, dstImage);
/* initialize new image */
_mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
dstDepth, border, srcImage->InternalFormat);
dstImage->TexFormat = srcImage->TexFormat;
stImage = st_texture_image(dstImage);
stImage->level = dstLevel;
pipe_resource_reference(&stImage->pt, pt);
}
}
|